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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Necromancer on August 29, 2025, 12:46:55 AM »
Private Eyedol is a dang fine looking game.

And I'm glad you're playing (and not hating) the ol' Hatris.  I don't often play it through from base level to the end (it takes some time) but I love starting at max level and beating it.  It only takes a couple minutes and serves as a nice palate cleanser between games or when I just want to play for a short stint.
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TG/PCE Repair/Mod Discussion / Re: Famicom to PCE Controller Adapter?
« Last post by Keith Courage on August 28, 2025, 10:16:02 PM »
Well there is this. But unfortunately, it's out of stock. https://stoneagegamer.com/nes2pce-controller-adapter-retro-frog.html
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by Paranoia Dragon on August 28, 2025, 02:34:49 AM »
Did you get my pm?

Yeah, I got it. I'll continue working on this until we get more news from Pennywise.

Roger that! Looking forward to it! I understand how introducing or altering things can add new problems. Bare minimum, I hope the flashing can somehow be adjusted because it's pretty crazy. Thankfully I don't get seizures, but still. And then maybe speeding up the battles could be an option? They look a little bit on the long side.

Also, just so you know, your work is very very much appreciated! Comparatively speaking, so little is done on the pce compared to other consoles.
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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on August 27, 2025, 11:44:58 PM »
NPM - Cross Wiber

I never cared for this game.  I tried it out a couple of times, but couldn't get far.  I cheated my way once through it, and it was alright.  But something told me to try again, and now, somehow, it clicked!  I kinda sorta figured out what to do!  Ultimately, using my continues, I got to Stage 6, in which the platforming and knock-back killed me quickly.  But yeah, I kind of like it now!  I looked up some cheats, and will try easy mode or infinite continues, as I want to have fun instead of frustration.

The graphics are great for a 1990 HuCard release, with plenty of variety and color.  The sound and music are okay.

So far, I think the boomerang is the best weapon, and the gun, believe it or not, the worst.

Easy mode is definitely easier!  Even the layout of stage 6 is, well, easier!  There are fewer jumps and a missing enemy!  Still can't beat it though.  F@KKIN' KNOCK-BACK!!!!  One of the many reasons I HATE Castlevania!  Yeah, I said it! Though I did beat Dracula X back in the day legitimately with both characters.  Weird, huh?

Can't seem to have easy mode and infinite continues at the same time, so I had to resort to finding my own cheat.  Fortunately, it didn't take long, as the second one on the list was correct.  So now I have easy mode AND infinite continues!

Never thought I'd say this about a video game: STOP GIVING ME THE GUN!!!!

Years ago, I remember seeing an online comic about new school and old school gamers. The new one was shown as a whining weakling, and the old one was always taking a beating but grateful they got just one screen further.  I'm in between: I like to decide my own level of challenge!

****************************************************************

Let's get away from platforming madness for a bit . . .


NPC - Hatris!  Part One

A fun take on the well puzzle!  The graphics are similar to the arcade, so definitely better than the NES version.  The music is cheerful, even jaunty at times.  It's fun making the wearers bald, like me!  The top hat and wizard's cap are killer, though.  I would have liked more special effects or something, since this game does not tax the system in the slightest, but it is still nicely presented and plays well.

Let's see how far I can get . . . .
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by washbear on August 27, 2025, 09:45:50 AM »
Did you get my pm?

Yeah, I got it. I'll continue working on this until we get more news from Pennywise.
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by Paranoia Dragon on August 27, 2025, 02:03:41 AM »
Did you get my pm?
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by washbear on August 26, 2025, 01:23:50 PM »
This one should be relatively easy to translate, since it just uses hiragana and katakana, with no kanji.

Yeah, the hardest part is keeping the jokes while keeping the ROM size within acceptable limits. This game is very silly. :mrgreen:
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by Naniyue on August 26, 2025, 12:25:05 AM »
This one should be relatively easy to translate, since it just uses hiragana and katakana, with no kanji.
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by washbear on August 25, 2025, 04:42:03 AM »
Oh neat, are you Pennywise? Saw this on another forum. This is one of many games I have an interest in. There's three things I'm really hoping for though, that I hope will be tweaked. The flashing in the original game seems out of control and needs to be toned down somehow, that's the main thing. But it seems like the battles need to be sped up a bit in general, and the encounter rate looks unusually high. Are these things that you have done or are planning to do?

I'm not Pennywise, would you mind dropping a link in a PM?

For the gameplay changes, I haven't dug that deeply into code yet except for patching in English text. I'm aware of the problem with the flashing though, disabling it could maybe be added as an option. I'd be cautious modifying the encounter rate since such things can effect game balance and level progression - maybe a separate romhack could be produced (or again, as an option).

My notes and some basic tools for working with this game can be found on my GitHub: https://github.com/alarixnia/necros-fortress-en
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Console Chat / Re: Smelling my own farts? aka Turbo games playlists
« Last post by Mathius on August 24, 2025, 06:41:45 PM »
Played through Last Alert and Final Zone II
Last Alert is flawed but a fun romp, i'd definitely revisit it in a few years
Final Zone II has much snappier gameplay but it feels too short. Some of the stages don't even have a real boss  :lol:

I've actually never played Final Zone II. At least not more than a few minutes. With most of the same "amazing" voice actors from Last Alert, you'd think I would be all over this. hahah.

Do you have a copy of Final Zone II? I have a US copy that I'd let you borrow for a while if you're interested.
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