Author Topic: How much would YOU Pay?  (Read 1329 times)

KingDrool

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How much would YOU Pay?
« Reply #15 on: January 13, 2006, 02:52:40 AM »
I would pay up to $50-60.  Simpler games like Implode, etc., I would expect to pay $20 for.  But for a game like Mysterious Song or N3, I would happily pay $50 for, simply to support the creation of future titles.
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FM-77

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How much would YOU Pay?
« Reply #16 on: January 13, 2006, 05:38:17 AM »
Don't worry, you won't see any simple titles from us*. The games we're working on now will be of very high quality. I assure you.

*There might be plans for fairly simple games, but I don't want to make such games.  :wink:

Black Tiger

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How much would YOU Pay?
« Reply #17 on: January 13, 2006, 01:19:59 PM »
Quote from: "Keranu"
Don't recall that tech demo.


Scroll down to Eaggys Little Demo-

http://www.zeograd.com/creation_download.php?lang=en&page=3
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Keranu

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How much would YOU Pay?
« Reply #18 on: January 13, 2006, 05:30:00 PM »
Thanks, I'll check that out in a bit. I love checking on PCE demo ROMs.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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How much would YOU Pay?
« Reply #19 on: January 14, 2006, 06:23:05 AM »
Quote from: "Keranu"
Thanks, I'll check that out in a bit. I love checking on PCE demo ROMs.


Have you seen Chris Covell's PCE demos(like Axelay on Supergrafx)?

Man, I wish he'd get involved in developing new PCE/SGX software.
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NightWolve

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How much would YOU Pay?
« Reply #20 on: January 14, 2006, 02:12:59 PM »
I could possibly be persuaded to pay 15-20, but quite honestly, I'm not that hardcore of a fan for this system so I doubt even that. It'd have to be a really purty eff'ing impressive game... Enough to pull me away from the list of PSX/PS2 games I still have left to play.

Quote from: "Black_Tiger"
Man, I wish he'd get involved in developing new PCE/SGX software.

Well, he did make a drive-by comment in response to something I said on the ME forums regarding that subject actually, for what it's worth.

http://www.magicenginefx.com/forums/viewtopic.php?t=1055&postdays=0&postorder=asc&start=210

Quote from: "ccovell"
I am working on a game. Just wait and see.


There you go. Good enough for ya? Heh. As you can see, though, he gave a, "no hints, no previews, no forecasts" type of response.  =\ I don't have much use for those. Also, I noticed he seemed rather indifferent to any praise or most questions raised directly to him. Anyhow, me thinks that's the last time I throw out any props to him.

Keranu

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How much would YOU Pay?
« Reply #21 on: January 14, 2006, 04:06:49 PM »
Quote from: "Black_Tiger"
Quote from: "Keranu"
Thanks, I'll check that out in a bit. I love checking on PCE demo ROMs.


Have you seen Chris Covell's PCE demos(like Axelay on Supergrafx)?

Man, I wish he'd get involved in developing new PCE/SGX software.

Of course, that demo was super impressive. All of Chris Covell's demos are amazing.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Michael Helgeson

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How much would YOU Pay?
« Reply #22 on: January 26, 2006, 01:10:38 AM »
If you guys get your game done,and it has pretty good quality,not just ok quality and the packaging is great,good paper stick,artwork,and all,and the disc is a really pressed disc,Id pay $40-60. I wouldnt expect the title to be perfect,as it would be your first,but it would be a glimpse of how your stuff will be in the future to come.

Keranu

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How much would YOU Pay?
« Reply #23 on: January 26, 2006, 08:42:56 AM »
I think the first three titles we have in the making so far should definitely show people our talent and I am amazed as to how perfectly each of our work goes together. I can safely say are our work is definitely as good or better than games from back in the day. I'm really impressed with our work, and I don't mean to brag.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).