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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Sales & Trades => Topic started by: city41 on May 01, 2012, 07:10:34 AM
Title: Saving games on PCE systems
Post by: city41 on May 01, 2012, 07:10:34 AM
I know this has all been asked before but I've not been able to find a nice definitive source on this stuff. Here is what I've gathered, please let me know if I have anything wrong.
NEC Backup Booster NEC's own memory system -- 2k of memory -- has AV output as well, basically the Japanese version of the TurboBooster Plus (listed below)
Ten no Koe 2 A small, plastic add on, functionally equivalent to the US TurboBooster Plus except no AV support -- Created by Hudson, beat out the Backup Booster because it was cheaper -- Has 2K of internal memory (which is what the '2' in the name denotes) -- Uses 2 AA batteries -- Works on original PCE, Core Grafx, Core Grafx II and SuperGrafx -- Insert any system card and hit select to access the memory manager -- Takes over the expansion port, denying use of the AV Booster for the original PCE (thus, RF only)
Ten no Koe Bank HuCards HuCards that have 8k of memory on them -- Only needed if you want to transfer your saves from machine to machine, or temporarily store a save on the card -- The saves on the card itself can't be used again until transfered onto a machine -- The card contains batteries -- Works with the US Duo, TG16 CD add-on and TurboBooster Plus assuming your system can load Japanese HuCards -- Has four 2k banks, you can only swap a bank at a time, not individual files
Shuttle Memory Backup Unit Similar to the Ten no Koe 2, but only works on a PCE Shuttle -- uses a rechargeable lithium battery to store its saves -- Still available brand new from NCSX for about $38
PCE IFU-30 ("Suitcase style") CD Add-on -- 2k of memory -- Uses a charged capacitor -- should turn on system at least every 2 weeks to maintain saves -- Compatible with Ten no Koe Bank HuCards
Super CD-Rom2 Add-on -- 2k of memory -- Uses a charged capacitor -- should turn on system at least every 2 weeks to maintain saves -- Compatible with Ten no Koe Bank HuCards
Duos (US, Original PCE, R and RX) -- 2k of memory -- uses a charged capacitor to save the data -- should turn on system at least every 2 weeks to maintain saves -- Compatible with Ten no Koe Bank HuCards
Turbo Grafx CD Add-on -- 2k of memory -- Uses a charged capacitor to save the data -- should turn on system at least every 2 weeks to maintain saves -- Compatible with Ten no Koe Bank HuCards (assuming your system has means to run Japanese HuCards)
TurboBooster Plus -- For use on the TG16 only -- Has 2K of internal memory -- uses a charged capacitor to save the data -- should turn on system every 2 weeks to maintain saves -- Compatible with Ten no Koe Bank HuCards (assuming your system has means to run Japanese HuCards) -- Can NOT use a system card to manage save files (seems like it might partially work? formatting?) -- Can access and manage files using an in game manager, such as in Order of the Griffon
TurboBooster Just has AV, no memory support
Memory Base 128 -- late RPGs would consume most/all of the 2K available in existing save systems, so the MB128 was the answer -- has 128K of memory, 64 times more than previous systems -- connects between the controller port and controller -- will work on a US TurboDuo as is -- will work on a TG16 if a controller adapter is used -- runs on 4 AA batteries -- Games must support the Memory Base 128 specifically (about 18 games in total, see below) -- Popful Mail has a rather nice interface for managing your MB128 data -- Koei Strategy games require the MB128 for saves (I guess their save data is larger than 2k?)
Memory Base 128 compatible games Detailed list here: https://www.pcenginefx.com/forums/index.php?topic=764.0 A-Ressha de Ikko- 3 Aoki O-kami to Shiroki Mejika [Save-kun] Atlas (the) - Renaissance Voyager Brandish Eikan Wa Kimini Emerald Dragon Fire Pro Female Wrestling (WOWOW vs. JWP) Magicoal Linda Cube Nobunaga no Yabo-: Budo- Fu-un Roku [Save-kun] Nobunaga no Yabo-: Zenkoku Ban [Save-kun] Popful Mail Princess Maker 2 Private Eye Doll Super Real Mahjong P II & III Custom Super Real Mahjong P V Custom Tadaima Yu-sha Boshu-chu Vasteel 2 Koei's SanGokuShi III (Romance of the Three Kingdoms III)
Save-Kun A save system that Koei made specifically for their games -- basically a clone of the MB128 and compatible with MB128 games
Links Great write up on the Ten no Koe 2 -- http://magweasel.com/2011/04/29/i-love-the-pc-engine-tennokoe-2/ Nice review of the MB128 -- Some info on the Save-Kun -- https://www.pcenginefx.com/forums/index.php?topic=4257.5 More detailed info on the MB128 -- https://www.pcenginefx.com/forums/index.php?topic=615.msg3341#msg3341 Detailed list of MB128 compatible games -- https://www.pcenginefx.com/forums/index.php?topic=764.0
Title: Re: Saving games on PCE systems
Post by: rag-time4 on May 01, 2012, 07:15:19 AM
Would like to add the interchangeable Memory Base 128 and Save-kun units, which are required to save data for koei strategy games, and which are also compatible with certain other games, such as popful mail.
Title: Re: Saving games on PCE systems
Post by: SignOfZeta on May 01, 2012, 12:01:06 PM
As for the storage question, any PCE/TG system that can save has the same amount of storage as all the others. The Ten no Koe Bank (the HuCard) has 4 swap files in it that are each the same size as whatever is in all the systems. You swap whatever is in the system with one of the "banks" on the HuCard.
The Memory Base 128 is its own stupid thing entirely.
Title: Re: Saving games on PCE systems
Post by: ccovell on May 01, 2012, 01:20:04 PM
Tennokoe Bank A small, plastic add on, functionally equivalent to the US TurboBooster Plus. -- Has 2K of internal memory -- Uses 2 AA batteries -- Works on original PCE, Core Grafx and Core Grafx II (What about SuperGrafx?) -- What is the diff between Tennokoe Bank 1 and 2? -- Insert any system card and hit select to access the memory manager
NOT called a "bank" (those are the Hu-Cards.) It's "Ten no Koe 2". There was also the Backup Booster by NEC.
There is no Tennokoe 1; the "2" designates 2KB of RAM (it says here: http://magweasel.com/2011/04/29/i-love-the-pc-engine-tennokoe-2/ )
Title: Re: Saving games on PCE systems
Post by: city41 on May 01, 2012, 04:06:31 PM
Awesome, thanks guys. I updated the original post. NEC sure loved hardware :)
Title: Re: Saving games on PCE systems
Post by: rag-time4 on May 01, 2012, 11:57:34 PM
Tennokoe Bank A small, plastic add on, functionally equivalent to the US TurboBooster Plus. -- Has 2K of internal memory -- Uses 2 AA batteries -- Works on original PCE, Core Grafx and Core Grafx II (What about SuperGrafx?) -- What is the diff between Tennokoe Bank 1 and 2? -- Insert any system card and hit select to access the memory manager
There is no Tennokoe 1; the "2" designates 2KB of RAM (it says here: http://magweasel.com/2011/04/29/i-love-the-pc-engine-tennokoe-2/ )
Interesting... I noticed something similar about the CD-ROM2 game 'gulclight TDF2'
I havent been able to find a 'gulclight TDF 1'. Maybe the 2 represents the 2 in CD-ROM2...?
Title: Re: Saving games on PCE systems
Post by: SuperDeadite on May 02, 2012, 12:50:51 AM
Tennokoe Bank A small, plastic add on, functionally equivalent to the US TurboBooster Plus. -- Has 2K of internal memory -- Uses 2 AA batteries -- Works on original PCE, Core Grafx and Core Grafx II (What about SuperGrafx?) -- What is the diff between Tennokoe Bank 1 and 2? -- Insert any system card and hit select to access the memory manager
There is no Tennokoe 1; the "2" designates 2KB of RAM (it says here: http://magweasel.com/2011/04/29/i-love-the-pc-engine-tennokoe-2/ )
Interesting... I noticed something similar about the CD-ROM2 game 'gulclight TDF2'
I havent been able to find a 'gulclight TDF 1'. Maybe the 2 represents the 2 in CD-ROM2...?
No, TDF2 on PCE is the sequel to TDF which was exclusive to the FM Towns.
Title: Re: Saving games on PCE systems
Post by: rag-time4 on May 02, 2012, 04:07:56 AM
Tennokoe Bank A small, plastic add on, functionally equivalent to the US TurboBooster Plus. -- Has 2K of internal memory -- Uses 2 AA batteries -- Works on original PCE, Core Grafx and Core Grafx II (What about SuperGrafx?) -- What is the diff between Tennokoe Bank 1 and 2? -- Insert any system card and hit select to access the memory manager
There is no Tennokoe 1; the "2" designates 2KB of RAM (it says here: http://magweasel.com/2011/04/29/i-love-the-pc-engine-tennokoe-2/ )
Interesting... I noticed something similar about the CD-ROM2 game 'gulclight TDF2'
I havent been able to find a 'gulclight TDF 1'. Maybe the 2 represents the 2 in CD-ROM2...?
No, TDF2 on PCE is the sequel to TDF which was exclusive to the FM Towns.
Phenomenal knowledge deadite!!
Crap... Now i have to get an FM Towns...
Title: Re: Saving games on PCE systems
Post by: ApolloBoy on May 03, 2012, 05:35:28 PM
Both the suitcase and Super CD use supercapacitors like all the other CD systems do.
Title: Re: Saving games on PCE systems
Post by: vestcoat on May 03, 2012, 08:38:12 PM
Very nice post, City41. It makes me a little nostalgic because one of my first posts in 2005 was a write-up about the MB128 (list of games here, details here.)
That youtube video you linked is pretty good, except the reviewer is wrong about one thing: the MB128 is not a rare, valuable, collector's item! MB128's have been readily available on ebay for a consistent $10-25 for years and years. The only thing rare about it is that it's not available on ebay 100% of the time (only, like, 50% of the time). Unfortunately, if guys these days go a couple of months without being able to immediately gratify their collecting urges, they freak out.
Back on topic, here's a correction: the Turbobooster Plus cannot be accessed with a CD system card. The title screen loads, but files are not revealed for editing when the "delete" command is selected (the "format" function might work, I didn't try). Using a Tennokoe Bank or an in-game editor like Order of the Griffon is the only way I've found to view the contents of a TB+.
Title: Re: Saving games on PCE systems
Post by: grahf on May 04, 2012, 02:48:09 AM
This is becoming quite a nice list!
Just a bit of information: -The Super CD-Rom2, and IFU-30 (suitcase style) use a charged capacitor to save data, like the Duos. -The NEC Backup Booster uses an internal rechargeable battery, I *think*. Can anyone confirm this?
Title: Re: Saving games on PCE systems
Post by: city41 on May 04, 2012, 03:25:50 AM
Thanks grahf and ApolloBoy, I updated the list with those changes.
I'd guess the Backup Booster and TurboBooster Plus have the same tech inside, but that's just a guess.
Ah and thanks vestcoat, I didnt see your post at first. I updated with your input too.
Looking like just about all the details are there except the Backup Booster. Seems not many people ever picked one up (well, english speaking people anyway :))
Title: Re: Saving games on PCE systems
Post by: kamiboy on May 04, 2012, 04:13:05 AM
God damn it. Are you telling me that all PCE saving solutions rely on batteries?
Title: Re: Saving games on PCE systems
Post by: Frank_fjs on May 04, 2012, 04:25:49 AM
That is basically the same thing. They both run out of charge after a while and you lose your saves.
What's the big deal? When I was in college, my poor Duo stayed at home and would go months without use, yet nary a save file was lost. If you're really worried, get a Tennokoe Bank or two for a little extra protection.
Title: Re: Saving games on PCE systems
Post by: city41 on May 04, 2012, 05:53:09 AM
20 years ago that was probably the best tech available. At least it doesn't require a physical battery change.
Title: Re: Saving games on PCE systems
Post by: kamiboy on May 04, 2012, 06:04:33 AM
I really like to keep my save games permanently. I guess I feel after I am done with a game that is the only record of me having completed it. With a PSX/PS2/NGC memory card you can drop them on there and they will last pretty much for as long as you want them to. Older systems are a mixed bag. Especially SNES games whose battery backups should me mostly on their death beds right about now.
For PS2 you can even buy one of those PS3 memory card transfer USB cables and backup your saves, which I wish I had done because my memory cards got stolen a few years ago along with half my games. I was just as upset about the games I lost as I was about those saves.
Well, at least most PCE action games are designed for one session clearance. In that cast I usually just take a picture of the ending screen.
Title: Re: Saving games on PCE systems
Post by: SignOfZeta on May 04, 2012, 06:18:23 AM
I used to get all hung up about my game saves. Now I realize that if I haven't played the game in a decade or so then when I do come back to it I'm probably going to want to start from the begining.
Also, I way prefer the supercap systems to flash or batteries. I've never replaced then caps on either of my PCE systems, but I've gone through half a dozen batteries in my Saturns. Also, on PCE you don't have to do that Playstation bullshit where it says, "Which memory card? Preparing to save. Saving. Saved!". You just hit "save" and it makes a quick chiming sound or whatever and you are done.
Seriously, why does saving take...any time at all...on modern systems? The Saturn and PCE and most computer games would save behind the scenes without you even knowing it half the time. Then the PS1 came along and now saving is this big deal where you have to click through 3 or 4 menus.
It's like the load times. The Neo CD is famous for, some would say defined by, it's long load times, but the PS1 somehow isn't. The load times on Street Fighter Zero for PS1 are INSANE.
Title: Re: Saving games on PCE systems
Post by: kamiboy on May 04, 2012, 07:09:57 AM
Neo CD load times prolly had to do with the fact that those games were mostly designed around being loaded off of carts, then were later "ported" to be loaded of off CD's. It would have been a lot of work to reprogram the games to load efficiently off of CD's and in some cases I suppose the way the game was designed just made it nigh possible to do right.
PlayStation had the luxury of being designed solely around CD's so the games were designed from outset to load efficiently off of them.
Title: Re: Saving games on PCE systems
Post by: city41 on May 04, 2012, 07:13:45 AM
Neo CD load times prolly had to do with the fact that those games were mostly designed around being loaded off of carts, then were later "ported" to be loaded of off CD's. It would have been a lot of work to reprogram the games to load efficiently off of CD's and in some cases I suppose the way the game was designed just made it nigh possible to do right.
Although it does look like SNK made the extra effort for Real Bout 2. Real Bout Special on the Neo CD has absolutely insane load times (the worst of any fighter ever I do believe), yet its sequel has almost no load times and is loading just about the same amount of content.
Anyway, I do think comparing the 1987 PC Engine to the 2000 PS2 is a little unfair :)
Title: Re: Saving games on PCE systems
Post by: vestcoat on May 04, 2012, 07:16:17 AM
That is basically the same thing. They both run out of charge after a while and you lose your saves.
Between super capacitors and Tennokoe banks, the PCE has the best of both worlds when it comes to protecting save files. I keep a TG w/Turbobooster Plus, a Duo, and a SGX w/SCD hooked up in my living room. If I don't play one for a month, I just turn it on for a minute - capacitor charged. We never have to buy replacement batteries and no one's system has ever been destroyed by dead batteries.
For extra storage and really important files, we have Tennokoe banks. They hold 4x as much as a Duo, they cost $8 (only slightly more than a single button battery at Radio Shack), and their batteries are lasting longer than some of the ones in my SNES carts.
We're also lucky that half of our games (hucards) feature passwords. A hassle for everyday use, passwords are good for freeing up system space after beating a game and protecting long-term accomplishments. I still have my Order of the Griffon and Ys passwords for right before the last battles.
The Duo save system does have flaws - I've lost files by forgetting to turn my system on AND being too lazy to mirror a bank onto a Tennokoe card for six months. It's a responsibility vs. reliability trade off. IMO, a little mindfulness and elbow grease is worth not having to screw around with batteries.
Title: Re: Saving games on PCE systems
Post by: SignOfZeta on May 04, 2012, 07:59:51 AM
Neo CD load times prolly had to do with the fact that those games were mostly designed around being loaded off of carts, then were later "ported" to be loaded of off CD's. It would have been a lot of work to reprogram the games to load efficiently off of CD's and in some cases I suppose the way the game was designed just made it nigh possible to do right.
PlayStation had the luxury of being designed solely around CD's so the games were designed from outset to load efficiently off of them.
You're missing the point. I'm not complaining about the Neo CD. I'm complaining about the PS1.
People actually used to complain about load times on PCE. Can you even imagine that now? Aside from a few Arcade Card games PCE stuff usually loads in 3-5 seconds. Somehow the PS1 just...altered everyone's standards to the point where they were way way more patient.
It takes longer to load a save file for many PS1 games than it does to load the title screen on a PCE game.
Title: Re: Saving games on PCE systems
Post by: kamiboy on May 04, 2012, 09:20:16 AM
Save game loading is a none issue in my opinion, you do it once at the start of the game. Saving you do maybe 1-3 times a gaming session. Loading happens much more frequently thus is something to be bothered about.
I do not remember the PS1 starting the whole slow loading trend though, were SEGA CD games and other early CD systems really that much better?
If they were it had to do the amount of data involved being smaller for 16 bit sprite graphics than for 32bit 3D titles.
Title: Re: Saving games on PCE systems
Post by: city41 on May 04, 2012, 09:22:04 AM
People actually used to complain about load times on PCE. Can you even imagine that now?
This time around coming back to the PCE, I ended up getting a TG16 CD add on. The 1x of this drive versus the 2x of the Duo didn't even phase me. Load times are completely irrelevant as far as I'm concerned.
Title: Re: Saving games on PCE systems
Post by: SignOfZeta on May 04, 2012, 09:44:47 AM
Save game loading is a none issue in my opinion, you do it once at the start of the game. Saving you do maybe 1-3 times a gaming session. Loading happens much more frequently thus is something to be bothered about.
I do not remember the PS1 starting the whole slow loading trend though, were SEGA CD games and other early CD systems really that much better?
Yes. Absolutely yes. The PCE has, on average, a fraction of the loading the PS1 has.
People actually used to complain about load times on PCE. Can you even imagine that now?
This time around coming back to the PCE, I ended up getting a TG16 CD add on. The 1x of this drive versus the 2x of the Duo didn't even phase me. Load times are completely irrelevant as far as I'm concerned.
Yeah, I'm not sure who told you that but all PCE systems have the same speed drive, 1x.
There is, supposedly, faster loading on Super CD games when played on a system that has the Super System built into it, but I've never noticed it.
Title: Re: Saving games on PCE systems
Post by: Digi.k on May 04, 2012, 10:23:36 AM
The Memory Base 128 is its own stupid thing entirely.
sigh* tell me about it.. I bought one about 3 years ago and still haven't found a use for it cept it just looks cool..
I like to plug it in once in a while, then throw on a Duo Tap, a 6-button controller, and an Arcade Card and sit back and watch Vasteel 2 detect them all - awesome.
Title: Re: Saving games on PCE systems
Post by: grahf on May 04, 2012, 07:12:01 PM
It would be awesome if someone would create a utility program to copy save files back and forth between the system save and Memory Base. That way it could be left plugged in and used as a sort of "Super Tennokoe Bank". 128k could back up a whole lot of files. What do you say, Chris Covell? Care to update your bram tool? :pray:
Title: Re: Saving games on PCE systems
Post by: Duo_R on May 04, 2012, 07:28:40 PM
Iis the bram tool the memory manager that a flash card is needed? Now that i have a flash card would like to try one of those out. Which is the best?
Title: Re: Saving games on PCE systems
Post by: grahf on May 04, 2012, 07:52:15 PM
The bram tool is the one that lets you backup save files, and/or edit the data they contain. It could be useful for cheating, or potentially producing other effects. I think there should be a thread about that.
I have it burnt to a CD, but there might be a hucard version on Chris' site as well. You'll have to take a look.
Title: Re: Saving games on PCE systems
Post by: Bonknuts on May 04, 2012, 08:06:15 PM
It would be awesome if someone would create a utility program to copy save files back and forth between the system save and Memory Base. That way it could be left plugged in and used as a sort of "Super Tennokoe Bank". 128k could back up a whole lot of files. What do you say, Chris Covell? Care to update your bram tool? :pray:
I made a tool, that while not as intricate as CCovell's BRAM tool, could write BRAM from a file on the CD-R as well as dump the existing BRAM 2k through the audio cables and you record using a PC/computer. Chris has done similar with his Famicom cart dumper. Maybe he could update the BRAM tool with the sound dump option.
Title: Re: Saving games on PCE systems
Post by: grahf on May 05, 2012, 01:26:34 AM
The sound dump is a genious way of doing things!
Bonknuts, do you know if the workings of the Memorybase are known and documented anywhere? I'd be curious to read up on it, since the controller port seems an interesting way to interface with a memory unit. I can imagine how it's done, but would be interested in how it's actually done.
Title: Re: Saving games on PCE systems
Post by: rag-time4 on May 05, 2012, 02:56:42 AM
Very nice post, City41. It makes me a little nostalgic because one of my first posts in 2005 was a write-up about the MB128 (list of games here, details here.)
That youtube video you linked is pretty good, except the reviewer is wrong about one thing: the MB128 is not a rare, valuable, collector's item! MB128's have been readily available on ebay for a consistent $10-25 for years and years. The only thing rare about it is that it's not available on ebay 100% of the time (only, like, 50% of the time). Unfortunately, if guys these days go a couple of months without being able to immediately gratify their collecting urges, they freak out.
While the NEC Memory Base 128 is indeed fairly common (i got one free from an ebay seller) KOEI's save-kun is indeed quite rare. Hit Japan has one or recently had one for about US$20, which is the best ive seen on ebay in the past 5 or so years. Ive seen neither a complete boxed nor sealed SAVE-KUN on ebay since I've been collecting PCE
Title: Re: Saving games on PCE systems
Post by: Duo_R on May 05, 2012, 05:13:18 AM
I noticed the bram tool download included a .PCE file so I think it does work with flash card.
The bram tool is the one that lets you backup save files, and/or edit the data they contain. It could be useful for cheating, or potentially producing other effects. I think there should be a thread about that.
I have it burnt to a CD, but there might be a hucard version on Chris' site as well. You'll have to take a look.
Title: Re: Saving games on PCE systems
Post by: esteban on May 05, 2012, 09:41:28 AM
Slow loading times: anyone who played computer games in the 80's and 90's has experience with slow loading. Be it a floppy disk (or several). I didn't use many cassettes, thankfully, but those were slow, too (Commodore PET and VIC-20).
Title: Re: Saving games on PCE systems
Post by: Keith Courage on May 05, 2012, 12:09:02 PM
Hah, I remember those tapes. My friend had a radio shack tandy color computer that used one. We would have to wait like 4-5 minutes for a tape to load in order to play Zaxxon
Title: Re: Saving games on PCE systems
Post by: rag-time4 on May 06, 2012, 04:53:28 AM
It would be awesome if someone would create a utility program to copy save files back and forth between the system save and Memory Base. That way it could be left plugged in and used as a sort of "Super Tennokoe Bank". 128k could back up a whole lot of files. What do you say, Chris Covell? Care to update your bram tool? :pray:
I would also love to see a memory base 128K utility, especially if it could be made available to license and add to home brew projects as a menu option.
Title: Re: Saving games on PCE systems
Post by: ccovell on May 06, 2012, 04:18:16 PM
Well, the source code is included in my BRAM tool, so go wild, you guys!
Me, I'm too busy with my hatched chikkun to start up any programming projects...
Title: Re: Saving games on PCE systems
Post by: grahf on May 07, 2012, 11:37:20 PM
Are the workings of the memorybase known?
Title: Re: Saving games on PCE systems
Post by: Duo_R on July 27, 2012, 03:10:54 AM
Any more information on the shuttle memory? What is unique on the PC Engine Shuttle that makes this work with it or is it just the system shape / design that this is needed for?
Shuttle Memory Backup Unit Similar to the Ten no Koe 2, but only works on a PCE Shuttle -- uses a rechargeable lithium battery to store its saves -- Still available brand new from NCSX for about $38
Title: Re: Saving games on PCE systems
Post by: Necromancer on July 27, 2012, 04:54:28 AM
I think the only difference is for the different bus connector on Shuttles.
Title: Re: Saving games on PCE systems
Post by: Duo_R on July 27, 2012, 04:59:49 AM
Does shuttle have the same pinout on the expansion port?
Title: Re: Saving games on PCE systems
Post by: Necromancer on July 27, 2012, 05:52:42 AM
Nope, it's smaller and missing the some pins required for the CD add ons.
Title: Re: Saving games on PCE systems
Post by: Duo_R on July 27, 2012, 06:42:39 AM
Fascinating does anyone have pics of said connector?
Any more information on the shuttle memory? What is unique on the PC Engine Shuttle that makes this work with it or is it just the system shape / design that this is needed for?
Shuttle Memory Backup Unit Similar to the Ten no Koe 2, but only works on a PCE Shuttle -- uses a rechargeable lithium battery to store its saves -- Still available brand new from NCSX for about $38
I havent looked at it in a while, but I'm pretty sure that the Shuttle gobbles it up whole, just like a N64 ram pak.
Title: Re: Saving games on PCE systems
Post by: Necromancer on July 27, 2012, 09:40:50 AM
Fascinating does anyone have pics of said connector?
Here's Pic 1 (http://www.supergaijinultragamer.org/wp-content/gallery/pc-engine-shuttle/thumbs/thumbs_pc-engine-shuttle-memory-backup.jpg) and Pic 2 (http://www.supergaijinultragamer.org/wp-content/gallery/pc-engine-shuttle/thumbs/thumbs_pc-engine-shuttle-backup.jpg) found on the interwebz, and a Linky (http://www.supergaijinultragamer.org/2012/03/pc-engine-shuttle-space-the-final-frontier/) to read about it.