Recent Posts

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So on a cold start up, the DUO doesn't read the CDR discs but does after youve been messing with it for a whilel? Sounds like bad capacitors.
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Turbo/PCE Game/Tool Development / Re: Xanadu II Translation Development Blog
« Last post by KawaiiManulNeko on December 01, 2025, 04:04:51 PM »
The LoX 1&2 cutscenes are structured differently to the ingame battles, which has been causing some problems, but they can be solved.

At this point I'm convinced that both games can and will be fully subtitled ... it's just going to take a little time and a lot of effort.  ](*,)
Just like with JoshuaTurbo, I too am excited to see all this soon become a reality! If you need someone to test the translations (in their complete/finished builds obviously) of both games on OG hardware before release, I am absolutely more than willing to lend a hand with testing! I may not have any programming or technical assistance whatsoever, but I am more than willing to lend a hand to help see them realized in some way, shape or form! Many thanks for all you & Sam do! :D
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Turbo/PCE Game/Tool Development / Re: Xanadu II Translation Development Blog
« Last post by _joshuaTurbo on December 01, 2025, 10:42:14 AM »
The LoX 1&2 cutscenes are structured differently to the ingame battles, which has been causing some problems, but they can be solved.

At this point I'm convinced that both games can and will be fully subtitled ... it's just going to take a little time and a lot of effort.  ](*,)

Let us know if any assistance/support is needed. I know of a few of us that are incredible excited about this project!  Thank you again!
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by _joshuaTurbo on December 01, 2025, 10:41:13 AM »
A small demo of Secret of Mana for the PCE.
Currently, I don't have access to real hardware. Can anyone check if it runs fine?
It's kind of buggy. In particular, I'm getting a controller input bug when testing on the Ares emulator, but not on Mesen.  :-\ :-\

Please, let me know what you think.




https://kaffeeware.itch.io/secret-of-mana-pce

First: AMAZING WORK!  I love seeing the SOM sprites running on a PCE!  I have tested on my Turbo Duo using the OG TED and it works great. I've also loaded it into Terraonion's Super SD-Rom running off a Supergrafx and it seems to run the same as mednafen. I would love to continue to test and play around with this!  Booting each up seems to work, but I haven't tested in-depth. Anything we should be looking for?
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Sadly I only have one type available. The only assurance the burned CD-Rs are good is
 that I have another PC Engine (IFU30) and it reads every burn I throw at it no issue.

https://imgur.com/a/07gncNc

Here are pictures of the potentiometers.

I tried again adjusting it. By my desperation I tried adjusting the screw near the.laser and on that.boot.it was almost.perfect then after next reboot it was back.to.its bad.reading self. Maybe it is maybe a worn laser.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Necromancer on December 01, 2025, 10:12:48 AM »
Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.

Nope, I didn't have that one.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by not_again on December 01, 2025, 09:09:02 AM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.

Thank you for your help.  :pray:

I was able to reproduced some of the bugs your reported; working on it.

Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.

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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by not_again on December 01, 2025, 06:09:59 AM »
I got 2 reports on real hardware. Both played it on their CoreGrafx. Both say it works just fine! A third report on someone who played it with MISTer FPGA also working great.
Thank you for your help.  :pray:

Another response I got:

 "might want to let them know that they're using the entire sprite X range
that should cull their sprites.. because all those off screen sprites like that will count toward sprite line limit'


"the PCE (and MD) don't automatically cull the off screen sprite cells like the SNES does
so you have to manually do it

No idea what this means. I'm hiding unused sprites off screen at y pos 0. That's not the right way to do it?

If you would like, you could get a lot of great feedback here on the HuCC Discord Channel

https://discord.gg/qn89tax7
Will do! I want to flesh the demo more first.  :)
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Chit-Chat / Re: Your "run select" stories?
« Last post by Mathius on November 30, 2025, 08:13:53 PM »
More than a few times I've accidentally reset long sessions of Dungeon Explorer. Pretty demoralizing during especially long dungeon crawls.

I do remember reading a funny story somewhere that some retro game store owner was convinced that the Turbo in his shop was defective when that feature was pointed out to him.
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Turbo/PCE Game/Tool Development / Re: Secret of Mana DEMO
« Last post by Necromancer on November 30, 2025, 06:40:54 PM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.
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