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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: spenoza on March 21, 2009, 05:24:46 AM
Title: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 21, 2009, 05:24:46 AM
I took a gander and the ROM files for both versions of Cadash are the exact same size, yet the TG version has an additional 2 characters, not to mention better graphics all around. I think the TG version's sound also holds up to the Genesis version. Frankly, I can't find anything to like in the Genesis version over the TG version, and yet both ROMs are the same size. Should I read anything into this about the difference in how efficient the graphics and sound storage formats are on the respective systems?
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 21, 2009, 10:09:37 AM
Well, the music on the Genesis might take more space since its a more advanced sound setup.... other then that I have no real idea...
but, it's like what I said to someone about Exile on PCE CD vs. Genesis
"Exile on PCE is like bangin' a super model, and Genesis is like banging an old lady you wished was a super model."
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 21, 2009, 02:03:31 PM
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version. I wouldn't read much into it, though. They aren't exactly the same game even though they share the same names and basic premise.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 21, 2009, 02:22:30 PM
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version. I wouldn't read much into it, though. They aren't exactly the same game even though they share the same names and basic premise.
Thats true... Genesis has more to the graphics.
That and maybe the CPU instruction set (16 bit 68000) takes more space than the 65SC02 in PCE....
mostly just goony stuff like that.
PC Engine's Cadash kicks so much ass though that theres no comparison! :twisted:
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tom on March 21, 2009, 04:11:18 PM
Well, the music on the Genesis might take more space since its a more advanced sound setup.... other then that I have no real idea...
but, it's like what I said to someone about Exile on PCE CD vs. Genesis
"Exile on PCE is like bangin' a super model, and Genesis is like banging an old lady you wished was a super model."
Hey, the Genesis version of Exile isn't that bad. The music's pretty good too. It's more like banging an in-her-mid-to-late 20's kinda-hawt-but-not-super-model-hawt lady.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: TR0N on March 21, 2009, 07:50:47 PM
Never,made much sense to me that the genesis version lack the ninja and priest.I offen wounder if was offen due to memory...or taito just being sloppy.While with the TG16 version you got all the characters.As for graphics it seems like the genesis version was close as you could get to the arcade.Even if the "TG16" version falled short in that deparment i still prefer it more.Taito did a good enough job at least making...the TG16 version play like it's arcade counter part.
Btw some body should make a video and compare the two :wink:
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 21, 2009, 08:31:54 PM
I will! However first I need somebody to donate mint/complete copies of both of the US versions!
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: nodtveidt on March 22, 2009, 01:11:52 AM
The Genesis version was an abomination, and the arcade graphics were not that impressive to begin with.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tatsujin on March 22, 2009, 04:18:49 AM
and the arcade graphics were not that impressive to begin with.
on that i can't really agree. consolized version aren't really comparable to the superior arcade when it comes to graphics. anyhow, the pce def. comes up the best gameplay.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 22, 2009, 04:48:07 AM
I agree with Tats. The Turbo version is by far the most fun.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: awack on March 22, 2009, 09:59:33 AM
I didn't feel like resizing the genesis shots so just imagine them being smaller, the pce is much more colorful and tends to be more detailed with better animated sprites, the genesis version looks more like the arcade with larger sprites, the genesis cadash is one of the most grainy and dark looking games Ive seen but i must say that i don't like the color palette in the pce version very much at all.
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version. I wouldn't read much into it, though. They aren't exactly the same game even though they share the same names and basic premise.
I think that layer bgs like on those used for the Genesis version should take up less space, since all the clear sections of the main layer would just be a single color and the distant background just some repeating tiles. On a single layer bg like the Turbo/PCE version, all the parts where the distant bg meet what would've been the main layer, will require extra art/detail/original tiles.
It is unfortunate that the extra characters got cut, since overall it shouldn't have meant too much extra memory. I'd have rather lost some original background art on part of a stage or two and kept all 4 characters.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: nat on March 22, 2009, 11:26:45 AM
I don't know, from the screenshots, I kind of like the look of the Genesis version better. The TurboGrafx version looks really cartoonish.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 22, 2009, 01:28:31 PM
I'm playing through the Genny version now, and then I'm going to go back to the TG version. I'm playing the fighter, and while his sprite is taller it actually looks less detailed than the TG version. The Genny's music is closer to the arcade, but that's solely by virtue of the FM synth. I'm still at a loss as to why the PCE hardware design didn't incorporate a little additional FM synth considering the Famicom Disk Drive did.
The level graphics are a little smoother, in that they flow a little better, but the color counts are just so low. The TG version looks more tiled, but the GEN version looks so bland. The lack of colors make all the larger sprites, for characters and enemies, look less detailed rather than more.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: awack on March 22, 2009, 02:05:09 PM
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Keranu on March 22, 2009, 04:28:50 PM
I've also been fond of the super colorful graphics of the TG Cadash. Has a great atmosphere to it, as well as the music. Feel like playing it now!
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tatsujin on March 22, 2009, 06:47:52 PM
wow..in that last battle, the PCE is def. superior to the GEN. also i like how they show the size comparison when the fighter is in the dwarfs village. in the GEN version he looks just the same size as the darfs. oh.. ehrm.. wait.. may be.. those are not dwarfs.. b.. but santa clauses? :shock: :-k
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 22, 2009, 06:58:37 PM
Its strange. Sometimes the genesis screen is better and other times the PCE one is
overall the PCE one has a better experience. It just plays better for whatever reason
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: nat on March 22, 2009, 07:39:41 PM
In the second round of screens, it looks like the TG version is definitely superior. In the first, the Genesis version is unquestionably better looking. Strange. Except the dwarf village, I think that looks better on the Genesis, mainly because of the trees.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Michael Helgeson on March 22, 2009, 09:59:05 PM
wow..in that last battle, the PCE is def. superior to the GEN. also i like how they show the size comparison when the fighter is in the dwarfs village. in the GEN version he looks just the same size as the darfs. oh.. ehrm.. wait.. may be.. those are not dwarfs.. b.. but santa clauses? :shock: :-k
Dont you shrink in the TG/PCE port also, in order to be able to enter the buildings? I cant remember for sure, I haven't played to that part since probably 1996. I always liked the Tg port more. It def isnt arcade exact graphically, but it isn't missing out either. Its basically a complete redo visually. For me it was more pleasing to the eye.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: ceti alpha on March 23, 2009, 02:05:59 AM
Yeah, the second round goes to the TG. The lack of colours on the Genesis is really apparent in these comparisons.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tom on March 23, 2009, 05:16:08 AM
I think TG version looks better in both rounds of screen shots. All screen shots overall look better on the TG. There's a few bits I do like in the Genesis one though, like the tree's in the dwarf village - but the houses and characters looks bad. The TG shots all have more unique tiles than its counter parts too.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 23, 2009, 10:04:48 AM
I am sort of confused as to why the TG version is the way it is. I prefer it overall, but it seems to me they could easily have kept a higher color count and used a less tile-based arrangement. It also seems that some of the differences in the TG version are to reduce sprite counts, which is interesting, because the game never pushes anywhere close to the sprite limit.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Necromancer on March 23, 2009, 10:22:39 AM
It def isnt arcade exact graphically, but it isn't missing out either. Its basically a complete redo visually. For me it was more pleasing to the eye.
Exactly. It isn't an exact graphical port (nor did it try to be), but it certainly captures the great gameplay mechanics.
Sure is that's what makes the TG16 version great it's play mechanics.Btw some body please make a video to compare the arcade,genesis,tg16.Screen shots that are showen here show the difference but i still like to see a video in action of it.There's been ones for ff2 and ffs on youtube all ready.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tom on March 23, 2009, 04:04:29 PM
The sprites are shorter on the PCE one, but just as wide or wider than the Genesis port. Which is weird because vertical length doesn't effect flicker. I assume it was to save space (looks like it saves a whole 16x16 sprite) or just a design decision. I mean, the octopus is just as large between the two versions.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Duo_R on March 23, 2009, 10:39:39 PM
nice screenshots! Now one question i have on the game, I found a code for the TG-16 version that says it allows you to actually continue, but I could not get it to work. Does anyone know if this was just bogus?
Quote
When the game ends, and you're brought to the title screen, hold I + II + Down, then press Run
Doesn't the Turbo version feature a SAVE function, thus eliminating the need for a continue?
No.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: awack on March 24, 2009, 06:44:42 AM
Quote
Dont you shrink in the TG/PCE port also, in order to be able to enter the buildings?
Yea, you have to enter from the left side to obtain the item that allow you to shrink and enter the buildings.
Oh, if there are any comparisons any body would like to see, hu card, CDrom2, super CD, or arcade card in comparison to snes or genesis/sega CD, let me know, i will try and resize the shots for a more accurate comparison.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: hoobs88 on March 24, 2009, 07:10:30 AM
Dont you shrink in the TG/PCE port also, in order to be able to enter the buildings?
Yea, you have to enter from the left side to obtain the item that allow you to shrink and enter the buildings.
Oh, if there are any comparisons any body would like to see, hu card, CDrom2, super CD, or arcade card in comparison to snes or genesis/sega CD, let me know, i will try and resize the shots for a more accurate comparison.
Do a SNES Emerald Dragon comparison to the PCE CD port. Be careful about using the translation patch version, as NightCrawler altered the game palette IIRC.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Duo_R on March 24, 2009, 05:52:59 PM
thats interesting, a WD code. Now has anyone tested it yet?
When the game ends, and you're brought to the title screen, hold I + II + Down, then press Run
Never tried the code for Cadash but it does work for another Working Designs title...it allows you to access the Parasol Stars Toybox.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: hoobs88 on March 25, 2009, 03:09:30 AM
The Parasol Stars Toybox is simply a Soundtrack selection screen with a player piano. I used it to make my own Soundtrack CD as well as cell phone ringtones.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Necromancer on March 25, 2009, 03:16:37 AM
thats interesting, a WD code. Now has anyone tested it yet?
I tried it out on Cadash last night, but to no avail. I tried sitting through the intro. and waiting for the title screen before pressing any buttons, holding the buttons immediately after death, and everything in between.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 25, 2009, 06:44:07 AM
Did you play past the first "level"? I think it continues you at the last inn, meaning you have to have visited or moved past one. I seem to remember having trouble with the code, but then ultimately getting it to work. It's been a while, though.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Necromancer on March 25, 2009, 06:55:30 AM
Well..... technically TORU was playing. Doesn't he start off after the first 'level', or did I need to go even further?
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: awack on March 25, 2009, 03:11:46 PM
Quote
Do a SNES Emerald Dragon comparison to the PCE CD port. Be careful about using the translation patch version, as NightCrawler altered the game palette IIRC.
I posted some shots in the pc engine section.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tom on March 25, 2009, 03:59:38 PM
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Duo_R on March 25, 2009, 04:31:28 PM
oh sweet, maybe that is what is required. I think I was just trying to get the code to work on the 1st level as a test and it failed. I am not at home though, anyone get it to worky?
Did you play past the first "level"? I think it continues you at the last inn, meaning you have to have visited or moved past one. I seem to remember having trouble with the code, but then ultimately getting it to work. It's been a while, though.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: ccovell on March 26, 2009, 04:08:53 AM
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games. Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...) At least they improved a lot for Parasol Stars.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: ParanoiaDragon on March 26, 2009, 04:53:53 AM
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games. Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...) At least they improved a lot for Parasol Stars.
I disagree highly, Auleria has really high production standards! :D
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: guyjin on March 26, 2009, 05:43:57 AM
and treated their PCE games like souped-up NES games.
Didn't everyone?
Quote
Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...) At least they improved a lot for Parasol Stars.
I don't think there's anything wrong with Cadash's sound (but I've never heard the original or the Genny version); but Rastan Saga 2 is definitely their worst game for the pce. haven't played NZS.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 26, 2009, 06:44:51 AM
And that confuses me. Why would they produce such better work with Parasol Stars? Were they just late getting on the clue train? Why, Taito, why?
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games. Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...) At least they improved a lot for Parasol Stars.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 26, 2009, 09:49:47 AM
Maybe someone could post examples of the TG and Genesis version sounds? Arcade as well, if possible.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: nat on March 26, 2009, 11:06:41 AM
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
It's funny how people run around singing praises of the Cadash soundtrack, I always thought it sounded like shit. Probably for the reasons you mention here. Oddly enough, I also think Ninja Warriors sounds like shit, haha. They are both NES-par when it comes to the music, maybe slightly better at their finest shining moments. The first five or ten seconds of Cadash says it all. I always found that odd, since other Taito games like BB3 and Darius (SGX hybrid cart) have such fantastic chip music.
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.
It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games. Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...) At least they improved a lot for Parasol Stars.
Yeah, that's it. What he said.
EDIT: Now that I think about it though, I suppose Taito didn't actually do the music for Darius in-house, must have been NEC Avenue.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Keranu on March 26, 2009, 11:47:09 AM
Hey I liked Space Invaders Plus from Taito. Crappy sound, yeah, but fun overlooked game. And despite the poorish sound quality of Cadash, there were still some good tunes.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: ccovell on March 26, 2009, 12:42:20 PM
Rastan Saga II, Arcade: (GREAT soundtrack! Listen to all of it...) Rastan Saga II, PCE: :cry: same... Mega Drive: :-&
Ninjawarriors, Arcade: Another game with a great soundtrack, all of it. Ninjawarriors, PCE: (not bad...) Ninja Warriors Again, SFC: :dance:
Cadash, Arcade: Not bad... Cadash TG16: [-( same... MD:
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 26, 2009, 01:09:14 PM
The MD Cadash sounds fairly close to the arcade, but certainly not exact. I don't think I approve of those slowly dithering screen transitions, though. I'd rather just climb down a simple vine like the arcade.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: nat on March 26, 2009, 01:32:53 PM
Oh lord, I forgot how awful the Duo version of Ninja Warriors looks. It's truly painful.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Black Tiger on March 26, 2009, 01:37:03 PM
I always liked the Turbo Cadash music and felt that it suits the Turbo version's visual style. A few instruments may not be hi-tech, but there are many more nice FM'ish soft sounds and there are some cool combinations, in particular the first area. It does sound a lot better on real hardware than through emulation.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: guyjin on March 26, 2009, 01:43:05 PM
OK, so the Genesis version's music is better. I still like the TG16 version. I'd still rather play Cadash than Parasol Stars.
As far as the '4 channels' thing goes, it might make sense if it were the first or second game Taito made for the PCE - was it?
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Joe Redifer on March 26, 2009, 02:12:11 PM
Unlikely. Taito was fairly big on the PCE scene from what I understand.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 26, 2009, 02:13:05 PM
I though the TG could do a single FM channel if it sacrificed the first 2 channels. Would have made sense for this game.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 26, 2009, 03:11:08 PM
Yknow I think when a game gets looked into and over analyzed too much, it loses the fun because all you do then is think of all its short comings and limitations.
Saying that, I think I'll go play some crapass atari 2600 games with farty noises and flickery graphics. Itll be fun :)
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Tom on March 26, 2009, 03:15:36 PM
I though the TG could do a single FM channel if it sacrificed the first 2 channels. Would have made sense for this game.
It's not worth the waste of a channel. Plus, it's not exactly FM like a normal FM(or PM) sound since you can't adjust the volume of the modulating channel to effect the other channel - to make that classic 'buuuaaarrrroooowwwww' sound. Instead, you have 4 levels of modulation timbre.
Quote
It's funny how people run around singing praises of the Cadash soundtrack, I always thought it sounded like shit.
I agree. I think it sounds terrible. It's really generic sounding. Even an NES port of the tune would've had more 'oumpf' to it.
Quote
Probably for the reasons you mention here. Oddly enough, I also think Ninja Warriors sounds like shit, haha. They are both NES-par when it comes to the music, maybe slightly better at their finest shining moments. The first five or ten seconds of Cadash says it all. I always found that odd, since other Taito games like BB3 and Darius (SGX hybrid cart) have such fantastic chip music.
I looked at ninja warriors too. Same crappy sound driver. 4 channels, crappy instruments and technically port rendition. Darius on the other hand uses all 6 sound channels and has a much better quality of sound.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: spenoza on March 27, 2009, 03:54:50 AM
I think the reason people like Cadash's music has to do with the weird tunes. Cadash has an... odd soundtrack. Even a lesser representation of it is still intriguing.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 27, 2009, 09:33:40 AM
Some of the music coupled with the backdrops is pretty eerie and fun ..!
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Press_Run on March 28, 2009, 04:58:34 PM
After watching and listening, Cadash is a one of those games better off on the Turbo CD. The extra memory benefits for the outcome of better music and improved visuals to reach on par or better than the arcade standard. Look at Ys I&II, the quality of sound selection skyrocketed through the roof and part of the reason why I enjoy playing it every time. :)
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: ceti alpha on March 28, 2009, 08:30:12 PM
After watching and listening, Cadash is a one of those games better off on the Turbo CD. The extra memory benefits for the outcome of better music and improved visuals to reach on par or better than the arcade standard. Look at Ys I&II, the quality of sound selection skyrocketed through the roof and part of the reason why I enjoy playing it every time. :)
For sure. Cadash would have been a lot better on CD, but at the same time, having Cadash on a Huey allowed for basic TG owners the chance at buying an arcade classic without losing anything too substantial in the translation. For some reason I didn't buy it and instead went for something stupid, like Falcon or Silent Debuggers. I think I actually traded in Silent Debuggers for Falcon. lol #-o I guess I can't complain too much about my buying decisions BITD - just one regrettable purchase isn't too bad, I guess. Just to think, that I could of had NAI, Cadash, or Soldier Blade instead.
I'm just waiting for someone to translate all TG/PCE games to the Arcade Card. :mrgreen:
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Keranu on March 28, 2009, 09:12:27 PM
I dunno, I like Cadash as a HuCard. Maybe if it was a longer game I'd prefer it on CD.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Black Tiger on March 29, 2009, 05:11:14 AM
Did you play past the first "level"? I think it continues you at the last inn, meaning you have to have visited or moved past one. I seem to remember having trouble with the code, but then ultimately getting it to work. It's been a while, though.
Title: Re: Observation of Cadash on TG vs Cadash on Genesis
Post by: Arkhan on March 29, 2009, 01:40:59 PM
the continue code works I remember using it a few times once.