I'm not going to heavily post here like I do in my Return to Turboland thread, but I DO want to give a couple or so more examples as I play to show you the range of settings and rule sets that are available, as well as list more suggested titles or series.
I suggest vinyl slip covers, if you can find the right size. Old gamebooks are usually classic sized paperbacks.
I will soon play "The House on Sentinel Hill" by Graham Plowman. It's a Cthulhu kind of setting I bought three years ago, but am only now getting around to trying. I am fairly new to this genre of fiction/games, so we'll see how it goes. It uses the usual 2d6, but I'm curious how (dis)advantageous using a 1d12 will be. I will use some reddish, blackish, and greenish dice I got from Walmart a couple years ago, as well as the Haunted Castle set I recently got from Five Below:
https://www.fivebelow.com/products/table-top-roleplaying-dice-1-set-9155028?srsltid=AfmBOopgnc_mphsCXy7hJVfpPosQPxMNR8hMDzjagxm5HDGKbVtb4cH0&variant=9155031There's also a soundtrack by the author on youtube:
Or visit:
https://www.grahamplowman.com/**********************
Kinda sorta spoiler alert!!
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Unfortunately, just about all adventure gamebooks lean towards the difficult side of things, meaning multiple plays just to win the first time. In this one, it seems, you are MEANT to fail, as a way to trap you in some sort of time loop that drives you MAD! Normally, I would consider mapping your choices to be cheating, but unless you have a damn good memory, it's almost VITAL in this one to keep oneself from an insane number of repeats!
Clarification: I've only mapped out what it takes to get to the meat of the game. From there, I'm trying my best!
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I keep failing at what seems to be a crucial point, so I'm taking a break from this one.
Started reading the first Swordquest book. I've played one of these before. It's not too bad.