Author Topic: Games with HUGE Difficulty Spikes  (Read 1536 times)

esteban

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Re: Games with HUGE Difficulty Spikes
« Reply #30 on: September 19, 2015, 10:17:04 AM »

What captcha are you speaking of?

Sent from my motherf*cking Lumia 620 using fap-a-talk.

I think new members are tortured with a captcha for first few posts...
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esteban

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Re: Games with HUGE Difficulty Spikes
« Reply #31 on: September 19, 2015, 10:20:25 AM »


Dude! Don't play it on default (easy mode). Play it on the God of Game mode (it will kick your little arse to Paris, Texas, and back).

Alternatively, if you play it at default difficulty, purposefully play with the weapon system to make it challenging (never get missiles/shields, ring blaster, F, etc. Use the least effective weapon for various sections, etc.

The variety of weapons options/combinations allow for lots of creativity!

Hm, how are the later levels if you increase the difficulty? Does it have the same difficulty spike, thus making it impossible, or does that just make the earlier levels harder and therefore, the game more balanced?

Thanks for the tip!

(For f*ck sakes, the captcha in this forum is ridiculous...)

You will be lucky to see 6th stage in God of Game unless you have skills. It's pretty hectic. I try to zip around, alternating speed, but I often make a stupid mistake and crash into something because the screen is so chaotic.
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nopepper

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Re: Games with HUGE Difficulty Spikes
« Reply #32 on: September 20, 2015, 05:50:29 PM »


You will be lucky to see 6th stage in God of Game unless you have skills. It's pretty hectic. I try to zip around, alternating speed, but I often make a stupid mistake and crash into something because the screen is so chaotic.

I took your advice and set it to Hard Human (but couldn't for the life of me get the harder difficulty code to work), and made it to level 5, lost a life and ran into the checkpoint underpowered wall. Now, I did make it through to the bubble stage, but I kept asking myself "am I having fun?", and the answer was no, no way. At that point it started to feel like a chore. The pacing in BL is just horrible, and the sights and sounds are not enough to keep me going to the point of mastering the game (but I did want to see those pretty bubbles!).

I can understand why others enjoy it more than I do, as I do find the weapon system interesting and which gives the game a sense of freedom, but the games pacing is just off for me and it generally feels dull. I mentioned Lords of Thunder before, and that is a game with perfect pacing and balance. For other examples, outside the Turbo world, I think games like Thunder Force III, DoDonPachi and Ketsui get the balance between length, difficulty and interesting level design just right (and something like Mega Man 2, outside the shooter realm).

In any case, thanks for the suggestion; it was fun playing that game again after all these years!

deadly_duck

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Re: Games with HUGE Difficulty Spikes
« Reply #33 on: September 20, 2015, 11:58:40 PM »
The Makaimura series. I haven't played the supergrafx version, but typically pushing start and watching the intro is easy and the difficulty jumps exponentially after that.

Edit:
Not including the Demon's Crest offshoots.
« Last Edit: September 21, 2015, 12:01:30 AM by deadly_duck »

Opethian

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Re: Games with HUGE Difficulty Spikes
« Reply #34 on: September 21, 2015, 02:58:26 AM »
No mention of Image Fight and the dreaded Penalty stage?
I think the challenge of the Penalty stage stems from losing your powerups from the previous level and the lack of finding any in the stage. Hate those ships that slow you down with their shot. its deadly.

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

nopepper

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Re: Games with HUGE Difficulty Spikes
« Reply #35 on: September 21, 2015, 04:28:12 AM »
The Makaimura series. I haven't played the supergrafx version, but typically pushing start and watching the intro is easy and the difficulty jumps exponentially after that.

Edit:
Not including the Demon's Crest offshoots.

Haha, I have not played Ghouls and Ghosts on the SGX, but I've played the Genesis version so many times, I can easily make it to the last level (in HArd mode) without dying, as long as I don't have to commit suicide to avoid crappy weapons. If the SGX version is similar to Genesis/Arcade, then it absolutely belongs in this list, as the last level does ramp up the difficulty exponentially and it seems like 90% of the baddies there have random patterns.

deadly_duck

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Re: Games with HUGE Difficulty Spikes
« Reply #36 on: September 21, 2015, 04:30:46 AM »
The Makaimura series. I haven't played the supergrafx version, but typically pushing start and watching the intro is easy and the difficulty jumps exponentially after that.

Edit:
Not including the Demon's Crest offshoots.

Haha, I have not played Ghouls and Ghosts on the SGX, but I've played the Genesis version so many times, I can easily make it to the last level (in HArd mode) without dying, as long as I don't have to commit suicide to avoid crappy weapons. If the SGX version is similar to Genesis/Arcade, then it absolutely belongs in this list, as the last level does ramp up the difficulty exponentially and it seems like 90% of the baddies there have random patterns.
Most of my experience is with the Famicom title. It's good if you are a masochist.