PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-FX => PC-FX Discussion => Topic started by: oldschooldave on August 02, 2005, 02:52:38 PM
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That's certainly what it looks like in the short gameplay footage I just viewed on this site. Diddo with Tengai Makyo Karakuri Kakutoden.
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This is more like real-time video branching :)
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It's more semi-turn based. Whoever presses the button for a move goes first, then the other person has the option to block the attack, get out of the way, or counter it. For Tengai Makyo, the moves are a LOT slower in execution and thus not as fun as Battle Heat but is the same concept.