PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: touko on September 22, 2010, 06:55:03 AM
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Hi all, i present you my unfinished intro for a retrotaku's project ..
I'am showing you, because this project will probably never released ..
This intro is 8/10 months old ..
you can download it at : http://shubibiman.free.fr/intro.zip (link updated)
It works very fine on real hardware ..
hope that you will enjoy ..
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No any feedback ??? :-k
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Can't download it to try. Keep getting a 0 byte file.
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Arf damn #-o
new link :D : http://shubibiman.free.fr/intro.zip
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The intro is awesome. I watched it until it turned to night. The color changing was pretty cool. Great work touko!
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Thanks for testing :wink: ..
Keep in mind that, this is an unfinished intro .
i'am planing to change some graph, like air zonk, add fire reflect to presents text, add more background anims ..
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I downloaded it last Friday while at work... then forgot to take it home to check it out. I am le dumb.
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[-X
:P
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Pretty Interesting. I like the flame effects. I just hope arkhan doesn't decide he has to have them now :-)
How big is the code for just the intro part? Not including the graphics, of course...
I'm kinda curious because I'm looking to add some title-screen f/x to our next game, and I have a 1.5K limit :-(
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Pretty Interesting. I like the flame effects. I just hope arkhan doesn't decide he has to have them now :-)
You 'll be surprised to see how it's simple to do ;)
How big is the code for just the intro part? Not including the graphics, of course...
I'm kinda curious because I'm looking to add some title-screen f/x to our next game, and I have a 1.5K limit :-(
Lol, it's tense like a string with 1,5 ko ..
my intro take 23 ko ..
But in ASM it's probably doable ..
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Yeah, it would have to be done in assembler. And the 1.5K limit is something from the cd-bios....
< aetherbyte->tg-16->flaming intro > to continue on this topic, and why 1.5K is the limit. I think your intro would work, if it was in assembler...
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You can make your intro in an entire overlay ..