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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: Keranu on March 14, 2009, 09:06:39 PM

Title: Xymati
Post by: Keranu on March 14, 2009, 09:06:39 PM
Fragmare of MindRec hasn't had internet access since July, but he came back last night and he has shown off some new Xymati work he has been working on during the gap. Prepare for some moutherwatering!

(http://www.mindrec.com/~fragmare/xy_title05.gif)
(http://www.mindrec.com/~fragmare/mars02.gif)
(http://www.mindrec.com/~fragmare/magma06.gif)
(http://www.mindrec.com/~fragmare/hyperspace03.gif)

And here's one that actually isn't new, but some of you may have missed.

(http://www.mindrec.com/~fragmare/night_city02.gif)
Title: Re: Xymati
Post by: Tom on March 14, 2009, 11:06:02 PM
FraGMarE is the man  :D
Title: Re: Xymati
Post by: termis on March 15, 2009, 12:18:10 AM
WOW.  :shock:

That's f*cking cool man.

Finish it, and they'll have a buyer in me.  (Just hopefully it can be on a pressed CD! :pray:)
Title: Re: Xymati
Post by: ccovell on March 15, 2009, 04:23:37 AM
Looks FANtastic!  Hope the programming and pace are just as tight as the pixel art.  :wink:
Title: Re: Xymati
Post by: Black Tiger on March 15, 2009, 07:34:03 AM
I like everything except the design of the logo (but the effect is cool).

This shot reminds me of the first stage in Sapphire-

(http://www.mindrec.com/~fragmare/night_city02.gif)

Hopefully the score strip will get a fancier design. Otherwise the in-game graphics look like they will be up there with some of the best PCE shooters.
Title: Re: Xymati
Post by: Keranu on March 15, 2009, 07:53:31 AM
I forgot to warn people, the GIFs are pretty big so you have to wait for them to finish loading to see them in full speed.

Quote from: Chris Covell
Looks FANtastic!  Hope the programming and pace are just as tight as the pixel art. ;)

Yeah here's hoping too. BT hasn't been around in awhile and might not be able to code it, but Tom and Charles have offered to help.

I like everything except the design of the logo (but the effect is cool).

I actually really like the logo (and the font as well).

Quote from: Black Tiger
This shot reminds me of the first stage in Sapphire-

(http://www.mindrec.com/~fragmare/night_city02.gif)

The city level in Final Soldier was the first thing that popped up in my mind.

Quote from: Black Tiger
Hopefully the score strip will get a fancier design. Otherwise the in-game graphics look like they will be up there with some of the best PCE shooters.

Yeah that's probably the only part of the graphics that I didn't find to be as good. On a positive note though, I love how the bar is ultra thin so it gives a nice, full picture without being transparent.
Title: Re: Xymati
Post by: Duo_R on March 15, 2009, 08:24:25 AM
this one is incredible, the scrolling creates such depth to this shot:


(http://www.mindrec.com/~fragmare/magma06.gif)
Title: Re: Xymati
Post by: Black Tiger on March 15, 2009, 09:58:00 AM

I actually really like the logo (and the font as well).

I don't think it's bad or anything, it'd just looks like a quick drawing, because of inconsistencies like the top vertical pieces of the X and Y and how everything doesn't slant at the same angle. The same sort of "font" style could be used a little more dynamic and less typed-out-font-looking. The more straight font looking a logo, the more it draws attention to imperfections, unlike something like the Street Fighter II or Air Zonk logos. The other thing is that at first glance it looks like it says "Xymat!", because of the dotting 'tail' and that Xymati isn't a common word.

As it is it's still better than hundreds of commercial PCE game title screen logos. :P

The only reason it stood out is because of the professional quality of everything.
Title: Re: Xymati
Post by: esteban on March 15, 2009, 01:52:56 PM
As everyone has already noted, this really looks sweet.

Quote
...at first glance it looks like it says "Xymat!"...

Yeah, I thought it was Xymat!, too.

In fact, I prefer this to "Xymati", so I'm fine with the title screen.
Title: Re: Xymati
Post by: Keranu on March 15, 2009, 02:25:09 PM
The other thing is that at first glance it looks like it says "Xymat!", because of the dotting 'tail' and that Xymati isn't a common word.
The very first time I saw this a year or so ago, I thought it said "Hymati". Now you got my eyes all focused on the i! :mrgreen:

When it comes to Frozen Utopia games, I want to set it straight that our gameplay is properly designed. It's kind of necessary for homebrew games to be graphical showcases with all the knowledge and technology we have now, but unfortunately a lot of independent developers are too focused on that and overlook the small things that make a game fun. I'm seriously hoping that Frozen Utopia and Mindrec, I hope we will be able to combine both of these important elements to create really epic, professional games.

Esteban once made a great post on the Magic Engine forums regarding PC Gunjin: having an assortment of various awesome weapons is nice, but it's useless if the level design doesn't utilize these weapons and abilities. It's better to have limited weapons/abilities than to have a crapload that aren't being put to intelligent use.
Title: Re: Xymati
Post by: Arkhan on March 16, 2009, 01:46:46 AM
O_O


pretttyyyy

Im jealous of the artwork. lol

Im not exactly an artist.  Insanity looks special olympics now.
Title: Re: Xymati
Post by: ceti alpha on March 16, 2009, 02:42:39 AM
Looks fantastic. Definitely has a buyer outta me.
Title: Re: Xymati
Post by: Necromancer on March 16, 2009, 05:29:39 AM
Man, this looks great.  I especially like the background on the title screen and the color cycling squiggly lines.  I known I've seen something similar to the latter before, but can't recall which title.

Looks fantastic. Definitely has a buyer outta me.

Word, word, and more word!  I see that the title screen is dated 2010, so I hope that's a real possibility and not just wishful thinking.  :pray:

Im not exactly an artist.  Insanity looks special olympics now.

Aww, don't say that; you have to start somewhere.  Besides, fun's more important than pretty (as Keranu pointed out).
Title: Re: Xymati
Post by: Arkhan on March 16, 2009, 06:40:41 AM
yeah.. I need to work on some graphics.

pretty and boring sounds alot like most 360 titles :-D

Title: Re: Xymati
Post by: spenoza on March 16, 2009, 06:59:44 AM
The graphics appear very nice, if inconsistent in places. I just hope the gameplay is there, otherwise nobody will want to interact with the game long enough to appreciate the pretty graphics.
Title: Re: Xymati
Post by: Black Tiger on March 16, 2009, 07:07:10 AM
Man, this looks great.  I especially like the background on the title screen and the color cycling squiggly lines.  I known I've seen something similar to the latter before, but can't recall which title.

You might be thinking of Chris Covell's demos.
Title: Re: Xymati
Post by: Keranu on March 16, 2009, 08:47:02 AM
Word, word, and more word!  I see that the title screen is dated 2010, so I hope that's a real possibility and not just wishful thinking.  :pray:
I pointed that out to Frag on IRC after he showed it to me and he said he hopes it will be out by 2010. Unfortunately like any other homebrew game, delays are bound to happen. ](*,)
Title: Re: Xymati
Post by: Arkhan on March 16, 2009, 11:48:17 AM
Word, word, and more word!  I see that the title screen is dated 2010, so I hope that's a real possibility and not just wishful thinking.  :pray:
I pointed that out to Frag on IRC after he showed it to me and he said he hopes it will be out by 2010. Unfortunately like any other homebrew game, delays are bound to happen. ](*,)

Yessir! good ol' school! The biggest delay ever >_O

I hope mine too is out by 2010.. if not, I cry.

Is frag going to open source it any or just commercialize?
Title: Re: Xymati
Post by: Tom on March 16, 2009, 11:49:27 AM
 
 2010 is very doable. I can't say anymore on subject other than FraG kicks ass  :D  Well, I can say a little more. The game is currently a work in progress. Coding will startup this week. Almost all the art is done.
Title: Re: Xymati
Post by: Keranu on March 16, 2009, 12:37:24 PM
Frag is a graphic freak. There are more graphics completed for this game than some people might think and he did it all himself. I really hope it's out by 2010 too, but anything can cause a delay with homebrew.
Title: Re: Xymati
Post by: Turbo D on March 16, 2009, 01:00:48 PM
This game looks great! I am very excited for the release of this. Fragmare is a cool dude! 8)
Title: Re: Xymati
Post by: ParanoiaDragon on March 16, 2009, 03:40:38 PM
FraG's work looking great goes without saying, WORD!
Title: Re: Xymati
Post by: shubibiman on March 16, 2009, 07:32:56 PM
It just looks amazing. I hope the gameplay will be as amazing as those screenies!
Title: Re: Xymati
Post by: Necromancer on March 17, 2009, 02:44:50 AM
I pointed that out to Frag on IRC after he showed it to me and he said he hopes it will be out by 2010. Unfortunately like any other homebrew game, delays are bound to happen. ](*,)

Indeed.  For some reason, people think that family, school, paying bills, and breathing are more important than working on homebrew games.  :-"

Anywho.... has Frag released any new teasers for PC Gunjin?  The last screen shots I saw looked frickin' sweet.
Title: Re: Xymati
Post by: Keranu on March 17, 2009, 10:04:50 AM
I pointed that out to Frag on IRC after he showed it to me and he said he hopes it will be out by 2010. Unfortunately like any other homebrew game, delays are bound to happen. ](*,)

Indeed.  For some reason, people think that family, school, paying bills, and breathing are more important than working on homebrew games.  :-"
Haha yeah, who cares about those things?

Quote from: Necromancer
Anywho.... has Frag released any new teasers for PC Gunjin?  The last screen shots I saw looked frickin' sweet.
As far as I know, he's mostly been focusing on Xymati for the past year, but from time-to-time he'll show me stuff he made for PC Gunjin. I might be able to find some old files I have saved and post them, because that game looks amazing too.
Title: Re: Xymati
Post by: fragmare on March 17, 2009, 11:37:34 PM
Here are a few other images that you might not have seen...

(http://www.mindrec.com/~fragmare/city03.gif) (http://www.mindrec.com/~fragmare/xy_st2boss03.gif)

(http://www.mindrec.com/~fragmare/xy_st3boss_asteroid01.gif) (http://www.mindrec.com/~fragmare/xy_st3boss02.gif)

(http://www.mindrec.com/~fragmare/vodkaforce01.gif)
Title: Re: Xymati
Post by: ceti alpha on March 18, 2009, 02:52:41 AM
Dang
Title: Re: Xymati
Post by: Necromancer on March 18, 2009, 03:47:38 AM
Damn, those look delicious!  All biological space ship thingies should have ominous blinking eyeballs.  Pardon me while I go clean out my pants.
Title: Re: Xymati
Post by: awack on March 18, 2009, 04:13:10 AM
Thats some nice rotation dare, the explosion in the 1st screenshot looks great, nice use of color.
Title: Re: Xymati
Post by: DJLobo on March 18, 2009, 10:01:23 AM
This all looks really good. If it plays as good as it looks, I'd pick it up.
Title: Re: Xymati
Post by: Keranu on March 18, 2009, 04:45:35 PM
(http://www.mindrec.com/~fragmare/xy_st3boss02.gif)

Hey Frag not sure if I told you this, but I had a friend write me a program that will automatically render rotation frames for you with nearest-neighbor format. You simply set the direction, degrees, and amount of frames and it will spit out a .png file with all the frames and same colors intact. Saves me a bunch of time from doing it by hand now.
Title: Re: Xymati
Post by: fragmare on March 19, 2009, 03:52:48 AM
er, i think that's what i'm currently using.  beats the pants off of Photoshop's messy rotation.  it's simply called something like rot.exe.
Title: Re: Xymati
Post by: Keranu on March 19, 2009, 10:04:12 AM
The program I have is command based and called TweenGen.exe. Not sure if I sent it to you before.
Title: Re: Xymati
Post by: Arkhan on March 19, 2009, 02:00:56 PM
Sounds kinda neat...


can I have it? :)
Title: Re: Xymati
Post by: Keranu on March 19, 2009, 02:43:18 PM
I have to make sure with the author of the program first that I can pass it around since I recall him telling me to keep it quiet or something. I'm sure he'll be cool with it though.
Title: Re: Xymati
Post by: Tom on March 19, 2009, 06:31:06 PM
since I recall him telling me to keep it quiet or something.
'Hahaha. You sure did a good job of that, Keranu  :mrgreen:
Title: Re: Xymati
Post by: Keranu on March 19, 2009, 07:55:33 PM
Haha, tell me about it!
Title: Re: Xymati
Post by: Arkhan on March 20, 2009, 07:21:14 AM
lol. Oh. >_>

well, maybe hell be down with it in the name of homebrews
Title: Re: Xymati
Post by: fragmare on March 21, 2009, 12:18:48 AM
another pic i forgot to post.  here it is.  enjoy  :)

(http://www.mindrec.com/~fragmare/xy_hiscore02.gif)
Title: Re: Xymati
Post by: Necromancer on March 23, 2009, 04:17:14 AM
another pic i forgot to post.  here it is.  enjoy  :)

Indeed.  Quite creative.  8)
Title: Re: Xymati
Post by: ceti alpha on March 23, 2009, 04:39:18 AM
I just think it's fantastic that in 2009 we can still feast our eyes upon new screenies of new TG/PCE games.  8)
Title: Re: Xymati
Post by: Arjak on March 24, 2009, 05:43:18 PM
OH YEAH! Those pics look incredible! For a while, I was very worried that this game would never see the light of day. I'm glad to see that work is still going on it. Now then, seeing as it's a shmup for the Turbo/PCE, I would hope that the soundtrack is as good as the graphics and gameplay! :wink:
Title: Re: Xymati
Post by: Tatsujin on March 30, 2009, 04:14:00 PM
wiuiuiu..HYYYPE!!!! =P~ =P~ =P~ =P~ =P~ =P~ =P~

damn.. it looks like sapphire II comes into our homes :D :D
damn, big respect on that FRAG. how about a demo release as a DL? :)

hope for a full NTSC-J release :D :D if not, would you let me handle a japanese release over here FRAG? :D :D


110/111 (1 to go)
Title: Re: Xymati
Post by: Keranu on March 30, 2009, 05:03:57 PM
I have to make sure with the author of the program first that I can pass it around since I recall him telling me to keep it quiet or something. I'm sure he'll be cool with it though.
Quoting myself! The author of said program will soon register on here and post the program for everyone in a new thread. Keep your eye out if you're interested.
Title: Re: Xymati
Post by: Joe Redifer on March 30, 2009, 06:08:10 PM
Looks good, some of the graphics remind me of MUSHA.  I don't care for the name, though.  Not something that is easily remembered.  The name reminds me of the NES game XEXYZ or something like that.  I only looked at this thread because I had no clue WTF was going on.  The name needs to be more manly, like KILL DEM ALIENZ or something.  :)  Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Title: Re: Xymati
Post by: esteban on March 31, 2009, 03:41:35 AM
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Yup.
Title: Re: Xymati
Post by: Tom on March 31, 2009, 04:06:08 AM
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?
Title: Re: Xymati
Post by: esteban on March 31, 2009, 04:38:37 AM
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?

What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...
Title: Re: Xymati
Post by: Tom on March 31, 2009, 05:46:02 AM
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?

What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...
Wait... what?
Title: Re: Xymati
Post by: Keranu on March 31, 2009, 09:36:33 AM
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.

 Umm, Destroy All Humans?


What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...

(http://ecx.images-amazon.com/images/I/61FVWKG8CZL._AA280_.jpg)
Title: Re: Xymati
Post by: Joe Redifer on March 31, 2009, 01:36:41 PM
Actually I'd like to see it approached casually, as if mentioned in the "story" before the title screen or instruction manual or something about how there is a planet called Earth and it's inhabitants must be killed to make way for a new mega-mall or something.
Title: Re: Xymati
Post by: fragmare on April 01, 2009, 03:23:00 AM
Here are a couple more images I've been working on recently for some of the lv.4 background scenery.  In level 4 you pass through the outer solar system en route to the enemy's forward operating base on Pluto.

(http://www.mindrec.com/~fragmare/saturn02.gif)  (http://www.mindrec.com/~fragmare/pluto_horizon01.gif)
Title: Re: Xymati
Post by: Joe Redifer on April 01, 2009, 04:12:34 AM
Awesome!
Title: Re: Xymati
Post by: Keranu on April 01, 2009, 09:24:32 AM
Ooh, haven't seen that second image before!
Title: Re: Xymati
Post by: Arjak on April 01, 2009, 09:37:32 AM
Awesome! Only problem I see is that Saturn's rings don't slowly go dark like its surface, they just sorta turn dark instantly. A little shading would do wonders there.
Title: Re: Xymati
Post by: ccovell on April 01, 2009, 01:15:05 PM
But.... that's how shadows work!  Put a spherical/cylindrical object (like a mug) on a piece of paper and shine a light from a flashlight...  the sphere (planet) will be smoothly shaded, and it'll cast a straight shadow on the paper (planet's rings)
Title: Re: Xymati
Post by: Arjak on April 01, 2009, 02:46:17 PM
 #-o

My bad.
Title: Re: Xymati
Post by: esteban on April 05, 2009, 03:51:12 AM
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.

 Umm, Destroy All Humans?


What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...



 Wait... what?


When personal web sites were becoming passé in the late 90's, I had started one:

http://community-2.webtv.net/steve-********/DESTROYALLHUMANS/index.html

Yup, courtesy webtv. My wife got webtv for free (another story), but it was worthless for web browsing... but I used it for free hosting. (Aside: WebTV's tv stuff, though, that was neat, it was a precursor to the modern functionality and GUI for schedules on tv. Of course, the downside was that it had to download program info daily, via dial-up, early in the morning when everyone was sleeping).

By the way, THQ "borrowed" the name of the game from me (and the concept), via an employee who frequented TG-16 / NES message boards. Ridiculous? I think not!

Title: Re: Xymati
Post by: Windancer on May 18, 2009, 10:02:12 PM
Xymati Looks great! Looks like things are shaping up in homebrew! Hope we see both this and insanity in the future im buying tickets!
Title: Re: Xymati
Post by: ParanoiaDragon on May 19, 2009, 06:44:16 PM
You're not waiting for Mysterious Song?  It's still coming, though, I haven't talked to Nod/Rover in several months, & I haven't been able to iron out the last few details needed in the music, but, the game is so damn close to being finished!
Title: Re: Xymati
Post by: Necromancer on May 20, 2009, 02:35:24 AM
You're not waiting for Mysterious Song?

I'm still waiting on pins and needles, though it's getting to be a bit like waiting for Duke Nukem Forever.  :-"
Title: Re: Xymati
Post by: Arjak on May 20, 2009, 01:09:40 PM
You're not waiting for Mysterious Song?

I'm still waiting on pins and needles, though it's getting to be a bit like waiting for Duke Nukem Forever.  :-"

So, what progress has been made since last update, and what's left to do? :-k
Title: Re: Xymati
Post by: ParanoiaDragon on May 20, 2009, 08:16:47 PM
What's left to do?  Black Tiger needs to finish the scenes for 1, maybe 2 cinemas(I don't recall), I have 1 song in particular I just need to give a little oomph to, & a few others I may add some extra oomph depending on time, there's I think a few animations that need to be added to the npc's & possibly to various water tiles.....& I think that's it.  I think the super dungeon is done which was one of the last things, if not the last, that needed tiles.  Though, we need Nod to put it all together, & I think he's having money troubles I think, so he's been concentrating on trying to take care of his family.  I do want to get the project over with, so we can have something done & move completely onto our next couple of projects which have quite a bit done on already. 
Title: Re: Xymati
Post by: Windancer on May 22, 2009, 09:30:41 PM
Sweet Lords of Thunder! This game looks good  :dance:
Title: Re: Xymati
Post by: Nate on June 14, 2009, 08:17:27 PM
Arjak wrote:
Quote
Now then, seeing as it's a shmup for the Turbo/PCE, I would hope that the soundtrack is as good as the graphics and gameplay

I've been at the music for over 2 years and it's coming along really well I think. I'm confident that the audio will compliment the game and then some. I may release a sample or two in the near future, but I'm partial to just waiting for Xymati's release.
Title: Re: Xymati
Post by: Arjak on June 15, 2009, 10:46:47 AM
Well, I'm past sold! This is turning out to be one of the greatest homebrews yet, if not one of the greatest PC Engine games, period! This is very likely going to be ordered by me release day, if possible! :dance:
Title: Re: Xymati
Post by: ParanoiaDragon on June 15, 2009, 02:30:10 PM
I've heard atleast 1 song from the game, I think it was for the last level, it has a very 16-bit feel, & it just plain rocks, not sure how else to describe it, without spoiling anything to the masses.  This soundtrack will rock!
Title: Re: Xymati
Post by: nat on June 15, 2009, 02:39:30 PM
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.
Title: Re: Xymati
Post by: Arkhan on June 16, 2009, 09:59:48 AM
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.


that reminds me of this

Behold: Metal Dust for the Commodore 64 w/ SuperCPU attachment:


Very nice to have a game of that caliber backed by some cracked out German-Techno

Title: Re: Xymati
Post by: override on June 16, 2009, 10:06:34 AM
Game looks freaking SWEET!!!

I will definatly buy one!

Keep up the Coolness!
Title: Re: Xymati
Post by: Arjak on June 16, 2009, 11:29:17 AM
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.


that reminds me of this

Behold: Metal Dust for the Commodore 64 w/ SuperCPU attachment:

http://www.youtube.com/watch?v=Ie79hicxteg

Very nice to have a game of that caliber backed by some cracked out German-Techno




 :shock:

DAMN! That's a C64 game? Awesome!
Title: Re: Xymati
Post by: Tom on June 16, 2009, 11:53:02 AM

Quote
DAMN! That's a C64 game?

 Well, not really. A c64 with a 16bit 20mhz CPU addon and 16megabyte memory address range. Not so impressive when you think about it that way.
Title: Re: Xymati
Post by: ParanoiaDragon on June 16, 2009, 04:28:25 PM
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

I don't think there will be any(or atleast very little) techno/trance stuff, judging by what I listened to, but, I just don't want to say too much, cuz it's a privledge just to have heard the song, I have no authority to give away anything.
Title: Re: Xymati
Post by: Arkhan on June 17, 2009, 06:13:49 AM

Quote
DAMN! That's a C64 game?

 Well, not really. A c64 with a 16bit 20mhz CPU addon and 16megabyte memory address range. Not so impressive when you think about it that way.

yeah so its a Sega Genesis with a crapass video chip behind it.

And 1 button joystick . :)
Title: Re: Xymati
Post by: fragmare on June 18, 2009, 06:02:19 AM
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

I can assure you there will be no eurotrance/techno.  Nate McClain, of Vodkatron, is creating a soundtrack for Xymati that I can only describe as something like Gate Of Thunder meets Border Down... like if Syn Sound Design teamed up with Yasuhisa Watanabe and made some fast paced arcade shoot 'em up music.  There will be wailing guitar, there will be crazy spaced out synth, there will be kicking drumbeats and overtones of heorism, dread, and sinister intentions.
Title: Re: Xymati
Post by: Arjak on June 18, 2009, 06:37:30 AM
WARNING: USER ARJAK'S EXPECTATION FACTOR RISING PAST MAXIMUM SAFETY LEVELS! UNABLE TO ACTIVATE EMERGENCY PATIENCE SYSTEMS! HAVE A NICE DAY!

*BOOM!*
Title: Re: Xymati
Post by: Arkhan on June 19, 2009, 09:54:04 AM
overtones of heorism, dread, and sinister intentions.

what about epic doom.
Title: Re: Xymati
Post by: fragmare on June 19, 2009, 10:22:57 PM
overtones of heorism, dread, and sinister intentions.

what about epic doom.

That too!  :)
Title: Re: Xymati
Post by: Nate on June 27, 2009, 07:22:21 AM
nat:
Quote
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

I agree with you on this. And, while I don't want to upset the whole techno/trance/crack...thing-fanbase, I DO tend to think that a proper PC Engine vertical arcade shooter should have an OST that mirrors some of the greats from the early 90's; like those in Gate of Thunder, Sapphire, Gunhed, "Soldier Series", Rayxanber 2, Spriggan to name a few... I was heavily affected by these along with Zuntata and the music houses of Tecno Soft and even Irem.

As for MBDX, I think the music put a certain "cooling effect" on the game that helped me endure getting all the way up to stage...31? Also if you've heard the boss theme from MBDX, then technically you've heard Vodkatron...although to be quite honest, that song was practically the first thing we ever did - back in good ol' 2003! I think it's safe to say that we've improved by "leaps and bounds" since then.  :)

Also, for the soundtrack - it's looking like the "end credits" theme will be a brilliant composition by Louis Gornfeld - who will also be handling the PSG music and sound fx! 8)

ParanoiaDragon:
Quote
I don't think there will be any(or atleast very little) techno/trance stuff, judging by what I listened to, but, I just don't want to say too much, cuz it's a privledge just to have heard the song, I have no authority to give away anything.
and...
Quote
I've heard atleast 1 song from the game, I think it was for the last level, it has a very 16-bit feel, & it just plain rocks, not sure how else to describe it, without spoiling anything to the masses.  This soundtrack will rock!

Thank you for the kind words! Although, admittedly one of the tracks, tentatively titled "Techspearmint", kinda sounds like the "ear candy" style techno-ish stuff you'd hear from Tamayo Kawamoto from the "Rayforce" series.



Title: Re: Xymati
Post by: fragmare on June 27, 2009, 11:05:53 AM
Yea... I'll go ahead and "leak" the end credits track because I know Louis doesn't mind sharing his stuff.  It's a pretty brilliant track, as the rest of the OST will be.  It's up to Nate if he wants to leak any snippets of the rest of the OST.   Enjoy!  :)
http://www.mindrec.com/~fragmare/Dawn_with_fadeout.mp3
Title: Re: Xymati
Post by: Arjak on June 27, 2009, 11:24:16 AM
Love it. Has a real "conquering hero" sound to it, which fits perfectly for the end of a space shooter. This is a game I cannot wait to have in my hands (much less my Duo)!
Title: Re: Xymati
Post by: nat on June 27, 2009, 12:20:47 PM
That track rocks, that's just the sort of thing I had in mind in my earlier post. Can't wait.
Title: Re: Xymati
Post by: Arkhan on June 27, 2009, 12:58:32 PM
pretty nice track.  The lead synth sounds great. I am not a fan of the tone of the guitar chords though...
Title: Re: Xymati
Post by: esteban on June 29, 2009, 04:52:35 PM
That track rocks, that's just the sort of thing I had in mind in my earlier post. Can't wait.

That track is quite nice, indeed. Splendid*, actually.

To make it perfect, though, we just need to increase the tempo and add some more synthesizer, drum machine, looping, sequencing.

Oh yeah, and get rid of the butt-rock** guitar.

Just kidding, you bastard!


  * Not kidding!

** Not kidding!
Title: Re: Xymati
Post by: Black Tiger on June 29, 2009, 05:10:10 PM
It sounds exactly like a PCE game made in 2009. The sound quality is clearer while the music is very PCE'ish but still has modern touches. I especially love the Ys synth sound. I can't think of a better way to describe it other than "perfect". I'm even more excited about Xyamati now. :) I just hope that the gameplay lives up to the graphics and music.
Title: Re: Xymati
Post by: Necromancer on June 30, 2009, 02:55:15 AM
Yea... I'll go ahead and "leak" the end credits track because I know Louis doesn't mind sharing his stuff.  It's a pretty brilliant track, as the rest of the OST will be.  It's up to Nate if he wants to leak any snippets of the rest of the OST.   Enjoy!  :)

http://www.mindrec.com/~fragmare/Dawn_with_fadeout.mp3


That sounds pretty sexy; not the hard rockin' awesomeness of GoT, but quite good nonetheless.  I can't wait to hear (and play) the whole enchilada.  8)
Title: Re: Xymati
Post by: fragmare on July 23, 2009, 08:43:26 PM
Here's a little medley of some of the Xymati tracks, in their current respective states, that will be in the game.  The first sample is the title screen track and the last is the enter initials track.  all the samples in between are from various stages.  For your listening pleasure....
http://www.mindrec.com/~fragmare/XyMedly.mp3


(fixed URL)
Title: Re: Xymati
Post by: shubibiman on July 23, 2009, 11:19:43 PM
* shubibiman can't wait /me can't wait /me can't wait  =P~ =P~ =P~ =P~ =P~ =P~ =P~
Title: Re: Xymati
Post by: esteban on July 24, 2009, 01:41:52 AM
Thanks for sharing the awesomeness, fragmare.

The correct link to the mp3 is http://www.mindrec.com/~fragmare/XyMedly.mp3


You added an errant pound (#) symbol in there :)

The songs... they are like, like, 

(http://junk.tg-16.com/images/buttery_awesome.html)

Wonderful. You guys kick ass, and the music dude used lots of synth :) (as far as the medley is concerned), so it isn't a guitarfest. It is an awesomefest.

Awesome.


REQUEST: I'll buy a CD+G enhanced Xymati Soundtrack, please!!!!!


Title: Re: Xymati
Post by: Nate on July 24, 2009, 06:53:44 AM
Wow, thanks Esteban! That could be the compliment ever!

Yeah, it's really exciting watching the game take shape; the "snowball" is swelling and rolling pretty fast - I can hardly wait for its completion myself; well, we really CAN'T wait if we're going to make that 2010 deadline!







Title: Re: Xymati
Post by: Necromancer on July 24, 2009, 07:04:10 AM
Yeah, it's really exciting watching the game take shape; the "snowball" is swelling and rolling pretty fast - I can hardly wait for its completion myself; well, we really CAN'T wait if we're going to make that 2010 deadline!

I won't be holding my breath*, but is that deadline the beginning or end of '10?

* - no offense intended; I realize that when shit happens, real life takes priority.
Title: Re: Xymati
Post by: esteban on July 24, 2009, 10:22:36 AM
Wow, thanks Esteban! That could be the compliment ever!

Yeah, it's really exciting watching the game take shape; the "snowball" is swelling and rolling pretty fast - I can hardly wait for its completion myself; well, we really CAN'T wait if we're going to make that 2010 deadline!



The praise is well-deserved.

It's been fun to see this project develop. I don't care when Xymati will released, it will totally be worth it.

:)


Title: Re: Xymati
Post by: ParanoiaDragon on July 24, 2009, 10:31:20 AM
Wow, thanks Esteban! That could be the compliment ever!

Yeah, it's really exciting watching the game take shape; the "snowball" is swelling and rolling pretty fast - I can hardly wait for its completion myself; well, we really CAN'T wait if we're going to make that 2010 deadline!









I hear some Blazing Lazers in there :)
Title: Re: Xymati
Post by: Nate on July 24, 2009, 10:54:42 AM
ParanoiaDragon:
Quote
I hear some Blazing Lazers in there

Yeah, it's an homage. The working title for that song is "Gunhed in the Clouds" - Stage 2 theme, where you're flying over the cityscape at night and then you end up in...space I think?



Title: Re: Xymati
Post by: Arjak on July 24, 2009, 01:35:15 PM
If I was a video game soundtrack of the opposite sex, I'd make sweet, passionate love to this one. =P~ :clap:
Title: Re: Xymati
Post by: Arkhan on July 24, 2009, 03:28:41 PM
If I was a video game soundtrack of the opposite sex, I'd make sweet, passionate love to this one. =P~ :clap:

id make sweet sexy time if I were the same sex too dude!

Title: Re: Xymati
Post by: Nate on July 24, 2009, 05:46:16 PM
Ok, right now the respective compliments of esteban, Arjak, and Arkhan are engaged in a 3-way, "no-holds-barred" nude baby oil wrestling match. I can't pinpoint which one that makes me most glad...I can only say thanks X 1,000,000,000!

And, I think I can also say that I believe that the culmination of efforts by our "rag-tag" band of experts will eventually (most likely sooner than later) yield a title that will truly "make the tapioca fly"! 8)

Sounds nice, but look a little closer. Each team member is a maverick-- a dropout from society.  :)







Title: Re: Xymati
Post by: Nate on August 30, 2010, 02:44:08 PM
Coming Soon: Full versions of three songs from the Xymati soundtrack available for dl on Bandcamp.com! Two will be free, and one will be "name your price"; they'll be available in most formats as well! Rejoice!  :dance:

-Nate
Title: Re: Xymati
Post by: Arkhan on August 30, 2010, 03:27:08 PM
Coming Soon: Full versions of three songs from the Xymati soundtrack available for dl on Bandcamp.com! Two will be free, and one will be "name your price"; they'll be available in most formats as well! Rejoice!  :dance:

-Nate

Coming soon, some coded demo-stuff maybe sometime soon ever?
Title: Re: Xymati
Post by: Nate on August 30, 2010, 03:43:08 PM
Quote
Coming soon, some coded demo-stuff maybe sometime soon ever?

Not my department, but I've been searching high and low for Fragmare to discuss further movement on the project; seems all we need is a coder - know any?
Title: Re: Xymati
Post by: Arkhan on August 30, 2010, 05:27:47 PM
Quote
Coming soon, some coded demo-stuff maybe sometime soon ever?

Not my department, but I've been searching high and low for Fragmare to discuss further movement on the project; seems all we need is a coder - know any?

were booked at Aetherbyte.   but theres always BT if hes available, and wondertom, if he, yeah nevermind.
Title: Re: Xymati
Post by: lord_cack on August 30, 2010, 11:16:18 PM
Quote
Coming soon, some coded demo-stuff maybe sometime soon ever?

Not my department, but I've been searching high and low for Fragmare to discuss further movement on the project; seems all we need is a coder - know any?

Knowing a coder is the easy part    ](*,) .... kidding  :D
Title: Re: Xymati
Post by: Nate on August 31, 2010, 03:46:44 PM
Quote
were booked at Aetherbyte.   but theres always BT if hes available, and wondertom, if he, yeah nevermind.

Oh! Hadn't considered that, but thanks for the sentiment and the "leads"; those two are obviously the ones most would consider to handle a job like this...and PC Gunjin.

But, rest assured I'll likely be consulting you about "pressing" issues when applicable.

Title: Re: Xymati
Post by: Arkhan on September 01, 2010, 08:16:20 AM
there are no issues with pressing, lol.

If we werent doing what were doing, I already told Fragmare Xymati would be getting worked on
Title: Re: Xymati
Post by: Nate on September 01, 2010, 07:08:03 PM
Quote
there are no issues with pressing, lol.

I'll never get tired of hearing that. You know I purchased a Duo couple years back with hopes that I would someday (worry-free) insert a replicated copy of Xymati, PC Gunjin, ??? and, it was finally verified with "Insanity"!  :D

Again, I do appreciate your plausibility in the matter - for the lack of a better "angle"; but, it's apparent that a lot of options will be weighed once the "cards hit the table" as to who will accept the task of doing the "shit work"; and, if by some unknown time you are still available after all resources are exhausted, we might be knocking on your door - perhaps even literally  :P

BTW I'm alarmed at the odd sense of "COI" and even a thin lining of "competitiveness" that lurks in this small community of PCE enthusiasts lately. Have you noticed it?



Title: Re: Xymati
Post by: Arkhan on September 01, 2010, 07:26:32 PM
Yeah. :D

but its too bad you sold your copy of Insanity on ebay so now you can't play it anymore. :-/
Title: Re: Xymati
Post by: Nate on September 02, 2010, 01:22:19 AM
Hahaha, yeah...that ain't the only gem in my collection that's had to go to pay a bill or two - it's in league with Blast Wind, Dodonpachi and Ikaruga in that regard.

 :-({|=
Title: Re: Xymati
Post by: Arkhan on September 02, 2010, 05:40:06 AM
Yeah. :-D  can't knock you for paying bills via selling, especially since it went for what, 28$ I think?

a sane price!


theres more of them here if you want a new one haha
Title: Re: Xymati
Post by: Nate on September 02, 2010, 04:59:35 PM
Quote
theres more of them here if you want a new one haha

Yeah, I never got to beat the game - perhaps someday.
Title: Re: Xymati
Post by: fragmare on September 22, 2010, 11:30:11 AM
Some news regarding this project.  Xymati development will pick back up after the holidays when Bt has some free time.  Catch is, that the intial release of the game will likely come on Windows/XBLA and then on the PCE at a later time.  The game will still be drawn with PCE limitations in mind, so the PCE port of the game should be somewhat easy when the time comes to do it.  Also, I'd like to finally reveal the manual cover and traycard art i drew up quite some time ago... these will likely be the manual/traycard art for the PCE release, as well as any other releases of the game.  These images are quite large.  Hope you all enjoy them.  :)

http://fragmare.mindrec.com/xymati_booklet_cover01f.png (http://fragmare.mindrec.com/xymati_booklet_cover01f.html)

http://fragmare.mindrec.com/xymati_traycard01d.png (http://fragmare.mindrec.com/xymati_traycard01d.html)
Title: Re: Xymati
Post by: Opethian on September 22, 2010, 05:47:12 PM
oh wow this looks amazing!
Title: Re: Xymati
Post by: Tatsujin on September 22, 2010, 06:12:05 PM
I'm looking sooo FFWD to this, as I never had looked so FFWD to any US games ever.
Title: Re: Xymati
Post by: ParanoiaDragon on September 22, 2010, 06:57:41 PM
So, Avuxnia is still planned?  I think I have an old demo of the very beginings of it....or, maybe that's of Neutopia 3.  XBL huh?  How bout giving the PSN some love!  Anyhoo, maybe I'm pushing it, but, what would be the chances of you putting a couple of our games as coming soon as well(we should do this for you & Ark, I don't recall what are cover art is like at the moment).
Title: Re: Xymati
Post by: Keranu on September 22, 2010, 07:10:07 PM
"Printed on Dead Trees" :D
Title: Re: Xymati
Post by: Tatsujin on September 22, 2010, 07:24:17 PM
Why not releasing it on the PCE first? Honor to whom honor is due :)
Title: Re: Xymati
Post by: Arkhan on September 23, 2010, 01:52:54 AM
Sweet.  About time we see some Xymati. :)

Why not releasing it on the PCE first? Honor to whom honor is due :)

No foolin'.  Once you write it for the PCE, porting it to the XBox is super easy.

take it from me, since in about one evening or two, a buddy and I ported most of Insanity, if not 90% of it to XNA, lol.

That reminds me, I forgot to mention here that it's being ported to XNA w/ an enhanced mode as well.

Or maybe I did mention it.  I swear I did, in a thread on here somewhere!  The Insanity Fan Art thread maybe?  (That art from StarSoldier is gonna be the box art :) )

anyway, the reason PSN isn't happening at least in my neck of the woods is that getting everything going for it is expensive and not as accessible as the XNA setup.  XNA requires nothing until publish time, at which point you just get a membership to the code creator club and sexbox live.

PSN involves a ton of nonsense.

though, that also means the PSN has less crapass tech demos with new graphics for 2$

Title: Re: Xymati
Post by: Necromancer on September 23, 2010, 03:17:22 AM
That artwork looks so damn sexy; I can't wait for Xymati's release!  Two player shmup.... fappitty-fap-fap.

P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D
Title: Re: Xymati
Post by: Tatsujin on September 23, 2010, 05:37:38 AM
Why not releasing it on the PCE first? Honor to whom honor is due :)

No foolin'.  Once you write it for the PCE, porting it to the XBox is super easy.

take it from me, since in about one evening or two, a buddy and I ported most of Insanity, if not 90% of it to XNA, lol.

That is not what I meant  :arrow: Why not releasing it on the PCE first, because honor to whom honor is due  :idea:
Title: Re: Xymati
Post by: BlackandBlue on September 23, 2010, 05:40:11 AM
I cant wait either way (XBL or PCE), but will eventually pick up both for sure.  XBL makes more sense than PSN since MS has more shooters :)

Oh, and MS makes it much easier for Indie games
Title: Re: Xymati
Post by: shubibiman on September 23, 2010, 05:59:00 AM
I'll buy it for sure if it's ever released.
Title: Re: Xymati
Post by: Sinistron on September 23, 2010, 08:07:05 AM
I'll buy it for sure if it's ever released.

Ditto.
Title: Re: Xymati
Post by: fragmare on September 23, 2010, 03:06:24 PM
That artwork looks so damn sexy; I can't wait for Xymati's release!  Two player shmup.... fappitty-fap-fap.

P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D

Thanks for the typo spot, Necro!  :)  I'll fix it when i get my computer set up.

As for releasing it on XNA before the PCE, that's a decision that Bt has made that I happen to agree with... It will be released to a wider audience, have more playtesters in the alpha stage, and be generally more lucrative.  Due to lack of interest/time from PCE coders (not just Bt), it makes more sense to go this route.  After all, I'd rather see the game released in some form on some kind of platform, than wait around indefinitely for whichever PCE programmer to free up some time to get something rolling on the PCE front.  Once the XNA release is done, if a PCE programmer wants to step up to the plate and code the game for the Super CD-ROM2, then I'll be all for it.  That's why i'm going to continue to draw the rest of the graphics for Xymati (and PC-Gunjin for that matter) with PCE limatations in full effect (9-bit color, single bg layer, sprite/tile limits, etc.)
Title: Re: Xymati
Post by: nat on September 23, 2010, 03:16:46 PM
I have a sneaking suspicion that, unfortunately, a Turbo port may never happen now.
Title: Re: Xymati
Post by: fragmare on September 23, 2010, 03:26:10 PM
I have a sneaking suspicion that, unfortunately, a Turbo port may never happen now.

Eh, I think it will... It just depends on *which* PCE programmer wants to do it and when.  Arkhan has expressed interest in it, after the Retrocade project is complete.  Tom has taken a couple steps in that direction as well.  Like I said, I'd rather have it released somewhere on SOMETHING, rather than risk having all the artwork i've drawn (not to mention all the music that Nate of Vodkatron has composed) go to waste.  If i could program HuC6280 ASM, I'd have already started... but i can't so I'm reliant on others to actually code the game.  If i didn't firmly believe there would eventually be a PCE release, I'd simply start drawing the graphics without PCE restrictions and touch up the old graphics.  But I do believe a PCE programmer will step up and code the game at some point... it's just a question of who and when...
Title: Re: Xymati
Post by: Tatsujin on September 23, 2010, 04:31:41 PM
Oh, now there goes a light on :idea:

I hope someone can do this job. A non-pce release would absolute no option for me.

Title: Re: Xymati
Post by: Tatsujin on September 23, 2010, 04:33:16 PM
P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D

HAHAHA
Title: Re: Xymati
Post by: ParanoiaDragon on October 06, 2010, 06:35:18 AM
I was curious.  You mentioned that the XBL version will be just like it was on the Turbo, is that going to include sprite count, bg layers, etc?  Just something that was running thru my mind.

As for XBL, if I had it, I'd buy this in a heartbeat just to support, but, my 360 isn't capable as it's the stupid arcade edition(got it for free), so I'd have to buy one of M$'s proprietary expensive HD's, plus I'd have to sign up for XBL which also costs money.  Wish there was an easier way to get it on PSN.  I'm a sad panda :cry:
Title: Re: Xymati
Post by: shubibiman on October 06, 2010, 07:50:32 AM
Quote
than wait around indefinitely for whichever PCE programmer to free up some time to get something rolling on the PCE front

Does that mean that there hasn't been any programer since the beginning?  :-k
Title: Re: Xymati
Post by: td741 on October 06, 2010, 08:27:39 AM
As for XBL, if I had it, I'd buy this in a heartbeat just to support, but, my 360 isn't capable as it's the stupid arcade edition(got it for free), so I'd have to buy one of M$'s proprietary expensive HD's, plus I'd have to sign up for XBL which also costs money.  Wish there was an easier way to get it on PSN.  I'm a sad panda :cry:

You can use a free XBox Live (Silver) account to purchase games/movies from the XBox Marketplace.
You only need to shell money for gold membership for online multiplayer and a few other features.

You might be able to download small titles to a memory card.  20gig drives should be easy to find used since people probably upgraded to 60/120 or possibly 250gig drives. I've got a spare one lying around if you're willing to pay shipping...  Err.. unless you have the 360 Slim since it won't fit on that model. ;)
Title: Re: Xymati
Post by: fragmare on October 06, 2010, 10:00:19 AM
I was curious.  You mentioned that the XBL version will be just like it was on the Turbo, is that going to include sprite count, bg layers, etc?  Just something that was running thru my mind.

Yep... sprite count, bg layer, color palettes, resolution, everything.  The only thing I can foresee being different is how the sound effects will sound (obviously) due to the sound hardware being radically different.

Quote
Does that mean that there hasn't been any programer since the beginning?

No, Bt started off programming the game(s) but moved on to other things.  I kept drawing graphics in the hopes that someone would pick up the banner, but that has not happened as of yet.  A couple of programmers expressed interest, but nothing has been done on the PCE end yet at this point.  Then Bt recently emailed me to say he wants to start programming the games again, but this time for XNA.  As for the PCE ports of Xymati (and PC-Gunjiin), I guess it'll happen when the PCE dev scene gets its collective head out of its ass and someone can actually finish a project they start.  It's irritating to see people try to juggle about 8 million little demo projects and never finish any of them, and see so many abandoned projects strewn throughout the PCE dev landscape like rotting corpses on a battlefield.  I'd rather have a finished game on some platform or another than keep waiting around on a PCE programmer to show enough dedication to maybe one day do something for the PCE.  You know what they say, you can wish in one hand and shit in the other and see which fills up faster...
Title: Re: Xymati
Post by: lord_cack on October 07, 2010, 12:50:14 AM
I guess it'll happen when the PCE dev scene gets its collective head out of its ass and someone can actually finish a project they start.  It's irritating to see people try to juggle about 8 million little demo projects and never finish any of them, and see so many abandoned projects strewn throughout the PCE dev landscape like rotting corpses on a battlefield.  I'd rather have a finished game on some platform or another than keep waiting around on a PCE programmer to show enough dedication to maybe one day do something for the PCE.  You know what they say, you can wish in one hand and shit in the other and see which fills up faster...

I can tell this comes from someone who developes games. I joined the PCE Scene back in ot-five, First Joining this forum, The Magic Engine Forum, and joining up with the guys over at Frozen Utopia as the idea man. I had never worked with Pixel Art at the point but was dabbling. Then the need to Remake the Remake (Mysterious Song Remake) came up, I took it on. I did a lot of work on it from 2005 till around, 2008 maybe 2009. Its still unreleased. Admittedly not a programming issue entirely there have been tons of things during this games development, I mean if I were a more superstitious person, I would have thought this project were not meant to happen hehe.


In addition to this project there is the Announced Jungle Bros. project which is, as far as graphic development is concerned nearing completion. Now there is sound work, animation work, etc. that needs done. In addition to complete programming.

Then I have loads of tiles for another title, I will NOT announce here, and additional tiles for a title that just sits, waiting for someone to give the go ahead on its development. Not that its even on the board, I have just shown the tiles off to a couple of people. No plans, just an interesting idea hehe. Then if we were to count the games there are concepts for... we are talking a dozen titles.

Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....
Title: Re: Xymati
Post by: Arkhan on October 07, 2010, 04:12:17 AM
Yep... sprite count, bg layer, color palettes, resolution, everything.  The only thing I can foresee being different is how the sound effects will sound (obviously) due to the sound hardware being radically different.
Use the PCE and sample it into XNA.  :)

Quote from: lord_cack
Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....

Yeah.  It would be nice. 

Title: Re: Xymati
Post by: lord_cack on October 07, 2010, 10:18:31 AM
Quote
Quote from: lord_cack
Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....

Yeah.  It would be nice. 

I think that part of the problem is that, as we have seen on numerous occasions, there are a few people who, when a "Homebrew" game shows its self, are quick to come out and dog it till there is nothing left but smack talk. Then the forum thread gets locked.... you know what Im saying?

Why can't people just enjoy the fact that a game is coming out and if it isn't what they would like, not buy it and just let things happen.... That would help this community alot.
Title: Re: Xymati
Post by: Arkhan on October 07, 2010, 06:28:19 PM
I think the real problem isn't so much the naysayers, as it is some other reasons, and I'm going to sound like a total dick when I say this, but screw it.

The reason shits not getting done is due to some self centeredness, and ego-fueled bullshit, as opposed to gittin' r done. 

As far as the PCE is concerned, I created Aetherbyte and set out to do the following:
--Make Games.  I have lots of ideas for games, and its fun to bring western arcade games from the 80s to the PCE, all enhanced-like, even if they rate like a 6/10 to some people.
--Tackle the dreaded PSG mountain thats been bitchslapping the community for like a decade or more.

Done, and done.

I myself don't give two shits about piddlyf*ck little tech demos at this point, or crap that makes the PCE function like an Amiga or some noise.  I really don't.  We all have access to everything.  If you want to listen to mods, use a mod player. ffs. 

The tech demo thing was alright to lay the ground work for the PCE scene, but lets step back and look at this.

Today, in the later half of 2010, we have:

Meteor Blaster
Implode
Insanity
Squirrel (To make fully functional chiptune soundtracks for games, as demonstrated thoroughly)
MSR on the horizon
Touko's stuff
Graphical work done for a Dragon Quest game, Xymati, Gunjin, and who the hell knows what else
music for some of these games too. 

It's clear between these things ^^^,the demos/stuff on Zeograd.com, and the wealth of documentation now available, that we don't need anything but games.  Its a game console.  It needs new games, not new "take it to the brink" crap that isn't even really that useful in a game. 

I'm not knocking what has been done in the past.  Being that the PCE was a closed platform, having a good chunk of stuff to learn from on top of documentation is/was important.  Theres enough of it floating around now.  Games are what we need, and games are what we want.

If whatever's being done doesn't directly relate to a game project, its a waste of time and isn't contributing to the non-coding community.

We're outnumbered by people who have no clue, no time, or no desire to program games.  It's our job to deliver them nice things to keep the system alive.

Not too many people benefit from a non-interactive demo, or some shit, where only maybe 10 people actually understand/give a damn about what its even doing.

If I weren't a programmer, all I would want is things where you move stuff around with the controller, press buttons, and interact.  They're called video games, and I would want those more than anything.


Thats my story, and Im sticking to it.

Title: Re: Xymati
Post by: lord_cack on October 07, 2010, 11:10:34 PM
Seconded Arkhan and to highlight a couple of points I feel are very important....

Quote
It needs new games, not new "take it to the brink" crap....

I think that this part of your comment is a very important comment. I think that some people think the games they have to make MUST push the system. I think there is an elitist group out there.... that oddly enough only rears its ugly head when Homebrew is SERIOUSLY mentioned.... that is helping to tear down the community as well. Every new game must be Sapphire equivalence or its not worth the effort so give up. I think in part this leads to some of the....

Quote
self centeredness, and ego-fueled bullshit, as opposed to gittin' r done.

Now I think that with what we have seen recently in these forums has been a great sign of things in the community. These game giveaway contests.... GREAT. Its the COMPLETE opposite of this community nine months ago. When you come to these forums recently its not all buy/sell bull shit. People are actually talking about THE GAMES again, the SYSTEMS again. Its nice.

Now I think what needs done the most is for people to step up, who REALLY want to make games, and start extending hands of friendship and interweb kindness, across developmental and personal lines,  give of there time and talent to do what needs done. We all come on and talk a good game, "love the community, love the games, wanna make more games" but when it gets down to it, real life is the crutch that breaks the homebrews back.

I'm not gonna call people out and say that real life isn't the reason but I have a very full schedule but find time to put in an hour or so a week to development. Now if all the people involved in projects could manage to get on task and give up an hour or two a week to solid development things would begin to roll. I would almost guarantee it.... or hell cross developmental group lines and give each other a f#$kin hand when your own development teams projects take a break. That would help tons.

Also, before its mentioned.... I'm not a hypocrite, I must Confess, I'm Lord_Cack Pixel Artist, Mysterious Song Remake and Jungle Bros. Frozen Utopia Development Group and Pyramid Plunder Aetherbyte Studio and I approve this message
Title: Re: Xymati
Post by: lord_cack on October 07, 2010, 11:28:29 PM
Hell, to continue a bit, I don't even know who all in this community can do what. I mean, I know Keranu (Sprite Artist), Arkhan (Programmer, Chip Tunes), Paranoia Dragon (Music), Myself(Tile Art), fragmare (Tiles, Sprites.... not sure what else, this is just what I have gotten from his posts), The Old Rover (Programmer).... thats my extent of knowledge on who in this community can do what.

It would be nice in the spirit of solidarity and intercommunity unity if anyone who could do (Program, Pixels, Sprites etc.), would come on and list what they can do (and are willing to do for that matter).... maybe we could start coming together and working together.... just an idea

When it gets right down to it, we are making games for a system that has, for all intents and purposes, been dead and in the ground for going on twenty years. Its not as if anyone is going to be making a mint off the games we are making. Heck in the end, if your gonna go producing CD's and Instruction Manuels and such, its probably gonna cost you nearly more than you make.... ask around. Don't get discouraged, if your in it for the cash, make XBOX games.... but Im not in it for that.... it would be nice, but Im not. I love the Turbo/PCE and wanna make games for it.

So where is the community in our development community. I am sure there are people out there willing to make games just to make them. I know for a fact I have a game in mind that I would love to just release as a PCE file and just allow people to have. Not a tech demo, a full on, multi level game. But, I can't program so it sits in my "Pixel Art" Folder and waits....
Title: Re: Xymati
Post by: Necromancer on October 08, 2010, 02:56:54 AM
Today, in the later half of 2010, we have:

Meteor Blaster
Implode
Insanity
Squirrel (To make fully functional chiptune soundtracks for games, as demonstrated thoroughly)
MSR on the horizon
Touko's stuff
Graphical work done for a Dragon Quest game, Xymati, Gunjin, and who the hell knows what else
music for some of these games too. 

Don't forget Tongueman's Logic.  It's probably my favorite homebrew game thus far; it's just unfortunate that you have to have a flash cart to play it.
Title: Re: Xymati
Post by: Arkhan on October 08, 2010, 03:53:10 AM
Oh right, I always forget about Tonguemans Logic.  I was focusing on strictly "released on a thing fo' reals" stuff.

Tonguemans Logic looked great, but I don't like picross games so I have no place commenting on the fun-factor.  If you like picross, I hear its legit.

So where is the community in our development community. I am sure there are people out there willing to make games just to make them. I know for a fact I have a game in mind that I would love to just release as a PCE file and just allow people to have. Not a tech demo, a full on, multi level game. But, I can't program so it sits in my "Pixel Art" Folder and waits....

I think you know that answer to this.  lol
Title: Re: Xymati
Post by: Gogan on October 08, 2010, 04:30:32 AM
I'd be willing to help.

Not so much on the programming side, but I did graduate college in the graphic arts department, so I'm fairly handy with photoshop.  Am a busy person, with a full time job, freelance after my job, and in a very active band.

But still, I could squeeze some time in to help where I'm needed.

Haven't really dabbled much with pixel art, but I'm willing to learn and contribute.
Title: Re: Xymati
Post by: TheOldMan on October 08, 2010, 09:54:02 AM
Okay, I've been holding my tongue until now. Just keep in mind this is only my -opinion-. I'll go get the fire extinguisher now....

fwiw, the quotes aren't attributed to anyone (you can look them up yourself and see who said what) because I can just barely figure out how to do the quotes :-)
Programming, yet. Internet, no.

Quote
No, Bt started off programming the game(s) but moved on to other things...
Quote
As for the PCE ports of Xymati (and PC-Gunjiin), I guess it'll happen when the PCE dev scene gets its collective head out of its ass and someone can actually finish a project they start

Need I really say anything? Insanity got finished.

Quote
In addition to this project there is the Announced Jungle Bros. project which is, as far as graphic development is concerned nearing completion. Now there is sound work, animation work, etc. that needs done. In addition to complete programming.

In other words, the game actually needs to be written.

Quote
I think that some people think the games they have to make MUST push the system. I think there is an elitist group out there....

Absolutely. No programmer wants to do a 'so-so' job; if it's not doing something new, what's the point?

Quote
You know what they say, you can wish in one hand and shit in the other and see which fills up faster...

You know what else "they" say? If you want something done.....

Quote
I have a very full schedule but find time to put in an hour or so a week to development

That's about enough time for me to figure out what I was doing in the code last. Seriously. You need 5-6 hours stretches of time to get any real programming done.

Quote
I know for a fact I have a game in mind

Do you have an actual game in mind, or just a bunch of artwork? Do you know how the game is gonna operate? What effects you want? How it's gonna play?
And just as importantly, are you willing to play the game until you are sick of it - and then some? Cause that's what it takes to get a game made. A -very- detailed explanation of what you want, and months of repetative testing to find the bugs....

Quote
I love the Turbo/PCE and wanna make games for it.

Then start now. 2 years ago arkhan was just learning to program. You could have a game ready in 2-3 years, too.
And he took time off to put together squirrel along the way...

< start rant>
Personally, I think the community needs a few more programmers - and a few good designer, too. As far as I'm aware, you can count them on 1 hand. Graphics people out the rear, but programmers..... Good luck finding one.

From personal experience (I've been through this with lots of other people, who -all- "Want to write a game"),
I will say that until you're willing to learn to program, It's just another idea. Anyone can have them. The trick is being willing to put the effort into it to learn how it's done. You may never write actual code, but *you have to be able to explain things to people who do*. That's one of the things Arkhan had to learn the hard way. We spent hours going over and over the same section of Insanity until he could tell me -exactly- what had to happen.

It's really not enough to say, "if the shot hits the guy, he blows up", is it Arkhan? What exactly do -you- consider a hit? Are you looking at a box around the guy, or an exact pixel-level touch? Are you willing to live with the time it takes to do that touch? And what about blowing up? Is it one frame, and he's gone? An explosion? How long does it last?.... Well, hopefully, you get the idea by now.

And for everyone who says, "I've got this artwork, let's make a game"... I know you invested a lot of time making it look really nice. But let's get serious - the artwork is one of the -last- things you need to make a game. A programmer doesn't care how pretty things are; crappy placeholder graphics are fine, until you know the game is going to play right. You might have spent 10 hours or so on that sprite, but the programmer is going to spend 10x that time getting it moving correctly. And another 10x (easily) tracking down and fixing bugs. Insanity took almost a year to write. That's a -lot- of time to spend on a game, and we could have easily done more. So your 10 hours with photoshop doesn't impress me.

You want me to help writing a game? Get it designed first, then. Go over and over the design until I can ask you if something is a char or an int  (1 byte or two), and you can tell me. AND tell me why it is. And -never, never, ever- tell me "There's bug. Fix It". If you can't tell me exactly how to duplicate the problem, so I can see it myself, it's not a priority for me. Come back when you can.

The one common thing I've learned from many session with people who "Want to write a game" is that what they -really- mean is "I want someone to write the game for me, so I can make money off it". If that's you, go get a job and stop trying to screw people. Cause that's why they walk away mid-project. You're expecting them to do it all....And they are already doing the hard part.
<end rant>
Title: Re: Xymati
Post by: Arkhan on October 08, 2010, 11:00:43 AM
Yeah if there was one thing I learned from Insanity....

a simple looking/playing game isn't so f*cking simple under the hood.

so many "oh, crap" cases popped up while implementing the game.

Having promising artwork is great, but until its being used in a game, its just a tease.  Mockups don't do it for me.  I could photoshop a keith courage/bonk hybrid RPG, doesnt mean its a game yet.

and having a *SERIOUS* docmentation on the design of the game is crucial.  It's easier to just follow the directions you wrote yourself than it is to do it all on the fly, realize something isn't right, and then having to go wing it some more as you backtrack and change the game around.

If you plan it all out before you start coding, it turns out better, and usually gets done faster.

Title: Re: Xymati
Post by: lord_cack on October 08, 2010, 11:37:28 AM
All of that is fair enough, I do really just have moch ups for the "game idea" just lying around. The game that I "will NOT" tell people about is an actual working work in progress. It has an engine but its on the back burner because of the other projects in the works and its sheer size and scope. Now:

Quote
Quote
In addition to this project there is the Announced Jungle Bros. project which is, as far as graphic development is concerned nearing completion. Now there is sound work, animation work, etc. that needs done. In addition to complete programming.

Quote
In other words, the game actually needs to be written.

No there is an engine up and running for this one as well. Had a bit of time to tinker with it before RL slowed things. Also, the game is fully documented. I have also put in 3 (going on 4) years work on the graphics/level design, enemy design, game mechanic design, and discussed them with the programmer as much as I could. This project is being held up by RL and MSR. Keranu has put in work on sprites. The project lost its original tunes guy and Paranoia Dragon has been nice enough to lend his fantastic talents to this project and has recently started working on sound. I'm not just a lone person stomping around and pouting because he can't get anyone to make his game. I am an active part of a development team. My job is to pitch the moch ups and discuss the game concepts and develop the title. Thats how we general at Frozen Utopia work on things. But, we work together as a team.

I mentioned my back burner project because I had already mentioned it to Arkhan as a concept for a game that he and I could work on later down the road as a possible Aetherbyte Studio release thus the:

Quote
I think you know that answer to this.  lol

If I was picking up what Ark was laying down.

None of my comments were made out of anger, annoyance, or anything other than matter of factness. I was merely commenting on the general discussion being held. Wasn't trying to place blame, and most certainly wasn't begging for someone to do it all for me. Just saying that there is what seems to be a wealth of eager talent in this community and I thought that if we at least knew who we all were we could get some of these ideas out of the moch up stage and into the working stage. Then if we worked hard get them into the released stage.

And I can't wait to play Jungle Bros. till my eyes bleed to make sure its the best game it can be.

One more thing though:

Quote
I think that some people think the games they have to make MUST push the system.

I wasn't saying we should release crap for the sake of making it. I was saying that not every game is Sapphire. Not every game ever released is the top of the line. There are some very fun games that don't have Multi scrolling parallax, special wave effects, and whatever other things you can throw at it. I mentioned this for the very fact that there were people who dogged Insanity because it wasn't "system pushing technology" big deal.... ITS FUN. Thats what I said. I mean there is Jimmi Hendrix and the Experience then there is The Ramones.... I love them both, but Jimmi pushed the limits and The Ramones used three power chords....
Title: Re: Xymati
Post by: TheOldMan on October 08, 2010, 12:16:01 PM
Sorry, I mis-understood a few things....

Quote
It has an engine but its on the back burner because of the other projects...

I know the feeling. Other things got be to more important than perfecting the squirrel/HuCard routines. <sigh>

Quote
In other words, the game actually needs to be written.

I took the "complete programming" to mean it hadn't been started yet. I assume you meant "completing programming". ( In which case, My Bad. I forget people typo :-)

Quote
My job is to .... develop the title.

Thank God! Another designer :-) Someone who understands planning!

Quote
I wasn't saying we should release crap for the sake of making it.....Jimmi pushed the limits and The Ramones used three power chords....

Nope. If the game can't do -something- different, I see no point in making it at all.
And I think both groups 'pushed the limits', but in different ways; Jimi in how the guitar was played, and the Ramones in what was said in a song.

Quote
And I can't wait to play Jungle Bros. till my eyes bleed to make sure its the best game it can be.

You'll come to regret posting that, someday. I think Insanity ruined even the real bezerk for me :-)

I wasn't trying to be cutting or mean either, but I've had dozens of people come to me who want to learn to make a video game. Most of them make it about 2 weeks, then give up complaining it's "too hard". I was just trying to make all those "me, too" people think twice about it. It's -not- as easy as people think it is. (But, you would understand that)

Just a few general questions for you, since I know Arkhan is gonna need help...

1) HuC or assembler? A mix of both?
2) Command line or windows? Batch files or make?
3) Do you have a central repository the team can look at, or is one guy responsible for all the code and resource management?

And just so you know, we tend to:

1) Use Huc to rough things out, then kick to assembler for speed where needed.
2) I like a command line, Arkhan seems to prefer windows - but he's pretty good with a command line, too.
   Once I weaned him away from batch files, he learned to use make. Don't know if he actually likes it or not,
   but it does allow us automate the whole build process - external tools and all. Sometimes that's tricky in a batch file. Unfortunately, neither one of us is really good at creating make files.. :-(
3) We used a local svn for insanity; the one for pp got really screwed up, so right at the moment I have all the source on my local machine. Guess that puts me in charge of the code, though Ark knows I'll send a zip if he wants to re-build it. When we get to play-testing, I'll have to fix the svn so we can both do commits. And maybe talk to my network guru, and figure out how to get external access. (Right now it's local to my house sub-net)

Title: Re: Xymati
Post by: Arkhan on October 08, 2010, 12:38:34 PM
Commercial quality != Top of the line quality.  Lots of commercial titles weren't always graphical powerhouses.  You can make some pretty good commercial stuff without spending months and months trying to get some scrolling uber effect.

A few examples of this are

Bonk 1: Certainly an amazing game, but it doesn't do alot on-screen really.  Its the playability and charm of the game that make it so great.
Shockman: Same sort of deal.  The gameplay is tight though, and so it results in an enjoyable game.

I'm not trying to say theres no need for fancy dancy effects.  It just seems like thats a giant focus.  Screw it.  games dont NEED parallax to be great pieces of software.  If you can work it in and its nice, cool.  If not, I won't knock anyone.

None of us are getting paid hourly to sit in a lab and code this stuff all day. 

You can't expect top notch commercial quality out of spare-time projects.  You also can't expect tight deadlines to be met. 

I again point to the MSX scene.  Every year they have games coming out.  Some are simple in comparison to PCE standards, but there are alot of solid games that aren't always pushing the limits.  They're just fun, highly playable games that are worth picking up for your own pleasure and to support the people doing it.

I think that is one of the greatest things about Retrocade.  It's a handful of short but sweet games.  You're not going to go on an epic quest to save the world from aliens or demons.  You're not going to run and gun your way through 15 action packed stages of parallax scrolling, pushed to the brink graphics, and you're not going to be experiencing intense, ball throbbing action the entire time.

What you are going to be experiencing though, is some pretty nice quality 1980s style arcade fun, just like you remembered it, with a bit of PCE flair to it.

If Defender works out as good as I hope, sales for turbo-sticks may shoot through the roof. :)

Title: Re: Xymati
Post by: spenoza on October 10, 2010, 05:51:06 PM
I think making clones of old arcade games (like Berzerk and Defender) is a great way to learn the ins and outs of game design and basic coding. Those older titles are usually fairly simple and a bit repetitive, but they also have a certain amount of appeal and addiction as well, otherwise people wouldn't keep looking back to them for inspiration. It's not hard to find adequate graphics to fill in for those kinds of titles, either. And once you've become comfortable working with those, then you can move on to harder tasks, such as games with longer scrolling levels and varied character behaviors and sprite interactions. I definitely think that's the way to go.
Title: Re: Xymati
Post by: Arkhan on October 10, 2010, 07:25:38 PM
I think making clones of old arcade games (like Berzerk and Defender) is a great way to learn the ins and outs of game design and basic coding. Those older titles are usually fairly simple and a bit repetitive, but they also have a certain amount of appeal and addiction as well, otherwise people wouldn't keep looking back to them for inspiration. It's not hard to find adequate graphics to fill in for those kinds of titles, either. And once you've become comfortable working with those, then you can move on to harder tasks, such as games with longer scrolling levels and varied character behaviors and sprite interactions. I definitely think that's the way to go.

Yep.  and believe it or not, some of these old arcade games have more complexities than what you'd think!

alot of things you have to plan for.  Its good stuff.  Defender itself is basically a horizontal shmup test-drive.  *wink wink*

Title: Re: Xymati
Post by: spenoza on October 11, 2010, 08:45:34 AM
Yeah, as a shooter game Defender was actually pretty complex for its time, what with the various enemy types and behaviors.
Title: Re: Xymati
Post by: Arkhan on October 11, 2010, 11:24:43 AM
Yeah, as a shooter game Defender was actually pretty complex for its time, what with the various enemy types and behaviors.

Yeah, and the whole 'having to catch humans and save them' part.  Its pretty wicked
Title: Re: Xymati
Post by: ceti alpha on October 13, 2010, 01:03:42 AM
Yeah, as a shooter game Defender was actually pretty complex for its time, what with the various enemy types and behaviors.

Yeah, and the whole 'having to catch humans and save them' part.  Its pretty wicked

Defender R.O.C.K.S. The GBA has a nice updated version of Defender as well, though without the proper button layout it's just not the same.
Title: Re: Xymati
Post by: Arkhan on October 13, 2010, 09:19:41 AM
Defender is one of my favorite arcade games, so I hope to do it some justice on the turbob.

It should be what happens if you smash deep blue and defender together.

so knowing my luck we will get:

Defender:  Action packed, challenging, fun!
Deep Blue: 90% of the world hates it.

SWEET.

lol
Title: Re: Xymati
Post by: ParanoiaDragon on October 13, 2010, 02:51:30 PM
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.
Title: Re: Xymati
Post by: Arkhan on October 13, 2010, 05:24:02 PM
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.

Thats Tempest.  not Defender, lol
Title: Re: Xymati
Post by: ParanoiaDragon on October 13, 2010, 07:34:18 PM
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.


Thats Tempest.  not Defender, lol


No, I deffinitly mean Defender 2K!  You didn't know about it?  I think you'd love it!
http://en.wikipedia.org/wiki/Defender_2000
Title: Re: Xymati
Post by: Tatsujin on October 14, 2010, 05:13:39 AM
I think making clones of old arcade games (like Berzerk and Defender) is a great way to learn the ins and outs of game design and basic coding. Those older titles are usually fairly simple and a bit repetitive, but they also have a certain amount of appeal and addiction as well, otherwise people wouldn't keep looking back to them for inspiration. It's not hard to find adequate graphics to fill in for those kinds of titles, either. And once you've become comfortable working with those, then you can move on to harder tasks, such as games with longer scrolling levels and varied character behaviors and sprite interactions. I definitely think that's the way to go.



Yep.  and believe it or not, some of these old arcade games have more complexities than what you'd think!

alot of things you have to plan for.  Its good stuff.  Defender itself is basically a horizontal shmup test-drive.  *wink wink*

Legend of Zelda is a good example. Simple grafx, but a hell of complexities. And then there is even a 2nd, completely different run.
Title: Re: Xymati
Post by: Arkhan on October 14, 2010, 05:24:15 AM
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.


Thats Tempest.  not Defender, lol


No, I deffinitly mean Defender 2K!  You didn't know about it?  I think you'd love it!
http://en.wikipedia.org/wiki/Defender_2000

http://www.youtube.com/watch?v=_2OKS870QDE


hory shet I need to get my jaguar operational.  Thats sweet.

Title: Re: Xymati
Post by: Nate on November 03, 2010, 11:51:02 AM
Ok, you may now have a listen to 3 of the 12 or so songs from Xymati as well as own them in whatever format you desire! We're gravitating toward the name "VodSound" so this is an attempt to stave-off any mass-confusion. We're also fiddling a lot with the PCE Sound Generator and getting lots of great results! Please enjoy!

-Nate

http://vodkatronsoundteam.bandcamp.com (http://vodkatronsoundteam.bandcamp.com/)
Title: Re: Xymati
Post by: ParanoiaDragon on November 04, 2010, 02:46:40 PM
In Special Thanks it says Propellerheads?  Do you know them, or were they just an influence on the song?

BTW, I prefer Vodkatron personally, sounds like a drunken Decepticon!  Also, haven't seen you on IRC chat lately, been wanting to ask you a few midi questions, since I still have a hard time wrapping my mind around alot of it, & you have ALOT more experience with that kind of stuff!  BTW, the songs rock ofcoarse! :mrgreen:
Title: Re: Xymati
Post by: Nate on November 04, 2010, 05:43:07 PM
Quote
Propellerheads?  Do you know them, or were they just an influence on the song?

They created Reason (damn, i hope I'm right about that)...I also thank my good friend Craig, cause he installed it. So, I *ahem*...we thank them...Gunhed's stage one was kinda the main influence; may even be the same tempo, can't remember.

I'll drop into the channel soon...I really hope I can answer your questions - or at least help you with something; not so sure i have that much more experience w/ midi than you do, man. I'm in the process of moving right now btw.

Thanks! How's the Bonk game coming along?

Title: Re: Xymati
Post by: ParanoiaDragon on November 05, 2010, 03:58:29 PM
Cool, hopefully will see you soon.  Trying to work on music for Jungle Bros., which is gonna have a P Funk sound to it, nervous that I won't be able to get it quite right, but, we'll see how it turns out soon enough.  As for Bonk, I think I have 9 songs completed, not alot has been done outside that, since we're focusing on Jungle Bros. which will probably use the same game engine.
Title: Re: Xymati
Post by: Nate on November 06, 2010, 06:37:14 AM
ParanoiaDragon wrote:
Quote
nervous that I won't

There's nothing to be nervous about - funk is fun and easy you'll do fine; and that's a damn good idea btw. I'd enjoy something like that.
Title: Re: Xymati
Post by: ParanoiaDragon on November 06, 2010, 07:54:34 PM
Fun yes, but I still have yet to really get something together for people to listen to, I have the first song needed all up in my head, but have had problems getting it down on my sequencer :?  Unfortunately, sometimes ideas that sound great in mind, don't work out in sound. ](*,)
Title: Re: Xymati
Post by: Nate on November 07, 2010, 06:37:34 AM
Well, if you ever need some fonky random guitar riffs - i'm your guy. You could send me a file and I'll accomp. and send you some files to work w 8)/ back no problem...

Title: Re: Xymati
Post by: ParanoiaDragon on November 07, 2010, 02:44:19 PM
Yeah, depending on how things go, I might employ some of your funk :D
Title: Re: Xymati
Post by: Arjak on December 10, 2010, 05:40:14 PM
I went to the MindRec website just because, and look what I found!

http://xymati.com/
Title: Re: Xymati
Post by: Keranu on December 11, 2010, 09:29:57 AM
I went to the MindRec website just because, and look what I found!

http://xymati.com/

Wow sweet find!
Title: Re: Xymati
Post by: SignOfZeta on December 11, 2010, 10:42:53 AM
Nice!
Title: Re: Xymati
Post by: Necromancer on December 13, 2010, 01:14:04 AM
Nice indeed.  8)

"390 worthless humans were destroyed by the Xymati High Council before you got here."  :lol:
Title: Re: Xymati
Post by: ceti alpha on December 13, 2010, 02:02:43 AM
Nice indeed.  8)

"390 worthless humans were destroyed by the Xymati High Council before you got here."  :lol:

I thought that was a nice touch as well.  :lol:
Title: Re: Xymati
Post by: fragmare on November 10, 2011, 12:23:35 PM
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.
Title: Re: Xymati
Post by: Arkhan on November 10, 2011, 12:29:33 PM
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

*fingers crossed*
Title: Re: Xymati
Post by: roflmao on November 10, 2011, 12:35:00 PM
I noticed a couple of updates on the xymati fb page recently, so that's another good sign!
Title: Re: Xymati
Post by: ParanoiaDragon on November 10, 2011, 05:57:10 PM
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

Holy frijoles!!
Title: Re: Xymati
Post by: vestcoat on November 10, 2011, 07:22:14 PM
Yes, I said PC-Engine.
**** YEAH!
Title: Re: Xymati
Post by: Necromancer on November 11, 2011, 02:08:31 AM
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

Commence fapping!
Title: Re: Xymati
Post by: Arjak on November 11, 2011, 05:22:10 AM
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

YES! I don't have an 360 (and I don't plan on getting one), so this is good news! I was pretty sad when I heard that it might become a XBLA exclusive, so it's good to hear that it might still see the light on PCE!

Keep fighting the good fight, Fragmare!
Title: Re: Xymati
Post by: Tatsujin on November 11, 2011, 06:55:15 AM
DID HE JUST SAID FOR GDHMF PC ENGINE ?  :shock:

HE JUST SAID FOR GDHMF PC ENIGNE !  :shock:
Title: Re: Xymati
Post by: fragmare on November 23, 2011, 03:13:04 AM
(http://fragmare.mindrec.com/xy_title06.gif) (http://fragmare.mindrec.com/biomoon05.gif)
Title: Re: Xymati
Post by: BlackandBlue on November 23, 2011, 08:15:53 AM
oh... my post was lost.  Either way, thanks for the teasers fragmare.  This truly looks like it will be a great game once it's completed.  Hopefully the gameplay matches the graphics :)
Title: Re: Xymati
Post by: esteban on December 10, 2011, 02:15:03 PM
I am overjoyed that (1) Xymati is closer to seeing the light of day and (2) THERE MIGHT BE A PCE VERSION!

Holy snap, this is divine news.

I will gladly wait an additional 2-3 years, as long as Xymati is actually released :). I am not kidding. Xymati looks and sounds splendid--it would be well worth the wait.

Title: Re: Xymati
Post by: KingDrool on April 02, 2013, 02:45:24 AM
BT Garner also posted this to the Turbo List this morning. Thought I'd share...

Quote
Xymati was supposed to be the follow up PCE game to Meteor Blaster.
There was some proof of concept work done, but pretty early on, it was
showing signs of being a difficult task on the limited PCE hardware,
plus the interest in the PCE was decreasing, and I was having a hard
time justifying the amount of time needed for such an effort.
  You can
see the prototype in this video (along with other lost MindRec
efforts):

http://www.youtube.com/watch?v=N5KkLWCvT9o

Xymati was exhumed a few years ago, but with an eye on the PC market.
Most of the time in the last 2 years have been spent working on a 2D
game engine.  You can see the current status of Xymati in the latest
video:

http://www.youtube.com/watch?v=FLCeWAwmBsA

It is not perfect, but it is getting there.  Using the Game Engine, it
took about 4 hours to "script" all the enemies in that video.  The
goal of the engine is to make it so that new levels can have the GFX
and sound elements dumped in the project, then 8 hours later you
compile your script and include it in the project.  This removes all
the traditional "coding" needed for a game.  When I was toying around
with a kickstarter campaign for this, one of the "rewards" was a
one-on-one teaching session where you would learn how to use the Game
Engine.

-bt


Regarding the part I put in bold type, I hope the recent successes of Mysterious Song and Pyramid Plunder convince them that releasing the game on PC Engine is worthwhile. Hopefully enough people buy the Meteor Blaster DX reprint to help persuade him as well.
Title: Re: Xymati
Post by: nodtveidt on April 02, 2013, 03:38:37 AM
Eponasoft is handling the PC Engine port but it has been on standby for awhile now due to other things getting in the way.
Title: Re: Xymati
Post by: KingDrool on April 02, 2013, 04:14:12 AM
That's great news! Well...other than the standby part. ;)
Title: Re: Xymati
Post by: Bardoly on April 02, 2013, 07:13:35 AM
This is the first that I've heard of this.  It looks great!  Hopefully if the 'press run' of Meteor Blaster DX goes through, then some funding could be put into this game.   :pray: :pray: :pray:
Title: Re: Xymati
Post by: esteban on April 02, 2013, 11:04:04 AM
Eponasoft is handling the PC Engine port but it has been on standby for awhile now due to other things getting in the way.


I'll repeat myself from earlier in the thread: I will gladly wait years to see a PCE port/version. (http://junk.tg-16.com/images/pcgs.html)

Title: Re: Xymati
Post by: roflmao on April 02, 2013, 02:05:21 PM
I'll repeat myself from earlier in the thread: I will gladly wait years to see a PCE port/version. (http://junk.tg-16.com/images/pcgs.html)


It's already been years, so what's a few more?  :D  bt has posted a few teaser videos on his yt page and it's looking great so far!

http://www.youtube.com/user/btgarner/videos?flow=grid&view=0
Title: Re: Xymati
Post by: cjameslv on December 26, 2014, 12:22:44 PM
Soooooo.....is this game development dead or will this shmup be brought to life?
Title: Xymati
Post by: esteban on December 26, 2014, 05:18:50 PM
Soooooo.....is this game development dead or will this shmup be brought to life?

bt garner and company were going to finish Xymati as a PC game?

Old_Rover has been busy with Real Life (in addition to MSR, Lucretia, etc.)


The sad thing is that bt garner didn't want to finish it up as a PCE game :(

Thankfully, though, someone will finish the PCE version.

If nobody else does it, I'll do it. sure, it'll be ready in two decades (2034!), but IT WILL HAPPEN.

Or not.
Title: Re: Xymati
Post by: spenoza on December 28, 2014, 01:26:07 PM
The PCE dev scene is in a minor lull right now. Devs have other stuff going on right now, though there's some really great under-the-hood stuff occurring. I think there's also stuff here and there that's under the radar. But Xymati can't be finished on the PCE until it's finished on the PC.
Title: Re: Xymati
Post by: fragmare on December 31, 2014, 11:52:53 AM
Soooooo.....is this game development dead or will this shmup be brought to life?

It's still alive, trust me.  As is PC-Gunjin.  Most of the graphics are finished, it just needs programmed (mostly in HuC6280 ASM).  Any takers?  :)

I've been thinking a free-to-download Caravan/Time Attack stage might be a good way to get a good portion of the game engine programmed and give people a taste of what the game will be like... hmm.

Thoughts?
Title: Re: Xymati
Post by: cjameslv on December 31, 2014, 01:09:33 PM
Soooooo.....is this game development dead or will this shmup be brought to life?

It's still alive, trust me.  As is PC-Gunjin.  Most of the graphics are finished, it just needs programmed (mostly in HuC6280 ASM).  Any takers?  :)

I've been thinking a free-to-download Caravan/Time Attack stage might be a good way to get a good portion of the game engine programmed and give people a taste of what the game will be like... hmm.

Thoughts?

Now your talking! A 2m time attack would be awesome. I only know graphic design or i'd be willing to help  :cry:
Title: Re: Xymati
Post by: ParanoiaDragon on December 31, 2014, 05:56:43 PM
Soooooo.....is this game development dead or will this shmup be brought to life?

It's still alive, trust me.  As is PC-Gunjin.  Most of the graphics are finished, it just needs programmed (mostly in HuC6280 ASM).  Any takers?  :)

I've been thinking a free-to-download Caravan/Time Attack stage might be a good way to get a good portion of the game engine programmed and give people a taste of what the game will be like... hmm.

Thoughts?

That's not a bad idea, I like the sound of that!  Same goes with PC Gunjin(a caravan mode), as I have much more interest in it thanks to the lack of run n' guns on the Turbo.
Title: Re: Xymati
Post by: touko on January 01, 2015, 05:54:44 AM
Quote
It's still alive, trust me.  As is PC-Gunjin.  Most of the graphics are finished, it just needs programmed (mostly in HuC6280 ASM).  Any takers?
need a programmer for both or pc-gunjin ??

i'am interested, but i have too many projects :-( ..
We can form a team for this .
Title: Re: Xymati
Post by: spenoza on January 01, 2015, 12:26:07 PM
Two genres the PCE is really weak on are Contra-style run 'n guns and beat 'em ups. Some people say it's weak on fighters, but with the ACD, I don't entirely agree given when fighters starting becoming popular.
Title: Re: Xymati
Post by: fragmare on January 02, 2015, 04:20:26 AM
Quote
It's still alive, trust me.  As is PC-Gunjin.  Most of the graphics are finished, it just needs programmed (mostly in HuC6280 ASM).  Any takers?
need a programmer for both or pc-gunjin ??

i'am interested, but i have too many projects :-( ..
We can form a team for this .

Both.  And everybody seems to have too many projects.  :/


Two genres the PCE is really weak on are Contra-style run 'n guns and beat 'em ups. Some people say it's weak on fighters, but with the ACD, I don't entirely agree given when fighters starting becoming popular.

Agreed.  The PCE/TG-16 basically has zero platforming run-n-guns or X+Y movement beat-em-ups worth a damn.  Ninja Spirit is more or less a 1p run-n-gun with a feudal Japanese theme, and it's an awesome game, but I think people crave a traditional 2p post-apocalyptic run-n-gun, a la Contra.  Riot Zone is mediocre, at best, and Golden Axe for the PCE CD is a joke.  And it's bad joke, at that.
Title: Re: Xymati
Post by: touko on January 04, 2015, 05:44:22 AM
Quote
Both.  And everybody seems to have too many projects.  :/
Yes it's true :-(,but is not frozen utopia who's supposed to code xymati ???

I suppose Rover is too busy too ..
Title: Re: Xymati
Post by: nodtveidt on January 04, 2015, 06:28:37 AM
I suppose Rover is too busy too ..
I'd been working on the code on and off since we decided to co-op on this, but had not been on IRC at all in some time to talk about how it's been going. I had to later put it on the back burner to focus on another project that Creative wanted finished.
Title: Re: Xymati
Post by: touko on January 04, 2015, 07:19:50 AM
ah, ok Rover , i understand ..
Xymati or gunjin are very long to do, i 'am very interested in gunjin ,but i'm afraid of not being able to finish it because of my current projects ..
I do not want to disappoint the people waiting this games once again .
Title: Re: Xymati
Post by: Bardoly on April 23, 2015, 11:43:01 AM

Two genres the PCE is really weak on are Contra-style run 'n guns and beat 'em ups. Some people say it's weak on fighters, but with the ACD, I don't entirely agree given when fighters starting becoming popular.

Agreed.  The PCE/TG-16 basically has zero platforming run-n-guns or X+Y movement beat-em-ups worth a damn.  Ninja Spirit is more or less a 1p run-n-gun with a feudal Japanese theme, and it's an awesome game, but I think people crave a traditional 2p post-apocalyptic run-n-gun, a la Contra.  Riot Zone is mediocre, at best, and Golden Axe for the PCE CD is a joke.  And it's bad joke, at that.


Wouldn't Horror Story count?  Another one, although it's an overhead run-'n-gun, is Mystic Formula.  Both of these two games are 2-player cooperative.

Title: Re: Xymati
Post by: spenoza on April 24, 2015, 04:29:09 AM
I think they count, but that still doesn't give the system a healthy complement of games in those genres. The PCE has no good response (not even close) to Contra or Gunstar Heroes, or even to the later Turrican games. It also has no good response to Final Fight or Streets of Rage. There are a couple mediocre titles in each genre, but no standouts.
Title: Re: Xymati
Post by: Bardoly on April 24, 2015, 05:25:54 AM
Legend of Hero Tonma is pretty close to a run-'n-gun as well, and there may be a few others, Doraemon - Nobita's Dorabian Night is pretty close, too, and I really enjoyed both of them.  (Just remembered Bonze adventure, which is also similar.)

I can't remember any decent beat-'em-ups right now, though.
Title: Re: Xymati
Post by: VenomMacbeth on April 24, 2015, 06:18:33 AM
There's always Shubibinman 2/Shockman.  I really like it, despite it's quirks, but I agree that it doesn't really satisfy the need for a proper run & gun.

I wonder why no homebrewers have tried their hand at the genre...
Title: Xymati
Post by: esteban on April 24, 2015, 09:09:30 AM
There's always Shubibinman 2/Shockman.  I really like it, despite it's quirks, but I agree that it doesn't really satisfy the need for a proper run & gun.

I wonder why no homebrewers have tried their hand at the genre...

One was in the works... With gorgeous art assets by a resident pixel artist.

"PC Gunjin"