Author Topic: Dekoboko Legend  (Read 662 times)

Black Tiger

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Re: Dekoboko Legend
« Reply #15 on: April 12, 2012, 03:50:07 PM »
I thought the big draw with Micromachines was that it was so good multiplayer. Are you playing with three other people who are also actually good at the game? That's really hard to pull off for me. Usually when I play racing games multiplayer I just take first place and let the others shoot weapons at each other all day and drive into things. With MM this is pretty hard since you all have to be on the same screen at the same time so...you basically watch cars bounce. A lot.

Sounds like Motoroader. :)

I have yet to play a Micro Machines game or see any in the wild. Was only one released in North America for the Genesis?
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ParanoiaDragon

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Re: Dekoboko Legend
« Reply #16 on: April 12, 2012, 06:59:18 PM »
Unfortunately, Dekoboko sucks a bit.  The Turbo is dying for a proper, fast-paced Micro-Machines style multiplayer game, but this ain't it.

How's Motoroader MC?  i know it's not the same thing.  Oh and Rally Championship, even though it's not Multiplayer, looks pretty good.

Rally Championship is pretty good from what I recall, but I haven't played it in ages, so I can't remember anything specific.

shubibiman

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Re: Dekoboko Legend
« Reply #17 on: April 12, 2012, 09:05:27 PM »
Motoroader MC is really fun. It really is completely different from the other games of the series. The cars are small and everything takes place on a single screen. You can choose between to ways of handling your car. It's fast and difficult to play at first.

This game has one of the highest resolutions on the PCE.
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Keranu

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Re: Dekoboko Legend
« Reply #18 on: April 12, 2012, 09:12:37 PM »
MC is OK, I'm a sucker for the original though. There's some cool features in MC, like mini games and exotic stage designs.
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soop

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Re: Dekoboko Legend
« Reply #19 on: April 12, 2012, 11:02:40 PM »
Regarding Micro Machines, most of it is memorisation.  Yeah you have to break, but with the faster cars, you could head straight off a table, because the best reactions won't stop you in time.

And with Multiplayer, I tend to be better than my friends, so I fake losing and work behind the scenes to dish out wins evenly.  It's actually pretty fun, since there are perfect angles you can bump someone to knock them of a ledge.

Gogan

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Re: Dekoboko Legend
« Reply #20 on: April 13, 2012, 12:13:41 AM »
 I've had that f@cking song in my head ever since I saw this damn post!! ](*,)
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esteban

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Re: Dekoboko Legend
« Reply #21 on: April 13, 2012, 07:45:40 PM »
I thought the big draw with Micromachines was that it was so good multiplayer. Are you playing with three other people who are also actually good at the game? That's really hard to pull off for me. Usually when I play racing games multiplayer I just take first place and let the others shoot weapons at each other all day and drive into things. With MM this is pretty hard since you all have to be on the same screen at the same time so...you basically watch cars bounce. A lot.


Sounds like Motoroader. :)

I have yet to play a Micro Machines game or see any in the wild. Was only one released in North America for the Genesis?



I played a billion hours of the excellent NES version of MicroMachines. I never played any other versions.

NES. NES. NES.
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