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NEC PC-FX => PC-FX Discussion => Topic started by: darkkenshin99 on September 17, 2004, 02:15:38 AM

Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 17, 2004, 02:15:38 AM
I THOUGHT THE POLYGON ENGINE GOT TRASHED AFTER IRON MAN,AND THEY BEEFED THE FMV AND 2D GRAPHICS,SO CAN THE CONSOLE ITS SELF(NOT THE PC-FXGA CARD)CAN PRODUCE POLYGONS?
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Zerojean on September 17, 2004, 10:58:19 AM
The system specs suggest not, however polygons can be produced under software emulation, check 3D titles like Sentiel on 8bit microcompters, and 16bit flight sims for testament to this.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 17, 2004, 11:23:53 AM
i see but it must have been really restricted ,do u know an estimate of the polygons on screen per second that the pc-fx used,or maximum it could produce.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Zerojean on September 17, 2004, 12:53:42 PM
Dunno, you might have already seen this but it gives a little insight

http://www.pcenginefx.com/PC-FX/pc-fx_world_-_f_r_-_super_star.html

I doubt too many.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 17, 2004, 01:21:33 PM
do u think it could have produce at least 100,000,can do much with less than that.
Title: Probably not.
Post by: dpaint4 on September 18, 2004, 02:34:57 PM
I don't think that many at all.  Why don't you write a small demo for the unit and see for yourself?  I would guess around 2,000. Harrar Kelvin has done some interesting work on this.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 18, 2004, 02:38:28 PM
2,000 thats only enough for a low poly character(pc type not one for xbox and such)
Title: Yep.
Post by: dpaint4 on September 18, 2004, 02:42:51 PM
Yep.  That's about right.  The system was really not meant for high-poly real time characters.  Remeber, it was designed to be the anime gaming platform.  3D was not a goal.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 18, 2004, 03:06:09 PM
my final question is, the original pc-fx supported alot more polygons for generating worlds and characters and such,right?but with the final version i would say that amoutn of polygon would be only good to create some sort of specialeffect?its a great console i feel even better knowing its shows polygons on screen(even though the amount is extremely restricted)
Title: Its Relative
Post by: dpaint4 on September 18, 2004, 03:17:07 PM
Well, its interesting that polygons were possible to some degree, but I don't think that's a valid criteria for how good the system was/is. The point, in my opinion, is that the goals that the PC-FX and NEC set out to achieve were achieved, and so I think the PC-FX was successful.

Judging the PC-FX on how many polys it can push is like trying to judge Clint Eastwood on how well he can sing "Like a Virgin".
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 18, 2004, 03:29:28 PM
by "original pc-fx" iwas talking about the testujin board thats the one i was talking about in the first part of my final question,and i was saying its good cause polygons help to some degree in creating effects like lets say fire or the "fire" coming out of jet engine.
Title: Or..
Post by: dpaint4 on September 18, 2004, 03:35:15 PM
Like in the Saturn game, Guardian Heroes, which is technically a 2D game but the backgrounds take advantage of polygons and are BEAUTIFUL!  

Strider for the PS1 did that really well too.

I like the combination of 2D sprites and polygon backgrounds the very most.  Grandia 1, that was amazing.  Especially the Saturn version.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: darkkenshin99 on September 18, 2004, 04:06:51 PM
yes many games in saturn did that like psychic killer taromaru and nights into dreams but the sprites looked a bit pixelated,idont know much of saturns hardware but i think it didnt have anti alias.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: handygrafx on March 23, 2005, 09:55:51 PM
Hi.  I have been trying to gain information myself about the capabilities of the Ironman | Tetsujin prototype board from 1992.  from what I understand it had some polygon capabilities. more than the final PC-FX that was released in Dec 1994.

Although, there is no way that polygon-producing Ironman | Tetsujin could have produced as many polygons as Playstation, or even the Saturn.


I am going to take a wild, wild guess.  

Playstation: 360,000 flat shaded polys/sec - 180,000 texture mapped, guaraud shaded, lit polygons/sec

Saturn:  100,000 to 200,000 polygons

PC-FX:  10,000 polygons

Ironman | Tetsujin 20,000 to 50,000 polygons

keep in mind that,  the SuperFX chip for SNES Starfox and SVP chip for Genesis Virtua Racing  pushed 5,000 to 10,000 polys. So I would *think* that the PC-FX might be able to do that much itself.   and the Tetsujin | Ironman could've done more.


just hazarding some guesses.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Keranu on March 24, 2005, 02:12:46 PM
Those are quite the large images in your sig, Darkkenshin. Is the one with the chrome suit suppose to be Michael Jackson?
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Nutribrain on March 26, 2005, 10:24:15 AM
It's not my sig but yes, this is Michael from Space Channel 5 Part 2.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Keranu on March 27, 2005, 08:11:37 AM
Ahh yes, it does look Space Channel 5ish. Nice to know that MJ is in the second one.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Michael Helgeson on May 29, 2005, 01:38:13 PM
That list of system poly counts was off a bit.The Saturn was able to produce way more polys then the playstation.The main problem was the programers not tapping into that power very well.Panzer Dragoon Saga was a very good example of what it could do,along with Quake,Daytona Champ edition,and Radiant Silvergun.Capcom was working on a port of BioHazard 2 that was going to be very high res,with extra zombie count on screen,using the 4 meg cart,but Capcom scrapped this project to divert efforts towards Code Veronica.Also if you look hard enough on the net,you can find videos of Shenmue when it was being made for the Saturn.It looked extremely nice.Grandia is another fine example,its shines way better on the Saturn system.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: RCduck7 on June 30, 2005, 07:15:23 AM
Is there a US version of Grandia for the saturn or only jap?

Thanks.
Title: IAM CONFUSED ABOUT THE POLYGON PART OF PC-FX
Post by: Keranu on June 30, 2005, 12:48:40 PM
As far as I know, the Saturn version is only Jap.