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21
TG/PCE Repair/Mod Discussion / Re: Card slot problem or ?
« Last post by Lost Monkey on March 29, 2025, 04:50:54 PM »
Necro alert...

I am reviving this 13 year old thread because I recently dug this broken console out and started trying to fix what ailed it.

To review - it would load and work fine with many HuCards, but not all.   There was a definite pattern as to which cards would work and which would not.   

Most of the ones which did work were TTI releases.  This is still the case.  Devil's Crush was one of the only NEC releases that would work on it.

Since things have changed a lot in the last 13 years, I decided to try something that I could not try back in 2012.  I now have an Super HD System 3 (or whatever the fuck it is called) and figured that if this console worked with that, it would be the card slot that is the problem and I could replace it.

With the SHDS3, graphics were glitchy and games would sometimes crash after a short time.  This led me to think maybe a ram issue.

I also confirmed that it would load the CD Stupid Card, and with the TGCD would load games, but they would be glitchy - missing graphics, crashing.  Again - could be ram or ?

Here is what I have done so far:

  • removed an s-video mod I had put in as a "practice run" - after taking this out, things got glitchier
  • replaced the main RAM IC102, and this did nothing.
  • replaced the VRAM chips with parts sourced from an old memory board IC110 and IC114 - no change.
  • when replacing IC114, I found that two of the traces leading to it were broken - fixed and no better.
  • replaced the crystal
  • replaced the Hu6270 - no change.
  • went over the whole board - toning out for continuity
  • gave it a thorough scrub in an ultrasonic bath to clean up the board

At this point, it is still the same, with the glitchy graphics etc, and loading TTI releases (Devil's Crush and TV Sports Hockey load as well).

If I play Air Zonk, the game doesn't display any backgrounds and most sprites are the wrong colours, with the exception of the purple guys in the first level and the first boss. 

New Adventure Island does display backgrounds and again most sprites are wrong colours. Sound seems to be normal.

I have a Hu6260 here - wondering if I should change it?  I could also change all the caps, but they all look good. 

22
TG/PCE Repair/Mod Discussion / Push button Interface Unit
« Last post by ZeroesYT on March 28, 2025, 01:51:19 AM »
Hello, i'm new (and French x))

I just received an Interface Unit but there's a little something missing : one of the two opening push buttons is missing.
I searched on the internet but no information

I'm looking for either an existing part or a model for 3D printing.

Thank you very much
23
Thanks I'll give this PCB a try.

Where did you get the flat flex cable?

Got the flexes from ebay, just generic ones 1.0 pitch 40pin. I ended up using smaller ones that weren't pictured (5cm) instead of the longer one (8cm) and they fit quite a little bit better, using the longer ones has lots of excess and I needed to trim the blue stiffener portion in order to get the desired bend of the flex to fit it in the shell.
24
Chit-Chat / Re: Has anyone ever seen every episode of MST3K?
« Last post by seieienbu on March 25, 2025, 10:57:05 AM »
Early on while I was in college, I downloaded the lot of them.  I'm reasonably certain that I watched all of them, but not 100%.  If there's been any sort of revival at any point, then no, otherwise possibly yes.
25
Chit-Chat / Has anyone ever seen every episode of MST3K?
« Last post by Naniyue on March 21, 2025, 11:45:59 PM »
I've seen upwards of seventy over the years, as I can only stand so much bad film making before taking a long break.
26
TG-16/TE/TurboDuo Discussion / Re: Hardest PCE games?
« Last post by Mathius on March 21, 2025, 04:53:48 PM »
As far as good games go Nexzr and Tatsujin give me the most trouble.
27
TG-16/TE/TurboDuo Discussion / Re: Hardest PCE games?
« Last post by Naniyue on March 20, 2025, 12:43:18 AM »
Heavy Unit?
28
Turbo/PCE Game/Tool Development / Re: Multiple questions about PCE dev
« Last post by elmer on March 19, 2025, 11:51:39 PM »
I managed to get some CD code working, but I'm sticking with Hucard ver for now. :P

 :thumbsup:


Quote
1. Samples are mono - 5 bit, right?

5-bit mono per channel, yes.

You *can* use 2 channels to get 10-bit sample output, but then that costs you 2 channels.


Quote
2. What's the best way to transform wav to something that sounds good?

Burn it to a CD? Convert it to ADPCM?  :-k

I really don't know why so many people seem to think that spending lots of CPU time to manually pump a 5-bit sample output is somehow a good idea.  :roll:


Quote
I tried using Audacity -> raw out put : mono / 8 bit; then shifting right each byte by 3. It sounds like a mess.

Depending upon your definition of "mess", you've probably got a bug in your code.


Quote
3. What Hz should the sample be in?

That entirely depends upon how you intend to control the timing of your output. It's 100% manual, so it's up to you.

Most people use the timer interrupt, and the maximum rate for that is 6991Hz.

You can also use the RCR interrupt to get 15KHz, but that's both more work, and also interferes with using the RCR interrupt for scrolling.

Or you can be like Deflemask's monumentally-stupid ROM output and use 100% of the CPU time and software-loops to get much faster sample output.

It's all up to you.
29
TG/PCE Repair/Mod Discussion / Re: PC Engine GT - Controller Board
« Last post by tawy on March 19, 2025, 05:17:29 PM »
still here.
try to not buy from my ebay account unless you really want to pay more for the same product.
30
Turbo/PCE Game/Tool Development / Re: Multiple questions about PCE dev
« Last post by not_again on March 18, 2025, 11:35:00 PM »
Hello again Elmer :)

I managed to get some CD code working, but I'm sticking with Hucard ver for now. :P

Regarding DDA output for the PSG:

1. Samples are mono - 5 bit, right?
2. What's the best way to transform wav to something that sounds good?
    I tried using Audacity -> raw out put : mono / 8 bit; then shifting right each byte by 3. It sounds like a mess.
3. What Hz should the sample be in?

Thank you for your time.
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