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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: Black Tiger on July 02, 2006, 12:27:35 PM

Title: Superpcenginegrafx.com updated
Post by: Black Tiger on July 02, 2006, 12:27:35 PM
I recently changed the format of the main page of my site so that all the videos, mp3's, etc... are in their own sections. So it should be a lot easier to sort out what you'd like to take a look at.

Also, a week or so ago I put up an Aeroblasters mp3 done the same way as the Snatcher medley, but this one has every single track in the game.

Today I put up 4 PC-FX videos. I made them as high quality as I could visually, to try to preserve the quality of the original PC-FX fmv.

There's 2 for Tengai Makyou Kakutoden and one each for Zenki FX and Cutey Honey FX. Since I've got my PC-FX hooked up to my PC, there may be several more to come before my long weekend is over.

I also put these videos on youtube, but they're not nearly as nice visually(but sound a little better).

You check it all out at-

http://www.superpcenginegrafx.com/
Title: Superpcenginegrafx.com updated
Post by: Keranu on July 02, 2006, 05:30:08 PM
Excellent updates, my friend! I've been visiting your site for quite awhile actually, even back when it only had the logo on it and nothing else! I'm glad to see your site is coming along nicely now and that you have lots of great resource.
Title: Superpcenginegrafx.com updated
Post by: esteban on July 03, 2006, 06:15:47 AM
Awesome :)

I will definitely be checking out a lot of the content, since I haven't seen at your site before (like the AeroBlasters music!)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on July 04, 2006, 01:14:36 AM
Thanks guys. Its nice to know that someone's looking at it.

I've since added my new Shapeshifter map, Ys IV english CD label, EGM 1993 Preview Guide, Gate Of Thunder EGM Gold Award ad, Turbografx-16 pack-in poster and Radio Shack Super CD pamphlet(Canadian exclusive?).
Title: Superpcenginegrafx.com updated
Post by: handygrafx on July 04, 2006, 09:25:28 AM
sweet!

(http://superpcenginegrafx.com/img/egm93pg3.jpg)

very exellent Black_Tiger -  I believe that is the slightly larger EGM article I was looking for, on Ironman.   good job man.
Title: Superpcenginegrafx.com updated
Post by: Keranu on July 04, 2006, 01:43:11 PM
That ad is so cool!
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on July 06, 2006, 05:47:40 PM
Tonight I put opened a new section on my site called "PC Engine Audio Deathmatch". It features music compilations from Turbo/PCE games along with ports on other systems.

The first round features Devil's Crush TG-16 versus Dragon's Fury Genesis. The DC mix has almost every track from the game mixed together and the DF mix has the exact same tracks in the same order.

You can access it directly here-

http://www.superpcenginegrafx.com/audiodm1.html


As soon as my overdue Air Buster cart shows up, Aeroblasters will also enter the ring.

Quote
very exellent Black_Tiger - I believe that is the slightly larger EGM article I was looking for, on Ironman. good job man.


I'll eventually have each of those bubbles larger sized on pages for their respective games. The Ironman part will also have its own page with the screenshots thumbnailed to large scans.

Basically, the plan is to put up every single piece of content I have for any given game on an individual page for each title.

I actually had my first game page(which was to be my template) pretty much ready to go, but I kept coming across more and more stuff to include, that it's pretty much going to get its own themed mini-site now. Hopefully with a week or two it'll be ready to go.  :roll:
Title: Superpcenginegrafx.com updated
Post by: Paladin on July 07, 2006, 06:29:21 AM
I just went and looked over the site for a bit and it is pretty cool; I have bookmarked it. I'm looking forward to the updates.

Oh I'm curious whether the Cutey Honey FX game is based off the original series or Flash. The art style reminds me of Flash more, but I thought I would ask since I'm a Go Nagai fan and tidbits like these intrigue me.
Title: Superpcenginegrafx.com updated
Post by: DragonmasterDan on July 09, 2006, 11:19:27 AM
Quote from: "handygrafx"
sweet!

(http://superpcenginegrafx.com/img/egm93pg3.jpg)

very exellent Black_Tiger -  I believe that is the slightly larger EGM article I was looking for, on Ironman.   good job man.


I remember that exact scan from years ago, brings back memories.
Title: Superpcenginegrafx.com updated
Post by: geise on July 24, 2006, 08:25:55 AM
I have the EGM that came with that.  It's not an add but it came from the Summer CES section of the mag.  I think it was in a seperate booklet.  I'll have to whip out my old EGM's to check.  Very cool site BTW!  I like the VS audio stuff and would love to see/hear more of it!
Title: Superpcenginegrafx.com updated
Post by: handygrafx on August 01, 2006, 09:39:26 AM
Quote from: "geise"
I have the EGM that came with that.  It's not an add but it came from the Summer CES section of the mag.  I think it was in a seperate booklet.  I'll have to whip out my old EGM's to check.  Very cool site BTW!  I like the VS audio stuff and would love to see/hear more of it!


that's exactly how I remember it.

it was in a seperate CES booklet, and not in an actual issue of EGM itself.
Title: Superpcenginegrafx.com updated
Post by: Ninja Spirit on August 01, 2006, 10:29:09 AM
I wondered what was up with that "Iron Man".
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on August 02, 2006, 06:05:56 PM
Quote from: "Ninja Spirit"
I wondered what was up with that "Iron Man".


I remember how the first time I saw it back in the day, I immediately envisioned it playing HuCards that stored hundreds of megs, never even thinking that it'd run CDs from the get-go.  :)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on August 06, 2006, 06:42:11 PM
After wasting a month putting together YouTube videos, I finally made some real updates to my site this weekend:

Videos:

The Dracula X: Perfect Boss Fight shows Dracula getting his ass kicked in under 80 seconds by Richter without taking any damage or using any special items/attacks.

The Daimakaimura/Ghould 'N Ghosts video is a complete run through of the first loop of the game plus the first stage again with the Holy Weapon.

The Tengai Makyou The Apocalypse IV video is a compilation of every fmv anime cinema in the game. The high quality 100 meg version will soon be replaced by a lower quality(mainly sound) 48 meg version. So I recommened downloading the big one soon or contacting me if you'd prefer it.


PC Engine Audio Deathmatch:

Street Fighter II CE PC Engine Versus Megadrive

After Burner II PC Engine Versus Megadrive



Quote
Oh I'm curious whether the Cutey Honey FX game is based off the original series or Flash. The art style reminds me of Flash more, but I thought I would ask since I'm a Go Nagai fan and tidbits like these intrigue me.


It appears to be based off of the Cutey Honey anime from the nineties, with the "honey flash" theme song. But from what I've seen, it has 100% original animation which isn't even close to the quality of the OVA, but is still decent for a video game.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on August 07, 2006, 01:26:22 PM
Another big update today.

I added 3 new PSG compilation mp3's for Air Zonk, Dungeon Explorer and Ninja Spirit.

I also made a page featuring all of my PSG mp3's with a title screenshot for each. A fancy logo and crazy name for this section is coming soon...  :)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 03, 2006, 06:23:37 PM
Alright, here's the biggest update ever-

I've finally setup the basic layout I had originally intended. I now consider it a real website, not an under-construction type deal. Although it'll be awhile before I get all the sections created that I want, in the meantime I'm continuing to keep the current ones stocked with new content.

The biggest new thing is the Blue Shadows section, located under Features. Blue Shadows is a collection of ridiculous quotes made by gaming journalists over the years and includes some commentary for those who might not be familiar with some of the subject matter.

The Sapphire Counterfeit Debunker has been updated with scans of a sealed Fatal Fury 2 ACD game which shows where the peel away strip would appear on a legitimate sealed copy of Sapphire.

I've also added two new Turbografx-16 videos. The first features all of Chris Covell's amazing PC Engine/SuperGrafx demos run on a real PC Engine RX & a SuperGrafx. The second is video from the demo Chris Covell's new game Tongue Man Logic, again run on real hardware.

All of Saturn Bomberman's cinemas are included in one video now. All the Tengai Makyou IV videos have been upgraded and there is a new clip of Geisha Robo. The Night Creatures video is now a single higher quality clip.

More content is already up on my webspace, I just need the time to work on the actual pages themselves.
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 03, 2006, 07:44:17 PM
Excellent update! I really liked reading the Blue Shadows section, that was a good laugh. It's great how it starts off with some derogatory Turbo comments and then ends with them praising FMV games and NHL Hockey :lol: .
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 04, 2006, 05:37:26 AM
Quote from: "Keranu"
Excellent update! I really liked reading the Blue Shadows section, that was a good laugh. It's great how it starts off with some derogatory Turbo comments and then ends with them praising FMV games and NHL Hockey :lol: .


I've got one that just needs to be scanned in where one EGM reviewer declares Ground Zero to be the best game Sega-CD game to date.

Of course by that date, at the very least Final Fight CD, Dark Wizard and Lunar SS would've been released.
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 04, 2006, 09:36:26 AM
Hahaha, that's hilarious. I would love to see that scan. Hell Sonic CD was out at that time too, as well as Sol Feace, though some people might not like those two games.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 04, 2006, 10:03:31 AM
Quote from: "Keranu"
Hahaha, that's hilarious. I would love to see that scan. Hell Sonic CD was out at that time too, as well as Sol Feace, though some people might not like those two games.


"This has got to be the best Sega-CD game I've ever played."

"Overall this is the best Sega-CD game you can probably consider."

When I first came across it the other day, I thought that it must've been an earlier title than I remembered. But now it looks like most of the Sega-CD's best games, aside from that last killer wave, had already come out.

Here's the EGM review-

http://superpcenginegrafx.com/img/groundzero.jpg

I'm going to wait until I can figure out for sure which decent titles preceded it before posting it in the Blue Shadows section.

Also, there'a a Sega-CD ad featuring Ground Zero a few pages after the review which compares playing Sega-CD games to electrocuting yourself through a "wall socket"(complete with 1 full page depicting the face of a kid who'd just been electrocuted).

I'm going to scan it in to add to the Ground Zero quotes as an indication of what EGM Editor In Chief Ed Semrad must've looked like while playing the game.
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 04, 2006, 10:38:50 AM
Ridiculous!
Title: Superpcenginegrafx.com updated
Post by: FM-77 on September 04, 2006, 11:04:46 AM
I liked that Cutey Honey video. Nice music too. What kind of game is it?

Dare I wish for an... action-rpg?  :)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 04, 2006, 12:15:34 PM
Quote from: "Seldane"
I liked that Cutey Honey video. Nice music too. What kind of game is it?

Dare I wish for an... action-rpg?  :)


 :lol: I wish. The title screen makes it look cool, but from what little I "played" through, it appears to be a digital adventure like Snatcher with art that looks like the intro, instead of like the title screen.
Title: Superpcenginegrafx.com updated
Post by: runinruder on September 04, 2006, 05:01:01 PM
I actually liked Loom.  I thought some parts of it were hilarious (in a good way, even!).

I totally agree on Air Zonk's music, though.  The level 2 tune in particular was excellent.
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 04, 2006, 05:15:48 PM
Yeah, what was with all the Loom haten?  :lol:
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 05, 2006, 12:33:14 AM
I was only talking about rushed the port not having "gorgeous 3D graphics".

I wouldn't have played through it as much as I did over a span of a few days if totally hated the game itself. But it was still crippled by bugs.

Maybe I just had a bad copy or something. Or maybe I played it more than most people have and noticed the problems more.

Although I don't remember the specifics, I think I do remember one or two scenes later on being pretty hilarious in some sort of twisted way. Maybe it was the dead kid or turning someone into an animal so it would get accidentally killed or something... it's hard to remember since I literally haven't played it since it first came out.

But it would've been cool if they'd actually worked on giving it the graphics it deserved(as a new fangled Super CD title), an orchestral soundtrack, decent music weaving sfx and more(are there even any?) regular sfx.

Now you've got me tempted to play through it again.  :)
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 05, 2006, 09:09:38 AM
I liked the music a lot in the TGCD port. This thread is making me want to play through LOOM.
Title: Superpcenginegrafx.com updated
Post by: guyjin on September 05, 2006, 02:14:26 PM
I always wondered why everyone went nuts making FMV games for a year or two - now I know videogame reviewers are to blame.  :evil:
Title: Loom Haters!! :(
Post by: _joshuaTurbo on September 05, 2006, 02:45:29 PM
The site is looking hella sweet!!

Loom rox the world!

Anybody hear anything new on what happened to Avatarloki?


Favorite part in Loom: watching bad guys getting their heads blown off be super evil villians!  !!!Such awesome animation!!


TurboSage
Title: Superpcenginegrafx.com updated
Post by: esteban on September 05, 2006, 03:13:44 PM
Quote from: "Black_Tiger"
I was only talking about rushed the port not having "gorgeous 3D graphics".

I wouldn't have played through it as much as I did over a span of a few days if totally hated the game itself. But it was still crippled by bugs.

Maybe I just had a bad copy or something. Or maybe I played it more than most people have and noticed the problems more.

Although I don't remember the specifics, I think I do remember one or two scenes later on being pretty hilarious in some sort of twisted way. Maybe it was the dead kid or turning someone into an animal so it would get accidentally killed or something... it's hard to remember since I literally haven't played it since it first came out.

But it would've been cool if they'd actually worked on giving it the graphics it deserved(as a new fangled Super CD title), an orchestral soundtrack, decent music weaving sfx and more(are there even any?) regular sfx.

Now you've got me tempted to play through it again.  :)
Yeah, I read your post yesterday and I knew that you weren't 100% hatin' LOOM, but pointing out how lame it was that they didn't do a better port.

The TG-CD soundtrack to LOOM delivered a most uninspired, lackluster experience. I didn't need a real orchestra to be happy, but I did need something that was more inspired. Heck, I would have loved a 100% synth soundtrack if it was creative and took some chances. IMO, Top 40 classical music is so overplayed that it *needs* some creative arrangements to complement a game such as LOOM and keep things fresh. Nothing drastic was necessary, but some nuanced little touches would have been great.

By the way, your site is really, really kickin' ass now! :)
Title: Superpcenginegrafx.com updated
Post by: guyjin on September 06, 2006, 12:37:43 AM
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?
Title: Superpcenginegrafx.com updated
Post by: Jammaniaclord on September 08, 2006, 05:47:56 AM
EXCELLENT site dude! Keep up the great work!
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 08, 2006, 08:58:54 PM
Recent updates-

Magical Chase U.S. version(majorly upgraded graphics over the PCE version, special page in the works) videos:

-one low quality unedited video of the game played through on Bumpy difficulty without dying.

-high quality videos of each of the 6 stages.


Night Creatures: a low quality alternate video is now available(still looks good).


PCE Audio Death Match: I had always thought that the SFC SFII would be my first "Here comes a new challenger!" contestant, but instead its the Sega Mark III Afterburner.


I should have the FM soundtracks to Ys and Miracle Warriors up by the end of the weekend.


Quote from: "guyjin"
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?


I've been really busy lately and barely managed to get all the changes made that I did. But now that I just got laid off 2 weeks into my new job which I quit a job of 4+ years to take, I expect a lot more updates very soon.

In the meantime, I haven't been able to find my "classic" GameFan box yet, but once I do, I'll have scans up of the original PSX review, the Saturn review and the Saturn re-review, along with my perception of the whole thing(I think they sound like idiots mainly for a reason different than most people's).


Thanks to everyone for all the positive feedback!  :)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 19, 2006, 08:06:59 AM
Here are all the recent updates that I can remember:


Videos:

3 promo VHS tape Turbografx-16 videos are now up in both high and low quality.



Music:

Tengai Makyou Fuun Kabuki Den: complete CD soundtrack

Tengai Makyou Fuun Kabuki Den: extended boss musicals

Ys Sega Mark III FM: complete soundtrack

Miracle Warriors/Haja no Fuuin Sega Mark III FM: complete soundtrack



The Kabukiden soundtrack has almost every track edited and it includes all the cinema music tracks without any of the sfx/voice, which were only available on the official soundtrack.

Kabukiden has one of the very best, if not the best soundtrack of all time(seriously) and here's your chance to find out why. TMII doesn't even compare!

The extended bosses' musical numbers exclude for Karuna's(too boring for me) and only "Garp's" is the same as in the game.


If you haven't heard the Sega Mark III's FM music before, Miracle Warriors is probably the best example of it on the system.

Ys isn't as impressive overall FM-wise, but still sounds great and some of the tracks are unbelievable.
Title: Superpcenginegrafx.com updated
Post by: Chakan on September 19, 2006, 09:34:53 AM
Keep it up, black tiger. Starting to get some beef to your site with all of these updates. :)
Title: Superpcenginegrafx.com updated
Post by: Keranu on September 19, 2006, 11:11:59 AM
This looks like an awesome update, I'll be sure to check out all the goodies you have, ESPECIALLY the promo videos :D . You know those always make my day, sometimes a week or a month.
Title: Superpcenginegrafx.com updated
Post by: lkermel on September 20, 2006, 05:18:10 AM
Waooo ! I just discovered this thread and I'm amazed by all the good work you did on your site Black Tiger !!! I also just found out you added VGDen to your list of links, thanks you soooo much for this !!!! I'll do the same and add a link to your site.
Once again, awesome updates and keep up the good work !!!!!
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 23, 2006, 06:45:19 AM
Recent video updates:


Gulliver Boy Saturn: All fmv cinemas. They're the same as the PC Engine version, except higher quality.

Tengai Makyou NAMIDA: Opening Cinema

Tengai Makyou NAMIDA: Manto

Ys Eternal Complete: Opening Cinema

Ys Eternal Complete: Dark Fact

Ys II Eternal Complete: Opening Cinema

Ys II Eternal Complete: Darm

Ys I & II Eternal Complete PS2: Advertise Cinema

Ys IV Anime: Trailer

JDK Band: To Make The End Of Battle Music Video.



On my YouTube page, I also posted the following:


Ys I & II Eternal Complete PS2: Dream Stone quest

Ys Eternal Complete: Full Ending

Ys II Eternal Complete: Full Ending

http://youtube.com/profile?user=superpcenginegrafx
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 24, 2006, 11:15:40 AM
Added complete gameplay videos of Street Fighter II CE and Dragon Egg!.


Quote
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?


I found the magazines and have begin work on a page devoted to this classic mishap.

Also, I forgot to mention in earlier updates that there have been a few more Blue Shadows entries, including the first two from Nick Rox.

"Why can't anyone else count to two in german" and "this transparecy filled Saturn game would look better with transparencies, but that's impossible on the Saturn!"
Title: Superpcenginegrafx.com updated
Post by: SignOfZeta on September 24, 2006, 12:13:22 PM
Quote from: "Black_Tiger"
Added complete gameplay videos of Street Fighter II CE and Dragon Egg!.


Quote
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?


I found the magazines and have begin work on a page devoted to this classic mishap.

Also, I forgot to mention in earlier updates that there have been a few more Blue Shadows entries, including the first two from Nick Rox.

"Why can't anyone else count to two in german" and "this transparecy filled Saturn game would look better with transparencies, but that's impossible on the Saturn!"


Through hardware acceleration I'm pretty sure the Saturn can only do transparencies in 2D backgrounds, and not polygons.

I know what you are saying, "What about the big blue diamond thing in Shining Force III?" Well...I don't know :)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on September 24, 2006, 03:13:44 PM
Quote from: "SignOfZeta"
Quote from: "Black_Tiger"
Added complete gameplay videos of Street Fighter II CE and Dragon Egg!.


Quote
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?


I found the magazines and have begin work on a page devoted to this classic mishap.

Also, I forgot to mention in earlier updates that there have been a few more Blue Shadows entries, including the first two from Nick Rox.

"Why can't anyone else count to two in german" and "this transparecy filled Saturn game would look better with transparencies, but that's impossible on the Saturn!"


Through hardware acceleration I'm pretty sure the Saturn can only do transparencies in 2D backgrounds, and not polygons.

I know what you are saying, "What about the big blue diamond thing in Shining Force III?" Well...I don't know :)


The way that I understand it, is seperate from all kinds of otherprogramming 'tricks', from day one developers could cross-disolve between the 2 main cpu's graphics at 60 fps.

The cool thing about that is it could draw a 3D object that was truly a transparent image, like say a 3D ghost(or big blue crystal guy). But on PSX and every example I can remember off hand on PS2/GC/Xbox, every single polygon had to be rendered transparent, so you wound up seeing through to the other polygons in the back.

The reason it's really cool, is that I can't remember an instance that a 3D object has turned transparent or faded out for any reason than to emulate the effect that the Saturn could do. Of course, if there was a reason to see through to the back side of an object, the Saturn would have to come up with a different way of doing it.

Another thing I've been led to beleive is that the SNES and Playstation have a limited number of shades of opacity for transparencies that dictates how smoothly they can animate an object fading out. But from what I've seen, it appears that the Saturn can fade in and out at 60 fps.

Originally, I went on about the Saturn & PSX & transparencies, but decided that extended commentary like that is better suited to a seperate article.

Because, it doesn't matter what kind of transparencies are in games before or after PDIIZ, the fact of the matter is that the one game he's talking about does have some amazing transperency effects and he didn't say anything like "too bad about the transparencies using mesh effects are as nice as the translucent ones", he actually trashed the system by saying that they're "sadly unavoidable"... -you know, except in all the places in the same game that the developer avoided it.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 08, 2006, 07:33:00 PM
Recent updates include:


Videos:

Renny Blaster -the entire game.

Impossamole -final boss + credits.



Music:

R-Type: complete Sega Mark III FM soundtrack

If you have any interest in R-Type's music, you must listen to this. Definately one of the better uses FM.



System Card Warning Warehouse:

Renny Blaster, Games Express Card and Tennokoe Bank.



Quote from: "guyjin"
how could you make a page called 'blue shadows' and not mention the review from which (i presume?) you got that name from?


I've finally got a page up devoted to this, called "Why The Hell Is It Called Blue Shadows Anyway?". It's under the Features section.
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 09, 2006, 07:40:07 PM
Why don't you have the audio recorded for the 32X version of After Burner?  Don't make me do it for you!
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 10, 2006, 07:03:05 AM
Quote from: "Joe Redifer"
Why don't you have the audio recorded for the 32X version of After Burner?  Don't make me do it for you!


I don't have a working 32X right now. I'll get around to doing the Saturn version sometime, but I wish there was a way to get the music out of the SMS/MarkIII game.
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 10, 2006, 09:20:27 AM
The 32X version sounds pretty much the same as the Saturn version except for the high-frequency noise it seems to make (sounds like a CRT powered up, only coming through the speakers).  If I recall, I think.. well, no nevermind.  I should delete that last sentence as well as this one since they ended up being pretty useless, but I am far too lazy and therefore cannot be bothered.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 21, 2006, 08:51:20 AM
Today I unveiled the new Super PC Engine Art section.

It's a collection of Turbografx-16/PC Engine and general video game artwork I made around the times that each subject was still relatively current. Soon to feature some recently created artwork.

I also added Deden No Kabuki Den to the System Card Warning Warehouse last night and added some new logos.
Title: Superpcenginegrafx.com updated
Post by: Digi.k on October 21, 2006, 09:58:52 AM
nice artwork there.  Really like the colouring.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 21, 2006, 10:03:24 AM
Thanks, the colored pictures were done when I would've been like 15 - 17 years old.  :)
Title: Superpcenginegrafx.com updated
Post by: Keranu on October 21, 2006, 11:39:14 AM
Hehe, I already saw some of this, great stuff :D . I plan on using his Gate of Thunder insert for my case :) .
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 21, 2006, 02:54:40 PM
You know I love your site, but PLEASE learn how to spell "definitely".  For some reason this extremely simple word is one of the most oft-misspelled on the internet.  In one of Nick Rox's articles or reviews you quoted, he spelled it correctly, but your quote did not.

Also you fixed Sushi X's "and" and replaced it with "an" (the way it should be, grammatically) but still put "sic" after the "an" and it doesn't make sense like that.

I don't see a Gate of Thunder insert anywhere on the site, though I did make my own awesome 400dpi non-compressed version for myself complete with awesome Johnny Turbo quotes!
Title: Superpcenginegrafx.com updated
Post by: Keranu on October 21, 2006, 03:25:13 PM
(http://www.superpcenginegrafx.com/img/art_4-in-1_insert.jpg)
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 21, 2006, 04:31:56 PM
OH HELL YESSSSS!!!!

Mine is better, though:

(http://pixelcraze.film-tech.net/crap/got.jpg)
Title: Superpcenginegrafx.com updated
Post by: Keranu on October 21, 2006, 04:45:36 PM
Dude you didn't specify the Bomberman code anywhere! Also I thought there was suppose to be JT references!?
Title: Superpcenginegrafx.com updated
Post by: Odonadon on October 21, 2006, 05:38:50 PM
Funny, I don't remember the "snort blo" level.  Must be what the screenshot is showing? :)

OD
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 21, 2006, 09:21:31 PM
Yeah, so anyway here is my real Gate of Thunder insert that I made.  Not the best but it'll do fine.

(http://pixelcraze.film-tech.net/crap/gotreal.jpg)
Title: Superpcenginegrafx.com updated
Post by: Keranu on October 21, 2006, 11:06:01 PM
Can I have those Super Airzonk and Bonk 3 CDs in the background?
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 22, 2006, 04:55:50 AM
You bet!!!  Since you asked first, I'll even slip a free $100 bill in with the package.  Check your mailbox tomorrow!!
Title: Superpcenginegrafx.com updated
Post by: SignOfZeta on October 22, 2006, 06:09:44 AM
So what's the price difference between the US, and JP versions of Bonk 3?
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 22, 2006, 09:11:54 AM
Quote from: "Keranu"
Dude you didn't specify the Bomberman code anywhere! Also I thought there was suppose to be JT references!?


Dude, when I made that insert, the Bomberman code didn't even exist!

Of course, neither did computers for me for another 10 years or so.

You're probably thinking of one of my old posts talking about the JT letter art (where he's electrocuting both Sonic & Mario) I sent to EGM that they never published.

Again, Johnny Turbo wouldn't be created until years later.




Quote from: "Joe Redifer"
OH HELL YESSSSS!!!!

Mine is better, though:

(http://pixelcraze.film-tech.net/crap/got.jpg)




I'm not surprised by this comparison, since you have trouble distinguishing between the NES and Turbografx-16.


Quote from: "Joe Redifer"
You know I love your site, but PLEASE learn how to spell "definitely".  For some reason this extremely simple word is one of the most oft-misspelled on the internet.  In one of Nick Rox's articles or reviews you quoted, he spelled it correctly, but your quote did not.

Also you fixed Sushi X's "and" and replaced it with "an" (the way it should be, grammatically) but still put "sic" after the "an" and it doesn't make sense like that.

I don't see a Gate of Thunder insert anywhere on the site, though I did make my own awesome 400dpi non-compressed version for myself complete with awesome Johnny Turbo quotes!


You probably don't know this, but I love your Magix Box reviews and understand the "rules" of reading them. But as other forum members here have mentioned to me, you really need to "learn how to" communicate in a non-flaming manor when making non-confrontational posts. Although we do understand that this is "extremely simple" for many, but not so for others.


Quote from: "SignOfZeta"
So what's the price difference between the US, and JP versions of Bonk 3?


The U.S, version often goes for up to $200 more, since the japanese one doesn't exist.

The PCE HuCard version can be found pretty easy for like $50 - $60 from what I remember. But like the CD version, Bonk 3 Turbochip is all over the place, since there are too many Turbo collectors with deep pockets who aren't concerned with "prices".

Having said that, you can get it as cheap as the JP version if you're patient.
Title: Superpcenginegrafx.com updated
Post by: SignOfZeta on October 22, 2006, 12:34:59 PM
Quote from: "Black_Tiger"

The PCE HuCard version can be found pretty easy for like $50 - $60 from what I remember. But like the CD version, Bonk 3 Turbochip is all over the place, since there are too many Turbo collectors with deep pockets who aren't concerned with "prices".

Having said that, you can get it as cheap as the JP version if you're patient.


Hmmm...I think I'll skip it. I never liked Bonk that much, and there are much much better games in the $50-60 range.
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 22, 2006, 12:50:42 PM
Just added the soundtrack to R-Type Turbo/PCE, which you can find in the Music section as well as facing off against the equally impressive Sega Mark III FM version in the Audio Deathmatch section.

This is the first recording I've made that isn't 100% from real hardware. All but one of the tracks used were recorded from a sound rip played through Magic Engine.

Can you guess which one?
Title: Superpcenginegrafx.com updated
Post by: malducci on October 22, 2006, 03:41:49 PM
Is there an HES player for the flash cart that you can record from?
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 22, 2006, 04:23:42 PM
Quote from: "malducci"
Is there an HES player for the flash cart that you can record from?


Funny you should mention that. I was going to ask you if you or anyone you know would be interested in making some kind of player for the tototek card and/or if the sound rip roms could be fixed to work.  :)
Title: Superpcenginegrafx.com updated
Post by: malducci on October 22, 2006, 06:35:00 PM
Charles MacDonald wrote a utility to convert HES files into PCE files - here (http://cgfm2.emuviews.com/zip/hesfix.zip). Don't worry about the source files, just drag and drop the HES file onto HESFIX.exe. You'll have to rename the .hes file to .pce so it can show up on the flash software/loader.

 Also, the tototek card I have does not like roms smaller than 2 megs so I have to pad them to 2 or 4 megs. If you need a utility to do this, I could write within a day or so.

 Once you get the converted file loaded and running on the PCE/TG - use button I to cycle the next track. I wouldn't use any other buttons because it tends to crash (invalid track I think).

 If you have any problems, just send a PM.

-Rich
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 22, 2006, 07:15:25 PM
Quote from: "malducci"
Charles MacDonald wrote a utility to convert HES files into PCE files - here (http://cgfm2.emuviews.com/zip/hesfix.zip). Don't worry about the source files, just drag and drop the HES file onto HESFIX.exe. You'll have to rename the .hes file to .pce so it can show up on the flash software/loader.

 Also, the tototek card I have does not like roms smaller than 2 megs so I have to pad them to 2 or 4 megs. If you need a utility to do this, I could write within a day or so.

 Once you get the converted file loaded and running on the PCE/TG - use button I to cycle the next track. I wouldn't use any other buttons because it tends to crash (invalid track I think).

 If you have any problems, just send a PM.

-Rich


A resizing utility would be very much appreciated!  :D

I assume that the sound rip roms I've found that work in ME buy not on the flash card are hes files converted with hesfix.

If I can get this to work, I'll gladly rerecord R-Type's soundtrack and will be using it as a jukebox to listen to PCE soundtracks played off real hardware on the fly.  :)

Thanks a lot!
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 22, 2006, 07:29:26 PM
Quote from: "Black_Tiger"
But as other forum members here have mentioned to me, you really need to "learn how to" communicate in a non-flaming manor when making non-confrontational posts. Although we do understand that this is "extremely simple" for many, but not so for others.


I think you are taking it a bit too hard.  I don't see anything "flaming" about my post, just facts.  I see more people misspell "definitely" on the internet than probably any other word, so it is not localized to you.  I said it was one of the most misspelled words I've seen on the internet.  I certainly don't expect everyone to spell everything correctly every time, especially on forums, but sites that feature articles should be held to a higher standard, in my opinion.  And all typos aren't always caught as well.  Of course in the end it's up to the site's owner.  

I find it funny that you took the opportunity to kind of attack me by quoting my joke GoT insert (which is obviously a joke).  And even though you probably felt that I was attacking your old insert with it (because I only know how to flame), I wasn't.  My old insert was even worse.  It had cut outs of game screens from magazines and looked really, really bad.  No offense, but you do seem pretty easy to offend.
Title: Superpcenginegrafx.com updated
Post by: malducci on October 22, 2006, 08:07:47 PM
Here's (http://pcedev.net/utils/pce_resize.zip) the resizing utility. Just drag and drop the file onto pce_resize.exe (after you use hesfix.exe). It doesn't create a new file, just appends the original file. The new file size should be 256k. It doesn't rename the file to .pce so you'll have to do that manually.

 Also, for the hesfix converted files - button I plays the next track and button II plays the previous track. There's no track display as Charles didn't add one - instead you'll probably see garbage on the screen since it isn't cleared - harmless though. I'll take a look and see if I can add a simple track display mode.

Quote
It had cut outs of game screens from magazines

My friend did the same thing for his copy too. He also cut the Sega CD Sol-Feace(or was it Final Fight) box cover to fit in a jewel case.
Title: Superpcenginegrafx.com updated
Post by: Joe Redifer on October 22, 2006, 08:37:09 PM
I did the same thing with Sol Feace.  I still have my (really crappy) artwork as the back insert for it and the 4-in-1 disc and Sherlock Holmes.  I also cut the instructions to those discs as well to fit in the case.  On REALLY STUPID thing I did with early Sega CD games was to cut the front and back of the cardboard paper boxes to use them as inserts/covers for CD jewel cases.  UGGG!!!  The manuals fit the larger Sega CD cases and the boxes could have been scanned.  Oh well.  :(

Here are the Sega CD games that came with my system.  If I cared more about these games, I might design new covers.

(http://pixelcraze.film-tech.net/crap/earlyscd.jpg)
Title: Superpcenginegrafx.com updated
Post by: Black Tiger on October 23, 2006, 08:07:34 PM
Quote from: "Joe Redifer"
I did the same thing with Sol Feace.  I still have my (really crappy) artwork as the back insert for it and the 4-in-1 disc and Sherlock Holmes.  I also cut the instructions to those discs as well to fit in the case.  On REALLY STUPID thing I did with early Sega CD games was to cut the front and back of the cardboard paper boxes to use them as inserts/covers for CD jewel cases.  UGGG!!!  The manuals fit the larger Sega CD cases and the boxes could have been scanned.  Oh well.  :(

Here are the Sega CD games that came with my system.  If I cared more about these games, I might design new covers.

(http://pixelcraze.film-tech.net/crap/earlyscd.jpg)


I really started doing that with Saturn games (I made cases for all my Sega-CDs at that point as well).

I'd photocopy the back of the case at the best CD sized spot and I hand drew a Saturn logo, printed the name and then colored it with pencil crayon(with a different color of shaded gradient for each title) along the spine.

I just wanted an easily accessible case that I could put on a rack!

I wish I could recover some of those. I do still have the hand drawn english manuals for a bunch of PCE and Saturn games.
Title: Re: Superpcenginegrafx.com updated
Post by: esteban on November 25, 2006, 05:19:44 AM
(http://pixelcraze.film-tech.net/crap/earlyscd.jpg)
OMG! Didn't the Sega-CD version of Sherlock Holmes come out two years after the TG-16 version? ;)

Anyway, my brother used to make parody cover art / manuals for some games. I still have some of them (I hope!). He used to do this for soup cans and condiments as well. I'm pretty sure he got the idea from Mad / Cracked Magazine (they had fake soup can labels, IIRC).
Title: Re: Superpcenginegrafx.com updated
Post by: Black Tiger on November 29, 2006, 09:58:43 PM
I recently added mp3's of the following soundtracks:

Side Arms
Dragon's Curse/Adventure Island
Impossamole
Night Creatures

They can all be found under the Music section.
Title: Re: Superpcenginegrafx.com updated
Post by: Keranu on November 29, 2006, 10:39:46 PM
I recently added mp3's of the following soundtracks:

Side Arms
Dragon's Curse/Adventure Island
Impossamole
Night Creatures

They can all be found under the Music section.
Night Creatures, sweet!
Title: Re: Superpcenginegrafx.com updated
Post by: Black Tiger on November 29, 2006, 11:27:13 PM
I recently added mp3's of the following soundtracks:

Side Arms
Dragon's Curse/Adventure Island
Impossamole
Night Creatures

They can all be found under the Music section.
Night Creatures, sweet!

Yes, it's true. There is more than one track to Night Creatures.  :wink:
Title: Re: Superpcenginegrafx.com updated
Post by: Keranu on November 30, 2006, 09:02:27 AM
Yes, it's true. There is more than one track to Night Creatures.  :wink:
Holy crap, does that mean it has as many tracks as Ghost Manor :o ? I believe that game had a total of THREE tracks!
Title: Re: Superpcenginegrafx.com updated
Post by: Black Tiger on November 30, 2006, 09:21:29 AM
Yes, it's true. There is more than one track to Night Creatures.  :wink:
Holy crap, does that mean it has as many tracks as Ghost Manor :o ? I believe that game had a total of THREE tracks!

Actually, uh... Night Creatures also has... 3 tracks as well.  :oops:
Title: Re: Superpcenginegrafx.com updated
Post by: Keranu on November 30, 2006, 09:34:49 AM
Actually, uh... Night Creatures also has... 3 tracks as well.  :oops:
Hahaha :D . You know when a game from the 16-bit era only has three music tracks, it must mean it's something special!
Title: Re: Superpcenginegrafx.com updated
Post by: esteban on November 30, 2006, 11:27:19 AM
Actually, uh... Night Creatures also has... 3 tracks as well.  :oops:
Hahaha :D . You know when a game from the 16-bit era only has three music tracks, it must mean it's something special!
Ahhh, I believe that the venerable Timeball (Blodia) joins this prestigious class of games with ~ 3 songs (I'm including the title song ditty).
Title: Re: Superpcenginegrafx.com updated
Post by: Keranu on November 30, 2006, 02:15:20 PM
Ahhh, I believe that the venerable Timeball (Blodia) joins this prestigious class of games with ~ 3 songs (I'm including the title song ditty).
I can't remember the title screen song for that game, but I do remember in ingame music and the little tune that plays when your ball drops. If I recall, there is a sound test mode in that game right? Another candidate for games with ~ 3 songs is China Warrior I believe.
Title: Re: Superpcenginegrafx.com updated
Post by: Odonadon on November 30, 2006, 03:18:30 PM
I think Super Volleyball might have 4 tracks, but still :)  I Think I would prefer 4 good tracks to 15 bad ones though.

OD
Title: Re: Superpcenginegrafx.com updated
Post by: Black Tiger on November 30, 2006, 07:05:32 PM
I think Super Volleyball might have 4 tracks, but still :)  I Think I would prefer 4 good tracks to 15 bad ones though.

OD

4 tracks is actually quite a lot for a sports game. Night Creatures can be compared to Simon's Quest and Ghost Manor is a questy platformer, kinda like a map-less Super Mario World.

Imagine those games with only a few tracks.

Of course, like you said, good ones go a lot further.  :P
Title: Re: Superpcenginegrafx.com updated
Post by: Odonadon on December 01, 2006, 05:05:34 AM
4 tracks is actually quite a lot for a sports game. Night Creatures can be compared to Simon's Quest and Ghost Manor is a questy platformer, kinda like a map-less Super Mario World.

You're right, it's pretty standard fare for a sports game, but what really gets me is the 10 seconds of music that is looped ad infinitum :)

OD
Title: Re: Superpcenginegrafx.com updated
Post by: ryosnk on December 18, 2006, 08:23:47 AM
Nice site op.