PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Chuplayer on September 13, 2011, 11:01:11 AM
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Is there a tradeoff in the amount of music they could put on the CD compared to the Japanese version so they could fit the other three games? I'd hate to get the US version of Gate of Thunder just to find that music tracks are truncated. I'd rather have all of the music than the other three games.
(This is assuming the Japanese version doesn't have the same bonus games that would shorten its music tracks, too.)
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Heh, no. Those games would take up about...I'm guess less than a minute of CD audio anyway. Someone with a calculator can do the actual math.
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I figured, but I just wanted to make sure. Even if there's one song that ended up getting shortened by as little as two seconds, I'd rather get the Japanese version.
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Heh, no. Those games would take up about...I'm guess less than a minute of CD audio anyway. Someone with a calculator can do the actual math.
I would say not more than few secs.
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Don't underestimate the storage capacity of CDs. I doubt that Gate of Thunder uses the entire disc even with all the audio.
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CDROM games rarely use the entire disc space for music. GoT did not suffer data loss due to having additional games on the disc.
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I think the rest of the games would only take up 1MB or so, but the intro menu with the pre-rendered scaling is probably relatively large. I wouldn't know if anything was changed from the Japanese version though.
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CDROM games rarely use the entire disc space for music. GoT did not suffer data loss due to having additional games on the disc.
I've got some music CDs that take up nearly the entire space of the CD. I don't know how much music Gate of Thunder has, but if it's so much music that something would have to get cut, then I'd want to know.
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Let's assume they are HuCard games, converted to run from CD.
Max Hucard size is 8Mbit = 1Mbyte = 1024K.
Each CD sector is 2K, so each game takes up 512 sectors
At 75 sectors per second, that's about 7 sec per game.
Yeah, I don't think there is anything missing :| Much more likely is that they had all this space, and decided to throw some freebies in to use some of it. Or maybe the dev system was being shared :)
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21 seconds of missing music means enough to me to make me get the Japanese version. I'm not interested in speculation. I already speculated in my head, and my speculations led me here to ask for a confirmation.
"It's probably not a concern, don't underestimate the storage capacity of a CD" isn't what I'm looking for.
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You are assuming that the original GoT was packed to the last second with every single byte of CD audio. I'm pretty sure this isn't the case with any PC Engine game. Most of them have 5-10 minutes of free space, sometimes twice that.
If they actually ran into space issues (which I highly highly doubt) they could just shorten the track 1 warning.
If you want the PCE version, by all means just get it. It has a much cooler case, which to me is far more important than 7 seconds of missing music. Most (all?) the stage music tracks are longer than the stages anyway so you'd never know it was truncated without listening to the game in an audio CD player, and if you are the kind of super fan that does that sort of thing it seems like you'd have both versions eventually.
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Here's your confirmation:
(http://www.chrismcovell.com/images/GOTComparison.jpg)
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SignOfZeta, I never assumed that.
ccovell, that is mega excellent! Thank you!
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I never even thought about it. I just assumed they were the same (nothing missing or shortened). Good to have confirmation though.
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Lol, if they really were running out of space, they just would had shortened the ugha bonk intro, which probably alone takes about a multiple space of the three extra games on the disc.
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Lol, if they really were running out of space, they just would had shortened the ugha bonk intro, which probably alone takes about a multiple space of the three extra games on the disc.
Yep, the fact that it's using redbook audio and is essentially a cutscene uses way more space than the other two bonk games and bomberman combined. There's no issue with lost content on the 4 in 1 disc.
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Although the PC Engine version isn't pushing the limit for space, the 4-in-1 does have some considerable extra space used than just the roms. Aside from the cutscene fmv and audio track, there's also the music track from Sim Earth and who knows what other random stuff that TTi might've left on it.
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I like how the bios screen rotates away when you press Run. That's a pretty cool effect.
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Although the PC Engine version isn't pushing the limit for space, the 4-in-1 does have some considerable extra space used than just the roms. Aside from the cutscene fmv and audio track, there's also the music track from Sim Earth and who knows what other random stuff that TTi might've left on it.
I always wondered what the hell those other cd audio tracks were from. Haha 19 years I finally know!
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I like how the bios screen rotates away when you press Run. That's a pretty cool effect.
It's the Mode 7 hardware that the System 3.0 card adds. There is also several SNES's worth of Mode 7 chips scaling ships in GoT's intro. The 4-in-1 was the perfect killer app to demonstrate the power of the Super CD format.
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I like how the bios screen rotates away when you press Run. That's a pretty cool effect.
It's the Mode 7 hardware that the System 3.0 card adds. There is also several SNES's worth of Mode 7 chips scaling ships in GoT's intro. The 4-in-1 was the perfect killer app to demonstrate the power of the Super CD format.
I remember objects come out of the background to kill you in level II, but I don't recall it being super mode 7ish.
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I like how the bios screen rotates away when you press Run. That's a pretty cool effect.
It's the Mode 7 hardware that the System 3.0 card adds. There is also several SNES's worth of Mode 7 chips scaling ships in GoT's intro. The 4-in-1 was the perfect killer app to demonstrate the power of the Super CD format.
I remember objects come out of the background to kill you in level II, but I don't recall it being super mode 7ish.
Those aren't animated very smooth, but the intro has silky smooth scaling sprites, each of which would require a single SNES running under Mode 7 to render via hardware. :P