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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: Arkhan on June 06, 2011, 02:21:09 AM

Title: Sound effects
Post by: Arkhan on June 06, 2011, 02:21:09 AM
This could probably even go into a regular PCE category.

What kind of sound effects would you all prefer for retrocade?

Im starting to make some and dont know if people would prefer 80s arcadelike sounds,  or something a little more modernized.

I am leaning towards going for straight up badass 80s arcade sounds where possible.  I may possibly bust out a video, or a demo ROM to let you listen to some of what I am doing (For Pyramid Plunder currently).

so, thoughts/opinions/hate?
Title: Re: Sound effects
Post by: Tatsujin on June 06, 2011, 03:03:43 AM
the explosion in gate of thunder when you kicked the bosses ass.
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 03:18:16 AM
the explosion in gate of thunder when you kicked the bosses ass.

oh. these are all chiptune sfx.

no ADPCM, its all bleepbwoopcherpyblerp
Title: Re: Sound effects
Post by: touko on June 06, 2011, 03:57:21 AM
You can use DDA audio instead !!
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 04:01:07 AM
You can use DDA audio instead !!

screw that :)

if its coming out of the PSG, it better sound like its coming out of the PSG!
Title: Re: Sound effects
Post by: touko on June 06, 2011, 04:05:03 AM
DDA is the faculty for PSG to play samples through each voices ..
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 04:09:00 AM
DDA is the faculty for PSG to play samples through each voices ..

I know that....

my point is I don't *want* to use sampled sfx, because they don't sound like PSG sound effects anymore.

They sound like samples, because thats what they are.
Title: Re: Sound effects
Post by: spenoza on June 06, 2011, 04:35:23 AM
I say mix it up. It might be funny to have mostly retro sound FX and then occasionally have something all fancy. Sort of an inside joke. And hey, lots of retro games played with sampled voice, so a few samples here and there could be interesting. Maybe a selection of sampled things at the beginning of each level. Like a mummy threatening to curse your intrepid explorer. Display the level and pause it while there's an ominous "Who dares disturb my tomb?!" A few levels later you could hear "I curse you, grave robber!" or something like that. Play with it, yo!

I can do nice, deep, ominous voices well, so if you need some samples, lemme know.
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 04:40:22 AM
I always thought alot of sampled sfx were very tacky.. few actually sounded great.

Vigilante stands out as one with nice effects.

and Altered Beast, even if its clunky.

Having some ADPCM stuff occasionally could be neat, but for the normal in-game ness, I am not too sure.

It might seem like a janky Amiga game?
Title: Re: Sound effects
Post by: touko on June 06, 2011, 05:29:48 AM
I know that....

my point is I don't *want* to use sampled sfx, because they don't sound like PSG sound effects anymore.

They sound like samples, because thats what they are.

Oups sorry for misunderstanding ...
And you think made cool sfx with squirrel ???
Title: Re: Sound effects
Post by: sunteam_paul on June 06, 2011, 05:34:43 AM
Make it sound like a Jeff Minter game.
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 06:29:18 AM
Oups sorry for misunderstanding ...
its ok :D  I am trying to keep it straight chip!  Samples are cheating :)

Quote
And you think made cool sfx with squirrel ???

I don't think I did.  I know I did!

Make it sound like a Jeff Minter game.

lol. wow.
Title: Re: Sound effects
Post by: touko on June 06, 2011, 07:27:41 AM
I am trying to keep it straight chip!  Samples are cheating :)

You're not wrong, but it's usefull for sfx who are difficult to make realistic like Glass breakage ..
Decidedly you do not like samples at all ..

I don't think I did.  I know I did!
Lol, good luck ;-)
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 07:35:22 AM
I try to avoid samples and craft glorious sound effects with the chip all by itself. :)

Maybe ill sit and make a glass breakage noise, kind of like the one in Bayou Billy.
Title: Re: Sound effects
Post by: Keranu on June 06, 2011, 09:01:49 AM
Definitely 80's arcade in my opinion. The originality of sound effects dwindled down after the 80's, those early 80's lazer sounds were my favorite!
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 09:09:46 AM
Amiga ushered in an era of crap sound effects.
Title: Re: Sound effects
Post by: ParanoiaDragon on June 06, 2011, 11:46:30 AM
I'm inclinded to agree with spenoza in mixing it up, but I do love those old 80's arcade sounds.  Are those type of sounds all possible with the Turbo's PSG?  I was figuring you'd have to atleast make some of them sampled??
Title: Re: Sound effects
Post by: Arkhan on June 06, 2011, 02:15:57 PM
I'm inclinded to agree with spenoza in mixing it up, but I do love those old 80's arcade sounds.  Are those type of sounds all possible with the Turbo's PSG?  I was figuring you'd have to atleast make some of them sampled??

:) What type of sound wouldn't be possible, for example?

Just so I can be a dick and do it and show you. :)

and, to make sure Im not missin' something.
Title: Re: Sound effects
Post by: Keranu on June 06, 2011, 04:23:23 PM
BLEEEEEEEZOOOOOP!
Title: Re: Sound effects
Post by: ParanoiaDragon on June 06, 2011, 06:11:11 PM
The games that come to mind in regards to sound effects are Joust & Defender.  Some of the coolest sounds in gaming history!
Title: Re: Sound effects
Post by: Arkhan on June 07, 2011, 02:30:48 AM
The games that come to mind in regards to sound effects are Joust & Defender.  Some of the coolest sounds in gaming history!

funny you should say that since those are two of the retrocade games.

I'll give you a listen to what kinda stuff ive got so far.

well, everyone will get a listen.  CCAG video after the CCAG :D

only thing I CANT do, is make the sfx blaringly loud like the arcade.  but samples wont help me there.

The trick to that is, theres no game music in the arcade, and a knob inside the cab messes with speakervolume.  I cranked TRON at home so loud it shakes the room, lol
Title: Re: Sound effects
Post by: Gogan on June 07, 2011, 04:48:08 AM
The tank level cranked up is win win
Title: Re: Sound effects
Post by: Arkhan on June 07, 2011, 04:56:06 AM
im a big fan of loud-as-balls grid spiders, because you basically get 8bit symphony, rattling your walls. lol
Title: Re: Sound effects
Post by: ParanoiaDragon on June 07, 2011, 09:01:36 PM
The games that come to mind in regards to sound effects are Joust & Defender.  Some of the coolest sounds in gaming history!

funny you should say that since those are two of the retrocade games.

I'll give you a listen to what kinda stuff ive got so far.

well, everyone will get a listen.  CCAG video after the CCAG :D

only thing I CANT do, is make the sfx blaringly loud like the arcade.  but samples wont help me there.

The trick to that is, theres no game music in the arcade, and a knob inside the cab messes with speakervolume.  I cranked TRON at home so loud it shakes the room, lol

Yeah I know.  Just in general, those 2 games stand out the most, well, & probably Pac-man as well(once again, a Retrocade game :) )

Title: Re: Sound effects
Post by: Arkhan on June 08, 2011, 03:13:46 AM
youll see :D

I think you'll be pleasantly surprised at the noises I made.
Title: Re: Sound effects
Post by: fragmare on June 15, 2011, 09:19:15 PM
Do a sound like the Hunter weapon from Thunderforce III/IV  :D
Title: Re: Sound effects
Post by: SignOfZeta on June 16, 2011, 05:58:43 AM
I love early 80s sound FX. Robotron. Holy shit, Robotron! Is there a game with better sound FX than Robotron? I'm pretty sure not. Defender, Tron...also very good.

Samples are cool too, but on a PCE they are so lo-fi they can't match the ones made of pure math.
Title: Re: Sound effects
Post by: Arkhan on June 16, 2011, 11:13:17 AM
I love early 80s sound FX. Robotron. Holy shit, Robotron! Is there a game with better sound FX than Robotron? I'm pretty sure not. Defender, Tron...also very good.

Samples are cool too, but on a PCE they are so lo-fi they can't match the ones made of pure math.

hopefully you will like the SFX in Pyramid Plunder, and stuff, at the CCAG
Title: Re: Sound effects
Post by: alexsduo on June 16, 2011, 05:58:28 PM
Is there a way to download cool pce/ other chiptune sounds from ya?
Title: Re: Sound effects
Post by: Arkhan on June 16, 2011, 07:01:27 PM
not yet :)

theyre in games!
Title: Re: Sound effects
Post by: alexsduo on June 17, 2011, 05:33:55 AM
I know!

I was wondering if there is any kind of folder of cool T/P sound effects or sounds.... Or, I guess I will have to try to make some...