When Third Strike came out on PSN there were actually people complaining that Capcom didn't somehow make the game wide. These are people that...you'd think, would understand that if you were to make all the levels wider the entire balance of the game would be massively affected so...WTF? Are they just really bad at geometry or...what?
If by "Super Turbo" you mean HD Remix, yeah, they changed all sorts of shit with that release. I appreciate it not at all. I'm very very happy they didn't do that to Third Strike just because some punks whose first system was an N64 can't understand that square pegs don't fit into round holes.