Recent Posts

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Sadly I only have one type available. The only assurance the burned CD-Rs are good is
 that I have another PC Engine (IFU30) and it reads every burn I throw at it no issue.

https://imgur.com/a/07gncNc

Here are pictures of the potentiometers.

I tried again adjusting it. By my desperation I tried adjusting the screw near the.laser and on that.boot.it was almost.perfect then after next reboot it was back.to.its bad.reading self. Maybe it is maybe a worn laser.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Necromancer on December 01, 2025, 10:12:48 AM »
Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.

Nope, I didn't have that one.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by not_again on December 01, 2025, 09:09:02 AM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.

Thank you for your help.  :pray:

I was able to reproduced some of the bugs your reported; working on it.

Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.

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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by not_again on December 01, 2025, 06:09:59 AM »
I got 2 reports on real hardware. Both played it on their CoreGrafx. Both say it works just fine! A third report on someone who played it with MISTer FPGA also working great.
Thank you for your help.  :pray:

Another response I got:

 "might want to let them know that they're using the entire sprite X range
that should cull their sprites.. because all those off screen sprites like that will count toward sprite line limit'


"the PCE (and MD) don't automatically cull the off screen sprite cells like the SNES does
so you have to manually do it

No idea what this means. I'm hiding unused sprites off screen at y pos 0. That's not the right way to do it?

If you would like, you could get a lot of great feedback here on the HuCC Discord Channel

https://discord.gg/qn89tax7
Will do! I want to flesh the demo more first.  :)
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Chit-Chat / Re: Your "run select" stories?
« Last post by Mathius on November 30, 2025, 08:13:53 PM »
More than a few times I've accidentally reset long sessions of Dungeon Explorer. Pretty demoralizing during especially long dungeon crawls.

I do remember reading a funny story somewhere that some retro game store owner was convinced that the Turbo in his shop was defective when that feature was pointed out to him.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Necromancer on November 30, 2025, 06:40:54 PM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Paranoia Dragon on November 30, 2025, 05:47:48 PM »
If you would like, you could get a lot of great feedback here on the HuCC Discord Channel

https://discord.gg/qn89tax7
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Paranoia Dragon on November 30, 2025, 05:37:51 PM »
Another response I got:

 "might want to let them know that they're using the entire sprite X range
that should cull their sprites.. because all those off screen sprites like that will count toward sprite line limit'


"the PCE (and MD) don't automatically cull the off screen sprite cells like the SNES does
so you have to manually do it
nice little demo. I surprised when the other party members auto attacked the enemies haha
I didn't think it was that far along
that's cool"
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Paranoia Dragon on November 30, 2025, 04:52:05 PM »
I got 2 reports on real hardware. Both played it on their CoreGrafx. Both say it works just fine! A third report on someone who played it with MISTer FPGA also working great.

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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Paranoia Dragon on November 30, 2025, 02:33:30 AM »
A small demo of Secret of Mana for the PCE.
Currently, I don't have access to real hardware. Can anyone check if it runs fine?
It's kind of buggy. In particular, I'm getting a controller input bug when testing on the Ares emulator, but not on Mesen.  :-\ :-\

Please, let me know what you think.




https://kaffeeware.itch.io/secret-of-mana-pce

I technically don't have real hardware to test with, all of mine are in various states of decay and I need to get them worked on. All I have is the Analogue Duo at the moment. But I did spread your message around, to help you find testers with legit hardware.
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