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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: spenoza on March 16, 2012, 09:25:47 AM

Title: Techno/Disco/Dance chiptunes on the PCE
Post by: spenoza on March 16, 2012, 09:25:47 AM
So, I was thinking about Streets of Rage today and how Yuzo Koshiro did some great techno-style tracks for the Genny for that series. Were there any PCE games that did techno-inspired chiptunes? I'm not talking about the CD stuff. I'm talking about working within the limits of chiptunes. Anyone know of any?
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on March 16, 2012, 09:31:26 AM
Insanity chiptunes.

der
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Black Tiger on March 16, 2012, 11:47:36 AM
"Techno" covers a huge range of music, most of which is diffetent than SoR style.

Some OCE games with chiptunes that fall within the realm of techno include : Impossamole, Somer Assault, Aeroblasters stage 2. Champions Forever Boxing has some all-sample beats.

Tomatheous/Bonknuts has at least one very SoR sounding PCE chip tune on his youtube channel (forget which name its under). It may be a different format than WSG/FM/etc, but so is SNES music.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: SignOfZeta on March 16, 2012, 12:30:31 PM
Yeah, to most Americans, especially crackers from Nebraska or whereever, the term "techno" is a bit broad in definition. It can refer to basically anything that doesn't have an electric six string and isn't classical.

Regardless of what you mean by that though, Aeroblasters stage 2 probably fits the bill. It's one of my favorite PCE tracks.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on March 16, 2012, 01:58:49 PM
Tomatheous/Bonknuts has at least one very SoR sounding PCE chip tune on his youtube channel (forget which name its under). It may be a different format than WSG/FM/etc, but so is SNES music.

but, IIRC, those aren't real PCE tunes.  They're just tracker tunes diddled up to sound like the PCE.   That doesn't count.  Has to be on the real thing.  Otherwise I could just go sample some PCE sounds, swap out the instruments in any given techno song, and call it a PCE chiptune.

Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Black Tiger on March 16, 2012, 02:56:15 PM
Tomatheous/Bonknuts has at least one very SoR sounding PCE chip tune on his youtube channel (forget which name its under). It may be a different format than WSG/FM/etc, but so is SNES music.


but, IIRC, those aren't real PCE tunes.  They're just tracker tunes diddled up to sound like the PCE.   That doesn't count.  Has to be on the real thing.  Otherwise I could just go sample some PCE sounds, swap out the instruments in any given techno song, and call it a PCE chiptune.


I think that this the track that made me think of SoR when I first heard it-



The SNES pieces together its music with samples and is still considered "chiptunes" by many people. Many NES, Genesis and PCE games use a majority of samples for their music and many more mix in samples. Some people wouldn't count it, but some would. If that track above was from a published game from bitd I don't think that people would strictly say that it can't count. It's just a cool example of how the PCE can do that kind of sound.

The PCE was designed to run samples through any channel, so samples are as much of the PCE's sound as PSG/WSG and I think that music which relies heavily on samples shouldn't be discounted altogether, just as I count SMS PSG and samples as part of the Genesis sound. There are still limits to the samples and shuffling a bunch of clips (which still requires horsepower from the actual hardware) into a song is different than Joe's high quality Genesis sound sample or the PCE Lunar SSS sound sample just playing a single clip.

It'd still be cool to hear something similar to SoR using mostly PSG.



At 1:35 in the following video is a PCE tune using PSG with samples that sounds kinda like SoR-
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on March 16, 2012, 03:07:32 PM
I think that this the track that made me think of SoR when I first heard it-

http://youtu.be/YCbS25gTIY8

Oh.  That's not what I was thinking.  This one is on the PCE.

Quote
The SNES pieces together its music with samples and is still considered "chiptunes" by many people. Many NES, Genesis and PCE games use a majority of samples for their music and many more mix in samples. Some people wouldn't count it, but some would. If that track above was from a published game from bitd I don't think that people would strictly say that it can't count. It's just a cool example of how the PCE can do that kind of sound.

Tom had other videos of "PCE" tunes that are simply diddled up in a tracker to "sound" like the PCE. 

Those don't count until they are on real hardware as being PCE Chiptunes.  Until then, they're just agnostic chiptunes.  It'd be like if the Amiga composers BITD called their Amiga music SID tunes because they use the SID for all the samples.  It's not the SID, even if they sampled it and it sounds like it.   

Quote
The PCE was designed to run samples through any channel, so samples are as much of the PCE's sound as PSG/WSG and I think that music which relies heavily on samples shouldn't be discounted altogether, just as I count SMS PSG and samples as part of the Genesis sound. There are still limits to the samples and shuffling a bunch of clips (which still requires horsepower from the actual hardware) into a song is different than Joe's high quality Genesis sound sample or the PCE Lunar SSS sound sample just playing a single clip.


Yeah, I don't discount it unless it's not playing ON the PCE.  Like I said, I could go diddle shit up in FruityLoops.  It will sound like the PCE, but it's not really. Pretending doesn't count. 
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: spenoza on March 16, 2012, 06:56:01 PM
OK, so, avoiding the whole what is a chiptune thing, since I don't really think that applies here...

I was deliberately vague. I wanted to know what y'all would come up with.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: RegalSin on March 16, 2012, 11:29:31 PM
Lets get something straight. Nobody ever needed a new system after the NES. The SNES was a collaboration between SONY sound, and Nintendo licensing. Using the power of the Amiga. That is three seperate powers, which makes a point.

Nintendo = toy
Sony = media
Amiga = power

Hudson Soft had made the bee-card series long before as an add-on. Why? Why would they make an add-on adapter? Because it was cheaper to impliment the MSX, then build a whole new system. They were not
SEGA, but they had the ambition, and stayed that way for some time.

I hate using it.......
Quote
The first BeeCards were sold in Japan in 1985
???????

Hudson Soft wanted to make a game system
sooo badly, so it first decided to use the MSX as a playing feild. Then they would move on to making the PC-engine.

Nintendo had tv-game toys from the 1970's, and even early then that.
With each toy they gained the ability to make a better invention.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: esteban on March 17, 2012, 02:04:15 AM
OK, so, avoiding the whole what is a chiptune thing, since I don't really think that applies here...

I was deliberately vague. I wanted to know what y'all would come up with.


I need some time to give this serious thought, but I can't think of anything on PCE that is nearly as distinctive as Streets of Rage (Genny) when it comes to techno/dance "proper" (as a genre). SoR really nailed it.

Now, if we broaden our scope (as many have suggested) about what qualifies as techno/disco/dance...

uggghhhh. brain dead.

(http://junk.tg-16.com/images/pcgsad.png)


TANGENT: I always thought that CyberCore had a great soundtrack and many of its tracks make me dance. CyberCore falls under the large umbrella of "catchy pop music" but there are nods to dance and disco.

(Disco choruses! Tell me http://junk.tg-16.com/audio/Cyber_Core/Level_8.mp3
. We just need to add powerful female vocals)http://junk.tg-16.com/audio/Cyber_Core/Title_Screen.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_1.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_2.mp3
(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_3.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_4.mp3
(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_5.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_6.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_7.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Level_8.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)http://junk.tg-16.com/audio/Cyber_Core/Ending_Credits.mp3
(http://junk.tg-16.com/images/pcgs.png)(http://junk.tg-16.com/images/pcgs.png)


I love the drums (thumpin' bass drum) in a lot of these tunes!
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Bonknuts on March 17, 2012, 03:20:41 AM
Quote
Those don't count until they are on real hardware as being PCE Chiptunes.  Until then, they're just agnostic chiptunes.  It'd be like if the Amiga composers BITD called their Amiga music SID tunes because they use the SID for all the samples.  It's not the SID, even if they sampled it and it sounds like it. 
 

 I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: spenoza on March 17, 2012, 04:47:55 AM
(Disco choruses! Tell me the tune to Level 8 in Cyber Core isn't a disco/dance anthem waiting to be birthed (http://junk.tg-16.com/audio/Cyber_Core/Level_8.mp3) . We just need to add powerful female vocals)


OK, so, I gave level 8 a listen and... well... I didn't like it.  :(

If that track is dance music, it is dance music from those cheesy black and white movies from the 60's that MST3K makes fun of, like Curse of the Cat Woman.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Bonknuts on March 17, 2012, 05:17:15 AM
<- starting at 3:15 in the video. It's laid back SOR 1 style.

 The ending songs to both BM '93 and '94 have that remix dance track (although not SOR style).
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: esteban on March 17, 2012, 06:35:21 AM
(Disco choruses! Tell me the tune to Level 8 in Cyber Core isn't a disco/dance anthem waiting to be birthed (http://junk.tg-16.com/audio/Cyber_Core/Level_8.mp3) . We just need to add powerful female vocals)


OK, so, I gave level 8 a listen and... well... I didn't like it.  :(

If that track is dance music, it is dance music from those cheesy black and white movies from the 60's that MST3K makes fun of, like Curse of the Cat Woman.


It's a disco anthem in VGM clothing, trust me. (http://junk.tg-16.com/images/pcgs.png)

Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on March 17, 2012, 07:24:41 AM
I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.

Eh, It's pretty much like the SID example.   What if the mod tune is 3 channels and to "SID" spec. 

people do that shit on other computers too and generate "SID" spec'd music.   What if I use a VST that is emulating the SID?  I could do that on an Amiga, a PC, a Mac, hell, even an MSX. 

It's still using some other program/platform to achieve the sound, so until it runs on the intended platform, it's just playing around and mimicking things, even if you claim it's to exact specs.

This problem is complicated further by the fact that about 6 people would actually understand what "to PCE spec" means, and the rest would just go OH HEY THAT SOUNDS LIKE THE PCE, because it sounds close enough, and may not actually be (like when some people hear SCC music and think it's a PCE song and vice versa). 

I could sit here right now, fiddle out some shit in fruityloops with 32 byte waves, post a youtube of it playing, and say its a PCE chiptune.   I'm fairly certain people would think I'm being serious, even though it's nonsense...   the average listener cares about the sound, not the stuff going on behind the scenes (on the hardware).. so it's our job to give them real stuff.

Hence: Real thing or gtfo.

It's kind of like mockups of games.  It's better to give actual screenies of the game running, than it is to photoshop it.  You can say "oh its to PCE specs", but it's still just some stuff you pasted together in photoshop.  It's teasing people.

At least, this is how I view it all.  I don't like teasing people.  If it isn't blaring out of my turbob, I'm not sharing it yet.

:)
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Black Tiger on March 17, 2012, 08:08:54 AM
Quote
Those don't count until they are on real hardware as being PCE Chiptunes.  Until then, they're just agnostic chiptunes.  It'd be like if the Amiga composers BITD called their Amiga music SID tunes because they use the SID for all the samples.  It's not the SID, even if they sampled it and it sounds like it. 


 I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.

I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Bonknuts on March 17, 2012, 11:04:25 AM
I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.


Eh, It's pretty much like the SID example.   What if the mod tune is 3 channels and to "SID" spec. 

people do that shit on other computers too and generate "SID" spec'd music.   What if I use a VST that is emulating the SID?  I could do that on an Amiga, a PC, a Mac, hell, even an MSX. 

It's still using some other program/platform to achieve the sound, so until it runs on the intended platform, it's just playing around and mimicking things, even if you claim it's to exact specs.

This problem is complicated further by the fact that about 6 people would actually understand what "to PCE spec" means, and the rest would just go OH HEY THAT SOUNDS LIKE THE PCE, because it sounds close enough, and may not actually be (like when some people hear SCC music and think it's a PCE song and vice versa). 

I could sit here right now, fiddle out some shit in fruityloops with 32 byte waves, post a youtube of it playing, and say its a PCE chiptune.   I'm fairly certain people would think I'm being serious, even though it's nonsense...   the average listener cares about the sound, not the stuff going on behind the scenes (on the hardware).. so it's our job to give them real stuff.

Hence: Real thing or gtfo.

It's kind of like mockups of games.  It's better to give actual screenies of the game running, than it is to photoshop it.  You can say "oh its to PCE specs", but it's still just some stuff you pasted together in photoshop.  It's teasing people.

At least, this is how I view it all.  I don't like teasing people.  If it isn't blaring out of my turbob, I'm not sharing it yet.

:)


 I get what you're saying, I do. I know little of fruity loops and I've heard a little bit about VST and such plugins. But what I'm saying is that Milky Tracker for all intents and purposes is emulating the PCE's sound to spec. In the same way Famitracker is for the NES. It's not a real NES chiptune until you export it and run it on the real system. Running a NES tune in famitracker is the same as running a PCE tune in Milky Tracker, for all intents and purposes. The only thing with Milky Tracker, is that it allows you to do other non PCE capable things - where as Famitracker doesn't.

 But.. that's what is. It *is* the tracker (milky tracker) output running on the PCE. XM to pce. The only reason those other PCE XM videos aren't playing on the real system is that I haven't finished all the effect code and envelope code on the player side. Just enough to play "6280 on fire". I could probably add HES (or vgm) export to Milky Tracker since the source code is available, but I decided quite a bit ago that the XM format is just limited for PCE stuff. It needs more envelope stuffs since the PCE has more limited output. That's why I kinda stopped pursuing it.

 If Milky Tracker only handled linear frequency system, then yeah - I'd call bullshit on it. Linear frequency system is completely different than PCE's period based system (it sounds different when played side by side). And all the effects/FX sound different with linear frequency scale too. I'm not doing what OTOBEYA is doing (literally just sampling PCE sounds) or that midi-2-8bit proggy that people on youtube uses to claim an 8bit port of whatever, or the stuff I've seen posted done in Fruity loops.

 But anyway - I'm completely biased 'cause I thought those conversions came out great, so I probably make a piss poor argument  :mrgreen:
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: SignOfZeta on March 17, 2012, 11:54:37 AM
(Disco choruses! Tell me the tune to Level 8 in Cyber Core isn't a disco/dance anthem waiting to be birthed (http://junk.tg-16.com/audio/Cyber_Core/Level_8.mp3) . We just need to add powerful female vocals)


OK, so, I gave level 8 a listen and... well... I didn't like it.  :(

If that track is dance music, it is dance music from those cheesy black and white movies from the 60's that MST3K makes fun of, like Curse of the Cat Woman.


It's a disco anthem in VGM clothing, trust me. (http://junk.tg-16.com/images/pcgs.png)




It is. This is basically half a lo-fi Abba song. It really needs a bridge, btw.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on March 17, 2012, 01:45:32 PM
But.. that's what http://www.youtube.com/watch?v=YCbS25gTIY8 is. It *is* the tracker (milky tracker) output running on the PCE. XM to pce. The only reason those other PCE XM videos aren't playing on the real system is that I haven't finished all the effect code and envelope code on the player side. Just enough to play "6280 on fire". I could probably add HES (or vgm) export to Milky Tracker since the source code is available, but I decided quite a bit ago that the XM format is just limited for PCE stuff. It needs more envelope stuffs since the PCE has more limited output. That's why I kinda stopped pursuing it.

This is running on real hardware, and thus a chiptune, lol.  I was referring to the stuff that is in MilkyTracker.  It won't count til it's on the real thing.   :)
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Black Tiger on April 08, 2012, 08:06:42 AM
Cyber City OEDO 808 has some beaty chip tunes-
http://superpcenginegrafx.net/misc/oedo1.mp3

http://superpcenginegrafx.net/misc/oedo2.mp3

http://superpcenginegrafx.net/misc/oedo3.mp3



These are Winamp hes conversion. The real thing sounds better.



Quote
This is running on real hardware, and thus a chiptune, lol.  I was referring to the stuff that is in MilkyTracker.  It won't count til it's on the real thing.


I agree, but it's a good example of what can be done (a lot more than hypothetical).
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Arkhan on April 08, 2012, 09:01:40 AM
Those are beaty, but lack the catchy lead that would go great with them. :-/  its a bit too free flowing, and un-danceable.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Digi.k on April 09, 2012, 01:58:05 AM
These same polemics arise again and again, I'll try and stay valid in this XD.

The thing is with techno sound tracks is that I don't think there was that much on the pc-e games.  Techno sounding then yes.. I not 100% on this since I am clutching at straws here but I am sure only yuzo koshiro brought to video games the techno stuff.  Techno music and drum & bass was getting really popular here in the uk/europe and invading the charts that had probably been dominated by USA rock and hip hop/house music then...

I am fairly sure yuzo was listening into the uk/european night club scenes.. all these tracks were in either in top 10 or no.1 here in the uk in the late 80's and 90's and personally I think are a great influence on techno tracks in games.

no limit - 2 unlimited

move any mountain - shamen

different strokes - isotonik

devotion - nomad

pacific state - 808 state

killer - adamski

charly - prodigy

3am eternal - klf


I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)


some great "techno" stuff (and even some hip hop-ish beats in there) I particularly love the ending.
 

Only stuff I find close to SoR is the intro on the champions forever boxing, stage 2 gunhed and stage 3 boss the scorpion (can't remember the exact level) on Super star soilder

kinda subjective to what you and I agree is techno but.......

Some old vids on you-ee-tube,  back then when everything had to be compressed to 100meg for uploading so a lot of the high end pitches in sound and imagery kinda get reduced somewhat....

skip to 1.17 gunhed

skip to 10.41 on Super Star S.  ( I actually think this could be a great boss track for a shinobi game) and at 19.46 for stage 3 or 4 on Final Soldier I certainly think is fitting for a SoR game

Dragon Saber  skip to 2.37 stage 2 and I just love the drum samples from 5.58 stage 3's..

bomberman 93' skip to 3.10 onwards some hip-hop-ish beats

I just love that drum bass and scorchy samples on populous medievil intro..

the track at 9.08 on magical chase again another one I just love for the bass harmony but the youtube compression back then just rounds off the high frequencies..
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Tatsujin on April 09, 2012, 03:06:39 AM
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: spenoza on April 09, 2012, 03:40:36 AM
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).

Chiptunes, Tats, chiptunes. CD doesn't count.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Tatsujin on April 09, 2012, 03:42:46 AM
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).

Chiptunes, Tats, chiptunes. CD doesn't count.

then it goes even more in the direction of mission impossible.
Title: Re: Techno/Disco/Dance chiptunes on the PCE
Post by: Nando on April 10, 2012, 04:52:32 AM
I believe the term you are looking for is "EDM" electronic dance music, within that genre you have a myriad of music style, for example and not at all comprehensive:

Psychic TV stuff - sorta pre EDM
House
Hard house
disco house
soul house
Acid house
DnB (Drum n Bass) with all it's iteration, ragga, Dark DnB, Clown Step, etc, etc
the recent wobble wobble wubble wubble that is Dubstep in the mainstream
Techno - minimal techno
Psytrance
Trance
Hardcore
to an extent trip-hop

Most of this talk on this thread seemed centered around the way of writing music, hardware specs and what not, not the style of music.