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TG/PCE Repair/Mod Discussion / Re: PcEngine Duo - 2MB Internal RAM expansion
« Last post by Quickie on November 03, 2024, 02:59:10 AM »
The statement is to design an internal add-on driven by a cpld connected to some HuCard slot pins, not just wiring SRAM memory chips, because as stated, they need some logic for the adressment.
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Chit-Chat / Re: Favorite anime opening themes?
« Last post by elmer on November 02, 2024, 07:21:22 PM »
You're all FAR too damned young! ;-)


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Turbo/PCE Game/Tool Development / Re: Video or hu-video code sample
« Last post by elmer on November 02, 2024, 09:19:46 AM »
Does anyone happen to have any code samples that would enable, even at a rudimentary level, video with sound on the PC engine?

As mentioned, Tom replaced some of the video in Gulliver (I think) about 17 years ago as a proof-of-concept. It was just 16-color video (easy to create), and I don't know if it contained audio.

Also many years ago, Mooz documented the important bits of the HuVIDEO format, and extracted the HuVIDEO data from all the games that use it. His work is available online.

https://silentdebuggers.com/doku.php?id=grafx:huvideo
https://github.com/BlockoS/YunaHuVideo


I reverse engineered both the PCE's CD-ROM routines and HuVIDEO playback a few years ago, and asm source has been available for a year or two now, and an example of using it to play back Gulliver Boy's HuVIDEO using a TurboEverdrive is in my asm example projects directory in HuC.

There aren't public tools (yet) to create a HuVIDEO-compatible data stream, but there are folks working on that.

HuC is unlikely to ever be capable of playing back HuVIDEO because it's impossible to create a HuC program that has the 240KB of free RAM that's needed for the HuVIDEO buffering.

It will be supported in HuCC at some point, but it's not been a priority to get working because there's no homebrew HuVIDEO data to play back (yet)!
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Turbo/PCE Game/Tool Development / Re: HUVideo Why didn't this get used WAY more often?
« Last post by elmer on November 02, 2024, 09:01:49 AM »
Elmer, I heard Tom made this, but did you ever run across methods of doing this?

I'm responding in the other thread, since this question seems to have been posted in the wrong thread.
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TG/PCE Repair/Mod Discussion / Re: PcEngine Duo - 2MB Internal RAM expansion
« Last post by Keith Courage on November 02, 2024, 03:01:53 AM »
So the stupid card ram chips(AS6C8008's) can be used to replace the internal D431000A Ram chips or are you saying that you would like to create a way to just install the AS6C8008's ram chips internally to the Hucard slot somehow?
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TG/PCE Repair/Mod Discussion / PC Engine Duo - Custom internal RGB Mod
« Last post by Quickie on October 31, 2024, 12:03:40 PM »
Hi,

I thought that perhaps it might be of some interest to those who hate finding loosy wires or PCBs on any kind of mod and like to have things a little bit tidier.

My design of this custom Pc Engine Duo RGB mod is based on a THS7374 amplifier and the associated components, but squeezed to fit on a relatively small PCB that can be soldered directly to the HuC6260.
Then, another piece of the kit is a breakout PCB that connects to that PCB using a flex to avoid wiring and changes the pin arrangement to a DIN-8 connector, using the Mega Drive I pinout.

I attach some pictures of it:

Amp PCB soldered to HuC6260 IC:



DIN Breakout PCB:



Amp and breakout PCB installation using the flex cable on a recapped PcEngine Duo:



There is a small caveat on the installation: it's tricky and delicate. Castellated holes of the amp PCB are very tiny and good soldering equipment and experience is required to avoid a mess.
Another consideration is that since the space between the PcEngine Duo PCB and the metallic cover is so minimal, adding the amp PCB with the FFC connector avoids that the main PCB could properly sit on the pegs.
A small opening in the shielding allows to avoid this and makes enough room:





This is how it looks on the case AV connector. No need to make any hole or modification:



I have designed another internal RGB mod for the original PcEngine, which includes audio amp. Let me know if that can be of your interest and I can publish it here too.
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TG/PCE Repair/Mod Discussion / Re: PcEngine Duo - 2MB Internal RAM expansion
« Last post by Quickie on October 31, 2024, 11:31:18 AM »
Thanks for your reply Keith Courage, let me however, explain better some things that perhaps were not clear:

- Pc Engine Arcade Card has 2MB (Megabytes) of SRAM, which is equivalent to 16 Mb (Megabits). So the target is to have those 2MB or 16Mb as stated :)

- There are SRAMs whose specifications may suit fine for this project. An example is 1MB SRAM Alliance AS6C8008's with TSOP-44 packaging. Their package and footprint are small enough to be integrated on an internal solution using two of them, and those are the ones used by TailChao's CD Stupid Card 4.0.

- Arcade Card Memory detection is (as far as I know, as per TailChao's documentation) based on honoring a pin query (CARDn to disable their internal memory) which unfortunately needs to be patched on the Duo's original 3.0 BIOS as seems it does not does detect it properly.

- The new memory address mapping and control is managed by a CPLD and the code behind it. I am not versed in Verilog, therefore I am not able to strip the current part for memory handling of CD Stupid Card 4.0, but the code should be there.


That is why I wondered if the TailChao could give his saying on this ;)

On the other hand I will open a new post with my RGB mod for the Duo :)
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TG/PCE Repair/Mod Discussion / Re: PcEngine Duo - 2MB Internal RAM expansion
« Last post by Keith Courage on October 31, 2024, 07:20:15 AM »
I don't think there are any Sram chips compatible with the internals of these systems that would let one install the larger size of the Arcade cards ram internally. The arcade CD system card is 16MB for DUOs as it already has 2mb built in. So trying to find 18MB or 20MB of internal ram that works for these systems is probably a long shot. Here are the specs of the two 1MB chips installed in a stock DUO https://wiki.console5.com/wiki/SRAM_1Mb:_128K_x_8-bit.

Not to mention, if there was a way to actually replace the existing DUO CD ram with a larger size chip, I wonder if the games would recognize the extra ram or if they are programmed to specifically look for the extra Ram in the HuCard slot. I'm not a programmer so somene else smarter than I would have to look into if that happens for the arcade CD games or not.

Cool idea for soldering up RGB to the HU6260 chip.
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TG/PCE Repair/Mod Discussion / PcEngine Duo - 2MB Internal RAM expansion
« Last post by Quickie on October 30, 2024, 06:17:32 AM »
Hi all,

I am a newbie in this forum, so please don't take in consideration my question if a design or solution already exists.

I got into my hands a junk Pc Engine Duo, and besides the usual recap and lens cleanup I wanted to boost a little bit this fantastic console.
I designed an internal custom RGB mod PCB that allowed me to do a neat installation on the HuC6260 IC. If there is some interest on it I can post the details on another thread.

I started digging on the PcEngine CD catalog and came across that some nice games require the Arcade Card for extra RAM.
My question is: isn't there any Open source design that could allow to perform this upgrade permanent without the need of having an expensive Arcade Card?

I have been reviewing @TailChao 's CD Stupid Card 4.0, which in fact includes 2MB of SRAM among a 512kb Flash, but I am not interested in having the HuCard slot permanently in use as I would prefer to launch any CD-ROM? title from Turbo Everdrive's TEOS and a patched bios, having the extra 2MB of RAM onboard.

If there isn't anything like that I thought that if @TailChao gives his blessing I could try to do a design one internal RAM expansion based on his work, but I understand there should be some work involved in the current CPLD code to strip the flash portion, and that is beyond my skills right now.

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Chit-Chat / Re: Favorite anime opening themes?
« Last post by Naniyue on October 29, 2024, 06:46:19 PM »
  I wear my Skull Leader t-shirt every chance I get!  :lol:

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