Author Topic: Racing, driving, and racedriving  (Read 1150 times)

GUTS

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Racing, driving, and racedriving
« Reply #30 on: April 04, 2006, 06:36:48 PM »
Yeah but where are you going to drive a real car 150mph, crash into another car, and live to tell about it?  That's like telling people who like sports games to play sports in real life instead.  I'm never going to know what it's like to drift around a corner in a Skyline R32 in real life, so playing something like Kaido Battle is about 5 bajillion times better than Rad Racer (sorry Steve!) since I've never had the desire to race a blocky ferrari down a choppy scrolling road while avoiding sign posts and badly scaling cars in a genre that couldn't evolve past Pole Position until 3D became feasable.

Keranu

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« Reply #31 on: April 04, 2006, 07:22:49 PM »
Hmm, well, I guess those are good points :P .

Overhead racers are a different thing to talk about that.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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« Reply #32 on: April 05, 2006, 06:50:43 AM »
Quote from: "GUTS"
Yeah but where are you going to drive a real car 150mph, crash into another car, and live to tell about it?  That's like telling people who like sports games to play sports in real life instead.  I'm never going to know what it's like to drift around a corner in a Skyline R32 in real life, so playing something like Kaido Battle is about 5 bajillion times better than Rad Racer (sorry Steve!) since I've never had the desire to race a blocky ferrari down a choppy scrolling road while avoiding sign posts and badly scaling cars in a genre that couldn't evolve past Pole Position until 3D became feasable.
Hahahaahhaaa!  No, no, I was never saying that Rad Racer is gonna be able to deliver those thrills you were describing :). I was just saying that Rad Racer is still a blast to play (gets *my* blood pumpin'), but Rad Racer certainly isn't the same experience as a photo-realistic 3D game with an attention to physics.

:)

Here's a question: what (if any) are the modern equivalents to the old-skool 2D rail shooters like Space Harrier? Besides Panzer Dragoon, of course :).

Not surprisingly, I still love the 2D rail shooters, but they suffer from all the problems that GUTS mentioned, and I was wondering if this was a dead genre now, or if they're were some contemporary games in the genre. I consider anything from Saturn onward to be "modern" and "contemporary" (this helps explain my perspective, doesn't it :) ?), so feel free to list any relevant game.
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motdelbuort

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« Reply #33 on: April 05, 2006, 07:19:27 AM »
All I can think for railed shooters of is Iridion 3D on the Game Boy Advance, and Blue Lightning on the Jaguar CD. I'm not sure either of those platforms fits your definition of modern though, and those aren't exactly great games either. The best examples of what you're talking about today besides Panzer Dragoon Orta are kind of like those old games only without the rails, like Rogue Leader or Starfox. The Death Star trench run in Rogue Leader is a railed shooter within a non-railed shooter. Would you consider Killer 7 or House of the Dead to be railed shooters? I've never played it, but the old Sega CD game Silpheed was remade for the PS2 if that counts. I can't think of any railed 3D or pseudo 2D shooters I'm really crazy about though.


BTW thanks to everyone who said Final Lap Twin, I'm really digging it. I never thought I'd play a racing game with random encounters. Want to race? No? Too bad, I've already set it up!  :lol:

sunteam_paul

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« Reply #34 on: April 05, 2006, 10:32:04 AM »
Railed Shooters? Sin & Punishment on N64.
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GUTS

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Racing, driving, and racedriving
« Reply #35 on: April 05, 2006, 02:07:57 PM »
Man rails shooters are awesome, I love that genre.  Sin & Punishment and Panzer Dragoon are some of my favorite games of all time.

I've always wanted to try the second Godzilla Game on Dreamcast, Maximum Impact.  I hear that's actually a really good rails shooter, it's just I can never track a copy of it down.

Keranu

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« Reply #36 on: April 05, 2006, 07:48:51 PM »
There is also Rez, but I personally don't like that one.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

sunteam_paul

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Racing, driving, and racedriving
« Reply #37 on: April 06, 2006, 05:38:27 AM »
Oh I loved Rez, especially the Tronesque graphics.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!