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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: soop on June 16, 2012, 12:40:30 AM
Title: Ninja Gaiden lvl2 mountains
Post by: soop on June 16, 2012, 12:40:30 AM
they're all f*cked up - kind of jerky scrolling. Does that happen all the time? Plus, damn this game is hard. I don't remember it being this frustrating on the NES.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 16, 2012, 12:53:04 AM
they're all f*cked up - kind of jerky scrolling. Does that happen all the time? Plus, damn this game is hard. I don't remember it being this frustrating on the NES.
I noticed that too when wtching YouTube vids of this version....you would think the pce would be able to handle 2 layer scrolling...and i might get crucified for this...but i find the NES soundtrack lightyears better then the PCE one, couldn't find even 1 track where the PCE one sounded better #-o Too bad Tecmo/Hudson didn't adapt the sequel after having part1 under their belt on the PCE hardware, i'm sure they'd improve quite a bit for the Sword of Chaos =P~
Title: Re: Ninja Gaiden lvl2 mountains
Post by: sunteam_paul on June 16, 2012, 02:16:11 AM
....you would think the pce would be able to handle 2 layer scrolling...
The PCE only has 1 background layer so it can't.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: fraggore on June 16, 2012, 03:04:30 AM
hello i aint played it but from what i have seen and herd its harder than sun drayed s**t stuck to a shovel.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Black Tiger on June 16, 2012, 05:53:52 AM
Ninja Gaiden PCE is just using dynamic (animated) tiles incorrectly to create parallax. Many PCE games use dynamic tiles perfectly for parallax and the PCE can do much more than 2 layer scrolling. Metamor Jupitor has a stage with 4 layers of fully overlapping scrolling, of which one layer is a transparency effect which fades in and out over the 3 layers behind it.
I find the PCE version less frustrating than the NES version. If I remember correctly, in the PCE version, your sword actually damages enemies. In the NES version, enemies can only be damaged by the space directly in front of your extended sword and if an enemy is close enough to touch any pixels of your sword, they take no damage and instead your are hurt.
I also prefer the NES soundtrack. Many NES games sound as good as or better than 16-bit version. Ys III for example.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: termis on June 16, 2012, 06:12:36 AM
Yeah, kinda reminds me of Ys III background scrolling.
Anyway... I haven't really much of the PCE version (a few levels) - and I personally couldn't reacall if it was more difficult than the NES version.
Either way, a difficult game no matter the version. I beat NES version *once* way back. That's gotta be one of my more fond memories (along with the likes of Blaster Master, Castlevania I, etc.) When "hard" games meant hard... :?
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Black Tiger on June 16, 2012, 11:27:10 AM
The Ys III tile shuffling scrolling is choppy but works correctly in most places (I think that the village parallax is done wrong). Most/all choppy PCE dynamic tile parallax is ported from computer versions.
As an NES game port, Ninja Gaiden was already setup to be dynamic tile friendly, but the developer just didn't know what they were doing. I think that some sections didn't even need dynamic tiles and could have just slid horizontal strips across the screen. Ninja Gaiden PCE would look and feel much better with no parallax than what we actually got.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: ccovell on June 16, 2012, 03:30:58 PM
Ninja Gaiden was also programmed by the rather untested guys at Hudson Hong Kong, so that may have contributed a lot.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Tatsujin on June 16, 2012, 07:42:59 PM
Lol hudson hk, didnt know that.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 17, 2012, 03:42:40 AM
What's really weird is if you look at the cinema scene where Ryu standing on a mountaintop looking at the fortress he needs infiltrate. That one scene has perfectly smooth parallax yet the rest of the game is shoddy.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 17, 2012, 10:40:19 AM
Ninja Gaiden PCE is just using dynamic (animated) tiles incorrectly to create parallax. Many PCE games use dynamic tiles perfectly for parallax and the PCE can do much more than 2 layer scrolling. Metamor Jupitor has a stage with 4 layers of fully overlapping scrolling, of which one layer is a transparency effect which fades in and out over the 3 layers behind it.
I also prefer the NES soundtrack. Many NES games sound as good as or better than 16-bit version. Ys III for example.
the only negative to the NES is that it's not stereo sound but otherwise, i agree with u on that BT! Why is that anyways, is it because the NES had such a long lifespan that programmers got more experience on that system to make good music or is it that the NES just had good sound hardware? Capcom never could do any wrong on their NES soundtracks....Strider, Megaman 1,2,3, Bionic Commando, StreetFighter 2010, some of the most memorable tunes on the ol' Nes :-"
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Tatsujin on June 17, 2012, 10:52:48 AM
And denn, dont forget about the follin stuff on the nes :)
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 17, 2012, 11:05:16 AM
http://www.youtube.com/watch?v=CRpcMlFYjZg I don't even remember now, was this song IN the PCE one?
If not, they are idiots.
I only played the PCE one like 2 times. I remember hating it, and this may be part of why.
I have yet to play it, but I hope that music made it, it's kick-ass. :D
Sadly, the PCE version has original music. The first level music is not nearly as good as the NES version's. The later stages on the PCE version has fairly good tunes though.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 17, 2012, 06:09:28 PM
I believe he means the stages where things are "falling" from the sky.
LOL
Na. He means this:
http://www.youtube.com/watch?v=BGNSHNf-nlU
Be sure to listen to this with some bass. :)
HaHahah, no doubt! I'm glad Surfer's tunes are getting the respect they deserve, cause i already knew this game had insane music when i bought it during it's release (i'm a Marvel Comics geek)
Don't forget this one, this one's my actual fave from the game =P~
I just can't understand how the hell these guys programmed such a long track into a NES game without it repeating! Work of art....
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 17, 2012, 06:30:05 PM
I believe he means the stages where things are "falling" from the sky.
LOL
Na. He means this:
http://www.youtube.com/watch?v=BGNSHNf-nlU
Be sure to listen to this with some bass. :)
HaHahah, no doubt! I'm glad Surfer's tunes are getting the respect they deserve, cause i already knew this game had insane music when i bought it during it's release (i'm a Marvel Comics geek)
Don't forget this one, this one's my actual fave from the game =P~
I just can't understand how the hell these guys programmed such a long track into a NES game without it repeating! Work of art....
You can blame the legendary Jeff and Tim Follin for the exquisite ear-gasms found in SS. Tim widely known for his work on the ZX Spectrum and C64. These guys came from the early days of 8-Bit computers where producing tracks the length of Led Zeppelin epics were the norm.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: _joshuaTurbo on June 18, 2012, 02:39:13 AM
I've always been a sucker for theme.
We never did get any Follins work on PCE/Turbob, however we did get some great tunes in our world, and his stuff is way better anyway :P.
LOL
NES version of Ninja Gaiden is better than PCE version, but they are both pretty damn fun, and the PCE version is a good way to revisit the game with some pretty interesting twists!!
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 18, 2012, 03:23:35 AM
I've always been a sucker for Follin's Solstice (http://www.youtube.com/watch?v=ypNPxwnppU0) theme.
We never did get any Follins work on PCE/Turbob, however we did get some great Chris Hülsbeck (http://www.youtube.com/watch?v=mvSb3Hs4VKE) tunes in our world, and his stuff is way better anyway :P.
LOL
NES version of Ninja Gaiden is better than PCE version, but they are both pretty damn fun, and the PCE version is a good way to revisit the game with some pretty interesting twists!!
That was one rockin' medievil Follin theme there!
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Tatsujin on June 18, 2012, 03:40:55 AM
Quote from: Mathius
You can blame the legendary Jeff and Tim Follin for the exquisite ear-gasms found in SS. Tim widely known for his work on the ZX Spectrum and C64. These guys came from the early days of 8-Bit computers where producing tracks the length of Led Zeppelin epics were the norm.
jeff? who's jeff? :P
you sure mean geoff :D
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 18, 2012, 03:50:13 AM
You can blame the legendary Jeff and Tim Follin for the exquisite ear-gasms found in SS. Tim widely known for his work on the ZX Spectrum and C64. These guys came from the early days of 8-Bit computers where producing tracks the length of Led Zeppelin epics were the norm.
jeff? who's jeff? :P
you sure mean geoff :D
Heh yeah. :) I don't think I ever saw his name in print before. Just figured it was spelled "Jeff." I forgot he was from teh Isles.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Tatsujin on June 18, 2012, 03:55:36 AM
We never did get any Follins work on PCE/Turbob, however we did get some great Chris Hülsbeck (http://www.youtube.com/watch?v=mvSb3Hs4VKE) tunes in our world
We never did get any Follins work on PCE/Turbob, however we did get some great Chris Hülsbeck (http://www.youtube.com/watch?v=mvSb3Hs4VKE) tunes in our world
We never did get any Follins work on PCE/Turbob, however we did get some great Chris Hülsbeck (http://www.youtube.com/watch?v=mvSb3Hs4VKE) tunes in our world
the first few secs already give you teh goosler bumps.
You copy pasted the wrong link lol. Tats, you so crazy! :P
Hauly Mauly!!!!
thx, the PeCe din't copy/paste as he should. here's the right one :)
Title: Re: Ninja Gaiden lvl2 mountains
Post by: TheClash603 on June 18, 2012, 04:59:31 PM
I have to agree with Black Tiger on this one, the PCE version is MUCH easier.
I honestly played the NES version hundreds of times and I never beat it. The PCE game, I beat it the first time I sat down with it. Unless I was magically in the zone, it just seemed a lot easier to me. Maybe I need to give the NES version a shot again.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 18, 2012, 05:07:03 PM
The NES version is more difficult. I was able to beat it only once back when the game was fairly new. I try in vain to do it again a few times a year.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 19, 2012, 12:11:40 AM
Wow? really? Man.....maybe i was just the nerdy incarnate of Ryu Hayabusa himself back in the day! :mrgreen: Cause i didn't really have much problems finishing it once i got the hang of a few tough spots, basically the boss Malth, and the 3 phase end boss... Now if u say finishing it without continuing, i might've only pulled it off once or twice, but with continues i've finished quite a few times. The end boss was simple as long as u hold onto the cyclone attack till the end and save up "chi" or weapon points :dance:
You can blame the legendary Jeff and Tim Follin for the exquisite ear-gasms found in SS. Tim widely known for his work on the ZX Spectrum and C64. These guys came from the early days of 8-Bit computers where producing tracks the length of Led Zeppelin epics were the norm.
Thanks Matti for placing a "name" to the source of the ear-gasms i had back in th day, now i find out he's the genius behind the music from Target: Renegade!? This man is a GOD!!! f*ck CD/DVD music, he just needs an 8bit game machine!
Title: Re: Ninja Gaiden lvl2 mountains
Post by: jperryss on June 19, 2012, 12:16:33 AM
I cleared the NES version only once, but haven't yet put much time into the PCE version.
The end boss was simple as long as u hold onto the cyclone attack till the end and save up "chi" or weapon points :dance:
Technically yes, but your remaining points are cashed out after each phase. So you're left with no slash attack for the 2nd and 3rd phases, unless you die and play all the way through again.
And actually getting to the boss is no small feat.
And it's a total kick-to-the-groin sending you back to 6-1 when you die. Is the PCE version the same way?
Title: Re: Ninja Gaiden lvl2 mountains
Post by: burn_654 on June 20, 2012, 07:55:38 AM
I wonder if the background scrolling could be fixed/hacked? Either to smooth it out or make them static - either would probably look better.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Tatsujin on June 20, 2012, 01:33:19 PM
everything is possible in obey brew.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on June 23, 2012, 09:41:22 AM
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 23, 2012, 09:54:38 AM
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.
I was always under the impression that the SNES remake was barely graphically updated.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on June 23, 2012, 10:24:36 AM
If I recall correctly, the SNES version upped the color count on all the graphics. However they did not bother to implement all the background effects (raster effects) from the NES versions. The second stage of Ninja Gaiden 3 doesn't have the parallax effect in the sky where different background pieces scroll at different rates. The first game really isn't missing anything. It's mainly the 3rd game and maybe some of the 2nd game that suffer from those things being left out. All the games may suffer from the redone music a bit. Some tracks I recall were not included in the SNES trilogy remake. It's probably memory/money related or maybe a lack of development time/money.
If you look at NG Trilogy versus the NES version you should be able to tell them apart easily but they did not drastically redraw things like other updates like Super Mario Bros or Mega Man Wily Wars.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Black Tiger on June 23, 2012, 11:34:22 AM
The reason it looks jerky is maybe because of the memory limit they had on the project due to being on a HuCard. You could have it scroll very smooth, if you had the memory to store each pattern needed to detail that. Maybe a well programmed routine could move pattern data around for you too. I'm sure something better could have been done. Honestly it's a *decent* port but I personally don't care for the redone graphics or sound. The NES version is so much better. The SNES version also is better looking and I believe better sounding than the PCE version.
Many HuCards of various sizes use much more memory intensive dynamic tiles for parallax and misc.
You may have unique taste, although I'm not sure you have even directly compared the games. I believe that most people would prefer the grahpics of the PCE version over the SNES version, which isn't updated much from the NES version-
Title: Re: Ninja Gaiden lvl2 mountains
Post by: RegalSin on June 23, 2012, 01:37:19 PM
The NES game is as good as it, get. They tried to update it, but Ninja Gaiden belongs with Battle Taods, Double Dragon, and the Techo's Downtown series.
I will admit back then, it was a hassle, to play the game, but eventually you discover all the hiding spots. Sometimes, you have to just take hits to move on, or else. I think the farthest I ever got was the moutain stage, and then I got so tired of dying, I just stopped. The moutain stage I am referencing is after the double hamsters, pass the green soilder, including the lighting man and his brother ( did he have a brother ). I still have my original cart, ready to play, in my official or unofficial NES.
Double Dragon was probably the only game to recieve a respectable place on the PCE. However even that said, I still enjoy the NES games.
If things were a differnt way, then Shin Mega Tensi would have been released on the PCE, but then we wouldn't have the same representation,
Why couldn't they just release the same exact game on the system, and make a port or two. Then it would have been perfect. Oh I forget the PCE was expensiver to produce. So expensive people in China are still rocking NES today.
Honestly I am not feeling the PCE version of Ninja Gaiden. It is just as fun, as the NES, but something is missing. You can't, double jump your way to the ceiling, in level two when you get the power up the last enemy is able to slightly hit you. In fact that is how you get across level two ( the level after the prison, holding cell ), you get an invicibility, and then later an airial slash ( that circle slash jump ), which makes you able to pass some enemies. Also the boss enemies are smaller, along with some of the stuff. The AI has improved slightly.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 23, 2012, 03:16:50 PM
I know what you are referring to with the last enemy in the area after the holding cell. Once you get the ring of fire (invincibility) and try to jump the last gap you'll be damaged by him and flung back into a pit. It happens every time. That's a glitch that should have been caught.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: RegalSin on June 23, 2012, 04:36:28 PM
But that should not be considered a glitch, since the enemy actually makes a U turn, allow me or you to cross. I just checked it in the NES game. I think if I could master climbing walls on the PCE game, it might be just as fun, or even better. I am just saying that, since the NES game looks so bare compared to the PCE game. However it is more down to earth.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on June 23, 2012, 05:24:22 PM
But Ryu is invincible when he encounters that enemy (as long as you get the power-up). That would be like getting a star in Super Mario Bros., turning invincible, run easily through a couple goombas, then jump on a phirana plant and dying while Mario is still flashing. When Ryu gets that power up he is able to run through anything with the one exception. It's a glitch. It never happens in the NES version, but it will always happen in the PCE version.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on June 23, 2012, 05:38:34 PM
The reason it happens in the PCE version is because Ryu is *not* invincible like in the NES version when you have the fire wheel. So the sword of that enemy for whatever reason can extent out and damage you before the firewheel can damage and kill him. Atleast that is what I remember. Similar issue with the spinning sword art in the PCE version, Ryu does not appear to be invincible during use, so you can't nuke bosses with it which really makes it far less impressive.
Black Tiger, the PCE graphics update, is not bad, but I feel it could have been better, just like the SNES update. In the SNES update they played it safe. Same exact style but some added color depth. Nothing wrong with that. PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.
Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.
I'll leave it at, Ninja Gaiden for PCE is a great and solid addition to the PCE library.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on June 29, 2012, 11:06:44 AM
PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.
Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.
Well, the "feel" of Ninja Gaiden probably has alot to do with us falliing in love with the series on the NES with it's pallette of colors and it's own sound chip music. Saying the PCE one is inferior might be a lil' harsh. You look at some of the level art on the pce one...it's pretty impressive from a re-imagining point of view. Up to Stage 2-1...the pce one does look kinda....bland, but after that there are some nice improvements as shown by Awack & B.Tiger's images. 2-2 : the faraway mountains and clouds add alot of bg depth. 4-1 : you can actually make out the trees, and ferns for a more lush jungle. 4-2 : again, added depth with that other rail track turning into the bg. On most stages, the way the rock formations were drawn look great, as most noticeable in 3-2 (although i wished they kept the snow)
Don't get me wrong, I LOVE the NES series and it has a very special place in my "gaming" heart :mrgreen: It had the perfect combination of tough fast action, great soundtrack, and of course incredible storytelling! That being said, i'd love to read your script for NG IV :clap: I can understand Tecmo doing a reboot once it got onto the nex gen systems (i have no qualms with the well-endowed women =P~)....but throwing out the history of a well written trilogy was a total travesty imo! I want the original cast back!!!
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Black Tiger on June 29, 2012, 01:18:31 PM
The reason it happens in the PCE version is because Ryu is *not* invincible like in the NES version when you have the fire wheel. So the sword of that enemy for whatever reason can extent out and damage you before the firewheel can damage and kill him. Atleast that is what I remember. Similar issue with the spinning sword art in the PCE version, Ryu does not appear to be invincible during use, so you can't nuke bosses with it which really makes it far less impressive.
Black Tiger, the PCE graphics update, is not bad, but I feel it could have been better, just like the SNES update. In the SNES update they played it safe. Same exact style but some added color depth. Nothing wrong with that. PCE they redid the style totally. It isn't bad but it just doesn't feel like Ninja Gaiden. Combine that with the completely different music that certainly isn't better and it just feels inferior.
Although I could have some bias since I took the time to complete disassemble Ninja Gaiden for NES and have worked on my own fan game/sequel Ninja Gaiden IV.
I'll leave it at, Ninja Gaiden for PCE is a great and solid addition to the PCE library.
It definitely isn't anything special for PCE, but at least they did try to make it different, instead of just slapping the Famicom version onto a HuCard. The way they went about improving color and often detail is nice, but could have been so much better.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on June 29, 2012, 03:19:53 PM
I certainly agree just a straight port would have been pointless. They had to try to make it take advantage of the PCE which it does. I just feel that they needed more talented people working on it to get the most out of the hardware.
Colossus, I didn't write the script to the game, a friend did. You can see the script and other materials that were planned for the game on the forum. Just google Ninja Gaiden IV. Should be around the first result on a forum/site calling GamingUniverse. Unfortunately the project activity has dropped off but someday it'll get there.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: soop on July 02, 2012, 01:25:39 AM
Yeah, the NES version is better, and the PCE version is certainly missing something. Ninja Gaiden (on the NES) just feels like a NES game. It has that same feel all great NES games do. on the PCE it just feels like it's lost that spark, and while the NES version is more than the sum of its parts, the PCE version is somehow less.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: esteban on July 04, 2012, 02:40:30 PM
Yeah, the NES version is better, and the PCE version is certainly missing something. Ninja Gaiden (on the NES) just feels like a NES game. It has that same feel all great NES games do. on the PCE it just feels like it's lost that spark, and while the NES version is more than the sum of its parts, the PCE version is somehow less.
Exactly. NES Ninja Gaiden rocked and I was STOKED when I learned that a PCE port existed.
However, as soop stated, the PCE port totally underwhelms. It is truly less than the sum of its parts.
(http://junk.tg-16.com/images/hany_in_the_sky.png) Hany says, "PCE Ninja Gaiden is a deflating tricycle tire in a Wendy's parking lot."
I am sorry for all of the folks who are confused on this issue. I hope you recover your senses.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on July 05, 2012, 11:04:14 AM
But it's be no means a bad game. It's just lacking the magic of the original. It's still a good game.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Mathius on July 05, 2012, 11:09:03 AM
But it's be no means a bad game. It's just lacking the magic of the original. It's still a good game.
Definitely! The music and graphics really start to shine in later levels.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: RyuHayabusa on July 06, 2012, 01:31:46 PM
I remember seeing pics of the PC Engine Ninja Gaiden in EGM years ago and thinking how awesome it looked. I finally got it off of Ebay 7 or 8 years ago and was pretty underwhelmed. Sure, it looks good in a few places but the gameplay isn't nearly as good as the NES, nor is the music or level design. Plus, as mentioned earlier, the choppy backgroud scrolling is terrible.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on July 06, 2012, 05:37:26 PM
Level design? I thought the level layouts were identical. I'm pretty sure they are. Maybe the enemy spawns aren't spot on but I'm not sure about that. Mainly it just feels like the PCE could have done better with the game. I really think it needed more talented PC-Engine developers. The sound should have been clearly superior along with the graphics.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: RyuHayabusa on July 07, 2012, 06:44:22 AM
Level design? I thought the level layouts were identical. I'm pretty sure they are. Maybe the enemy spawns aren't spot on but I'm not sure about that. Mainly it just feels like the PCE could have done better with the game. I really think it needed more talented PC-Engine developers. The sound should have been clearly superior along with the graphics.
The actual layouts of the levels are pretty much the same, although the enemy placements are different. What I meant was that some of the backgrounds are terrible, particularly level 5-3, Bloody Malth's stage. It's supposed to be high up in some South American ruins but there's metal girders and chains all over the place. The controls are also very floaty. Ninja Gaiden on the NES was one of my favorite games growing up. I played it so much I could beat it on one life without getting hit except for against the last boss because his head comes off and it is virtually impossible to avoid getting hit by it. However, the gameplay on this one isn't nearly as tight and is actually more difficult in my opinion. Of course, I never played it as much as the original.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Flare65 on July 07, 2012, 09:21:46 AM
Level design? I thought the level layouts were identical. I'm pretty sure they are. Maybe the enemy spawns aren't spot on but I'm not sure about that. Mainly it just feels like the PCE could have done better with the game. I really think it needed more talented PC-Engine developers. The sound should have been clearly superior along with the graphics.
The actual layouts of the levels are pretty much the same, although the enemy placements are different. What I meant was that some of the backgrounds are terrible, particularly level 5-3, Bloody Malth's stage. It's supposed to be high up in some South American ruins but there's metal girders and chains all over the place. The controls are also very floaty. Ninja Gaiden on the NES was one of my favorite games growing up. I played it so much I could beat it on one life without getting hit except for against the last boss because his head comes off and it is virtually impossible to avoid getting hit by it. However, the gameplay on this one isn't nearly as tight and is actually more difficult in my opinion. Of course, I never played it as much as the original.
Wow...getting to the last boss on ONE life? That's a bold statement given how notoriously hard that game is, especially in the later levels. I know there are youtube vids out there of people beating the game, but getting it done with one life is very impressive. You must have had a lot of spare time on your hands as a kid!
Title: Re: Ninja Gaiden lvl2 mountains
Post by: MottZilla on July 07, 2012, 10:30:04 AM
Beating the original Ninja Gaiden on one life is definitely doable. I know I have. I don't know about avoiding getting hit at all. I could probably do that though if I was interested in the challenge. Ninja Gaiden is a tough game but atleast the NES version is consistent and can be mastered.
Title: Re: Ninja Gaiden lvl2 mountains
Post by: Colossus1574 on July 08, 2012, 12:55:29 AM
Wow...getting to the last boss on ONE life? That's a bold statement given how notoriously hard that game is, especially in the later levels. I know there are youtube vids out there of people beating the game, but getting it done with one life is very impressive. You must have had a lot of spare time on your hands as a kid!
Getting to last boss on 1 life isn't the hard part....it's defeating the 3 phase last boss that's the tough part! I've never finished it on one life before, closest is finishing with no continues. I just can't see how you can kill all 3 phases of the last boss when after defeating Ken (ryu's dad) it takes all your chi points away....You beat him with the Dragon Sword alone??? Super impressive.
And Flare, sometimes it's not about the time spent on it, certain players just excel at certain style of games :mrgreen: I picked up doing combos on SF2 pretty early, buddy of mine who started same time as me, still wasn' able to do basic 3 hit combos years later....
Title: Re: Ninja Gaiden lvl2 mountains
Post by: RyuHayabusa on July 08, 2012, 01:58:40 PM
In case you didn't notice, my screen name is Ryu Hayabusa and it's for a reason. 8) It's all about learning the patterns. I still have them burned into my memory even after all these years. I haven't played through NG in over a year but I could pick it up right now and still make it all the way through without continuing. In my prime I could also beat Ninja Gaiden 2 on one life, but definitely not without getting hit. The game itself is a lot easier than the first but avoiding getting hit is not. I used to have vids that I posted on an old game forum called Squarepedia but they've long since been lost.