Author Topic: PC-Engine, Turbografx, or both?  (Read 1305 times)

soop

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Re: PC-Engine, Turbografx, or both?
« Reply #45 on: February 12, 2012, 11:00:23 PM »
Also, Famicoms and Famicom carts look more awesomer

And ignore the people telling you to get a Laseractive or Supergrafx.

The Supergrafx is a legitimate option.  If you only buy one Core unit, you might as well go with a Supergrafx, because it can do everything a regular unit can, doesn't cost much more, AND plays the 5 SGX only games.

One thing I would say, is that a Duo would probably be cheaper than a CD unit and a SGX.

Samurai Ghost

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Re: PC-Engine, Turbografx, or both?
« Reply #46 on: February 13, 2012, 12:11:56 AM »
Also, Famicoms and Famicom carts look more awesomer

And ignore the people telling you to get a Laseractive or Supergrafx.

The Supergrafx is a legitimate option.  If you only buy one Core unit, you might as well go with a Supergrafx, because it can do everything a regular unit can, doesn't cost much more, AND plays the 5 SGX only games.

One thing I would say, is that a Duo would probably be cheaper than a CD unit and a SGX.

The only thing I would mention is the size issue. A CoreGrafx system fits in the palm of your hand, and is just an amazingly cool piece of hardware. The SGX is as big as a vacuum cleaner and basically does the exact same thing while taking up 5 times the space.

Arkhan

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Re: PC-Engine, Turbografx, or both?
« Reply #47 on: February 13, 2012, 12:43:26 AM »
The only thing I would mention is the size issue. A CoreGrafx system fits in the palm of your hand, and is just an amazingly cool piece of hardware. The SGX is as big as a vacuum cleaner and basically does the exact same thing while taking up 5 times the space.

I have a beefcase w/ SGX+RAU-30 hooked up front and center on my 55" TV.

It's composite for now, but the XRGB3 is on it's way.

I am pretty sure it looks f*cking sweet.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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VenomMacbeth

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Re: PC-Engine, Turbografx, or both?
« Reply #48 on: February 13, 2012, 12:56:49 AM »

The only thing I would mention is the size issue. A CoreGrafx system fits in the palm of your hand, and is just an amazingly cool piece of hardware. The SGX is as big as a vacuum cleaner and basically does the exact same thing while taking up 5 times the space.

+1 this.  I don't think there are any supergrafx games I want, either.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

Samurai Ghost

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Re: PC-Engine, Turbografx, or both?
« Reply #49 on: February 13, 2012, 01:48:21 AM »
The only thing I would mention is the size issue. A CoreGrafx system fits in the palm of your hand, and is just an amazingly cool piece of hardware. The SGX is as big as a vacuum cleaner and basically does the exact same thing while taking up 5 times the space.

I have a beefcase w/ SGX+RAU-30 hooked up front and center on my 55" TV.

It's composite for now, but the XRGB3 is on it's way.

I am pretty sure it looks f*cking sweet.

Don't get me wrong, that is f*cking awesome! Especially with the RAU-30. But if you are just looking for something to play HuCards on a CGI is a good option.

Necromancer

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Re: PC-Engine, Turbografx, or both?
« Reply #50 on: February 13, 2012, 03:53:15 AM »
And ignore the people telling you to get a Laseractive or Supergrafx.

Agreed.  Get a ShuttleGrafx.
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nat

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Re: PC-Engine, Turbografx, or both?
« Reply #51 on: February 13, 2012, 11:21:42 AM »
Also the NES can be modified to play famicom, and disk 
system games, with the extra sound chip.


I'd like to see that, do you have a link?


My friend has a NES with an FDS attached. I'm not sure how its done. I'm not sure what he means about the extra sound chip. This is a Konami thing basically, right?


I use a FDS on my NES2.  You just need a pin convertor, thats it.  THe FDS attaches to the cart port.   You can do it to the front loader, but you have to fiddlef*ck with actual mods to get it to connect.   The cart connector + convertor won't fit in the front of a NES.

The extra sound chip in question, is the FM crap on the FDS.   Like look at Simons Quest FDS






Here's another good comparison:



The Famicom version of Castlevania 3 destroys the NES in the sound department.


What's interesting here, is to that to me, the "enhanced" Castlvania III soundtrack on the Famicom sounds like it would sound if it was run through the Turbo's soundchip.

Samurai Ghost

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Re: PC-Engine, Turbografx, or both?
« Reply #52 on: February 13, 2012, 02:57:04 PM »
Yeah, you are right, it does! I wonder how the number of sound channels compare.

Arkhan

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Re: PC-Engine, Turbografx, or both?
« Reply #53 on: February 14, 2012, 02:33:11 AM »
What's interesting here, is to that to me, the "enhanced" Castlvania III soundtrack on the Famicom sounds like it would sound if it was run through the Turbo's soundchip.


That's because Konami's special soundchip technology sounds similar to the PC Engine.  FDS games use the FDS's internal soundstuff, where Konami's carts sometimes have special sound chip excitement.

Check out any MSX games using their SCC chip:


Totally sounds like the PCE.  Konami is awesome.

I can't speak for the Famicom chip, but the SCC has 5 channels instead of 6 like PCE... and there is no stereo panning.  So, MSX people kinda envy our sound chip in that regard. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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RegalSin

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Re: PC-Engine, Turbografx, or both?
« Reply #54 on: February 14, 2012, 09:50:21 AM »
Where did Konomi get all that sound doh from? Did they run a service hotel or something?

Bonknuts

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Re: PC-Engine, Turbografx, or both?
« Reply #55 on: February 14, 2012, 04:37:45 PM »
The vcr6 chip used for the CV3 japanese cart. It adds two pulse channels (which have 8 duty cycle settings VS NES/famcioms 4 duty cycles on the basic two pulse channels) and one sawtooth channel. Sounds fuller/more layered. Interesting that the sawtooth channel has no volume control (pulse channels do), but seeing as how the waveform is built up from the phase accumulator - you can just create smaller (in height) ramp to emulate volume (changing the P bits for each volume change). So all in all, adds three new channels to the NES/famicom existing 5.