PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: lukester on March 15, 2012, 01:41:15 PM
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Anyone here like Bravoman, the really obscure Japanese superhero parody by Namco? Well, Namco is bringing it back with an all new comic! :mrgreen:
Check this out here http://www.udoncomics.com/blog/
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That's Berabō, man.
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Nah without the WWII bombing haircut it is not doing it for me, at all. It looks like a fan made version of the actually series.
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why god why
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Wasn't Bravoman from the game just a salaryman turned into robot by alien plot magic ? That there looks like a little kid.
So basicly a reverse Keith eh ? Also Dr. Bomb (whatever his is in Japan) looks more like a cross between Gunkan from Bobobo and that pervert from Shaman King.
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I like all the (limited) pop culture that surrounds Bravoman, but I still can't get too excited about the PCE game itself. I have been curious about the arcade version... one of these days...
(http://junk.tg-16.com/images/pcgs.png)
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I like all the (limited) pop culture that surrounds Bravoman, but I still can't get too excited about the PCE game itself. I have been curious about the arcade version... one of these days...
(http://junk.tg-16.com/images/pcgs.png)
I like all the (limited) pop culture that surrounds Bravoman, but I still can't get too excited about the PCE game itself. I have been curious about the arcade version... one of these days...
(http://junk.tg-16.com/images/pcgs.png)
I've played the both versions. The PC Engine version has worse(but still nice) graphics, an extra boss(or two), and a two button control scheme(one is jump and one is hit, the longer you hold it, the farther you hit), and a secret boss endurance type mode. The arcade however has a 6 button control scheme like Street Fighter II(so jump is up), extremely brutal difficulty, better graphics(arcade, duh), completely different level design(so like two different games), bosses take only 5 or 6 hits instead of 20 or so, but they are much more brutal. 8 more stages(most of them you just fight 2 bosses at once.) and an intro.
Hope this helps you out Estaban :)
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I like all the (limited) pop culture that surrounds Bravoman, but I still can't get too excited about the PCE game itself. I have been curious about the arcade version... one of these days...
(http://junk.tg-16.com/images/pcgs.png)
I like all the (limited) pop culture that surrounds Bravoman, but I still can't get too excited about the PCE game itself. I have been curious about the arcade version... one of these days...
(http://junk.tg-16.com/images/pcgs.png)
I've played the both versions. The PC Engine version has worse(but still nice) graphics, an extra boss(or two), and a two button control scheme(one is jump and one is hit, the longer you hold it, the farther you hit), and a secret boss endurance type mode. The arcade however has a 6 button control scheme like Street Fighter II(so jump is up), extremely brutal difficulty, better graphics(arcade, duh), completely different level design(so like two different games), bosses take only 5 or 6 hits instead of 20 or so, but they are much more brutal. 8 more stages(most of them you just fight 2 bosses at once.) and an intro.
Hope this helps you out Estaban :)
That totally helps out, thanks. I am even more intrigued by the arcade Bravoman now. For some reason I thought the arcade had a pressure sensitive button for attack, but I was probably daydreaming of Bravoman and confused my fantasies with reality (again!). Street Fighter had pressure-sensitive buttons...
(http://junk.tg-16.com/images/pcg0.png)