PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Edmond Dantes on August 25, 2011, 05:21:41 AM
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I know there's only like six games that use it, but I was wondering.
Has anyone ever thought of modding a standard Grafx/Core Engine to have SuperGrafx compatibility, or is that even possible?
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Doing so would mean putting a SuperGrafx inside a normal PCE case. The SGX has custom chips that don't exist in anything else. Totally pointless. And really there are 5 actual SGX games, plus 2 bicompatible games, but all they do use the 2nd background layer to reduce flicker.
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How about modding a SuperGrafx to have PC Engine compatibility? :wink:
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How about modding a SuperGrafx to have PC Engine compatibility? :wink:
it... already does?
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hence the winky face... :P
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I know there's only like six games that use it, but I was wondering.
Has anyone ever thought of modding a standard Grafx/Core Engine to have SuperGrafx compatibility, or is that even possible?
Some people have tried to shrink the SuperGrafx guts down enough to fit them into a PC Engine GT, but the SuperGrafx itself is already the end product you described and is cheap enough to cost about the same as the couple PC Engine consoles you'd have to combine to begin to attempt such a conversion.
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Some people have tried to shrink the SuperGrafx guts down enough to fit them into a PC Engine GT,
REALLY?
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Some people have tried to shrink the SuperGrafx guts down enough to fit them into a PC Engine GT,
REALLY?
gamesx had an article with pics, detailing how close someone or some people had come and what challenges were left to overcome.
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I thought the SGX actually had very little additional custom hardware. Just an extra VDP and a priority chip to MUX the output, right? I wonder if a modern programmable CPU could be used to replicate some of that functionality.