Author Topic: Nine Ways Video Games Need to Grow Up -- Article  (Read 1069 times)

geise

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #30 on: February 11, 2013, 01:26:17 AM »
So true.  When the game industry started trying to "give us a movie experience" is when it all started to go to down the tubes.  Which added to the high production costs we have now, and companies closing their doors.

Necromancer

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #31 on: February 11, 2013, 03:05:05 AM »
... is lashing out because no one bought Heavy Rain.

3.7 million 'no ones' bought it, putting it in the top 20 best selling PS3 titles list.
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KingDrool

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #32 on: February 11, 2013, 05:01:30 AM »
I thought about this a bit more over the weekend. First off, let me say that I'm not agreeing with Cage's blanket assessment of the industry. Fantasy is great and is why a lot of people play games. However...

I love fantasy and action movies as well. I also love escapism in my music; some forms of metal are great examples of this. However, in both movies and music, some of the best experiences I've had are ones with powerful plots/lyrics that appeal to me in ways that I can relate to in my every day life and are relevant to me as a human being and the way I look at life.

So I don't think it should be written off altogether that sometimes, perhaps it would be nice to have greater variety in games, and that some of these experiences should feature those types of characteristics. Furthermore, I don't know that either of them are saying that ALL games need to follow this path. Rather, that it would be nice if not all games (generalization, of course) followed the fantasy "grab a laser gun and/or giant sword and kill aliens/orcs" route.

/Devil's Advocate
« Last Edit: February 11, 2013, 05:04:00 AM by jlued686 »
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Arkhan

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #33 on: February 11, 2013, 05:27:07 AM »
... is lashing out because no one bought Heavy Rain.

3.7 million 'no ones' bought it, putting it in the top 20 best selling PS3 titles list.

He means noone liked it after they bought it. 

:)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #34 on: February 11, 2013, 05:28:41 AM »
*Except for me.
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nodtveidt

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #35 on: February 11, 2013, 08:49:14 AM »
Make games for all
We already do, and have since the dawn of video games.

Change our paradigms
Yes, because Tetris and Mario Party and Angry Birds and Puzzle Quest and a zillion other games are about guns and violence and platforming... idiot.

'Buy crap and you will get more crap,' Cage says. 'Buy exciting and ambitious games and you will get more of them.'
No shit, Sherlock... it's called "supply and demand". Economics 101, motherf*cker.

The importance of meaning
Authors are already "in", dumbass. Not all of us who produce video games want to make the next COD. And plenty of games already use real-world themes, characters, locations, etc. Ever played Clock Tower? Carmen San Diego? Parasite Eve? Wolfenstein 3D? etc etc etc etc.......?

"Become accessible: Let's focus on minds, not on thumbs!"
Both are fine, and both concepts are explored in the video game world already. How about we focus on FUN, eh douchebag?

Bring other talents on board.
This happens all the time... just maybe not in his studio.

Establish new relationships with Hollywood
f*ck this idea, you flatulent moron. The last thing the video gaming world needs is to be infected with Hollywood's ideals and models. It's bad enough that so many games these days are saturated with real-world advertising... it doesn't need to be injected with Hollywood's stale memes.

Changing our relationship with censorship
For once... he says something I agree with. Censorship sucks, and whenever I make a game for a platform where it's not an issue, I do whatever I please. I have to censor the Xbox 360 version of "Paradox Girl" because it has topless parts in the PC original. I hate that I have to do that.

The role of press
Another point that can be partially agreed on, but this leaves a lot open to perception. If games are getting 5/10 for technical flaws, that is perfectly legit. I don't care how good your game looks or sounds... if it plays like shit, it IS shit, so suck it up, cupcake.

The importance of gamers
No shit, Sherlock... gamers are your bread and butter. If you make shit they won't buy, you're f*cked... it doesn't matter how technologically advanced your game is, how original it is, or how much time you spent perfecting a technique... if no one wants it, no one wants it. Period.

Obfuscate

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Re: Nine Ways Video Games Need to Grow Up -- Article
« Reply #36 on: February 12, 2013, 07:19:04 AM »
That wasn't his point though.

His point was he's a big boy now and he wants to play Warren Spector's Life: The game.  Now with more real-life-applicable content.

AKA:  The dickhead is too stupid to go outside and enjoy life and would rather play video games emulating real life. 

Meanwhile, everyone else wants to escape real life and blow the f*ck out of some aliens.

No shit!!