The Turbo Guru has been venturing out across the internet to spread his knowledge and correct idiots everywhere.
What is the best 8-bit RPG?It's typical of NeoGAF that almost all of the replies are random non-RPG NES games. But TheTurboRetard, operating under one of his many aliases, showed up shouting
"Don't let them mislead you! The Turbo Duo is the best 8-bit game system on the market!" Faxanadu
like, not even the best in the 8-bit series. Legend of Xanadu and Legend of Xanadu 2 were so much better:
You sure those Legend Of Xanadu games are 8 bit? They look too good to be 8 bit.
They're on the PC Engine, which is an 8-bit console.
EDIT: "bits" has nothing to do with graphics unless you are talking color depth (in which case the NES isn't 8-bit).
Is Quest for Glory 8 bit or 16 bit ?
It was only released on 16-bit and 32-bit CPUs.
PC Engine/Turbografx 16 actually has an 8-bit CPU.
That comes off more as a pedantic technicality than following the intent though (NES/Master System/MAYBE GameBoy/GameGear if you're following full technical capabilities rather than a specific era), it's like asking the best 32-bit FPS and answering with Halo or Half Life 2 because the Xbox CPU is actually 32-bit... nevermind if you factor in PC and 32-bit OSes then well shit.
I'd say arguing it isn't an 8-bit machine comes off more as being ignorant to what defines 8-bit entirely. It's not pedantic, it's correct. You're using some extremely loose arbitrary definition of 8-bit if you exclude the PC Engine. What definition are you using? The time period? The PC Engine released 1 year after the Master System. Is it the graphics? Nothing about the NES or SMS's graphics are 8-bit.
I'm saying it's pedantic because it's focusing on specific technical details (that the TG16 had an 8-bit CPU, though it does have a pair of 16-bit GPUs which for gaming hardware tend to matter far more anyway) rather than the seeming intent of the question (NES/SMS RPGs if not early RPGs in general.) If we were talking about earlier TG16 games there's something to be said because they'd likely be far closer to NES/SMS RPGs than SNES/Genesis ones anyway, and PC RPGs need something harder in lieu of discrete consoles... but The Legend of Xanadu games specifically came out in 1994 and 1995, not only knee deep in the 16-bit era and looking the part but in the years the PS1 and SS came out across the globe. And whatever you want to classify the TG16 as it's undeniably far ahead of the NES/SMS, doubly so with the CD attachment, so again it's like trying to boast Xbox released FPSes in response to "what is the best 32-bit FPS?" when the intent of such a question would typically be about what PS1/Saturn/maybe N64 FPS is best, even if the last one is a 64-bit system while PCs went with 32-bit processors and OSes for a long, long time that we're STILL not fully out of for some reason.
Actually now that I double check things the Dreamcast would probably be a far more fitting modern(-ish) analogy if it lasted as long as the TG16 did, it even came out about as far ahead of the PS2/GC/Xbox as the TG16 did its contemporaries. Though the TG16 had at least a few upgrades (CD and an upgrade to that) which actually caught on so that period in gaming was all kinds of weird anyway.
And yet, one of the most popular answers in this topic was released in 1992, just 2 years prior to the games you have contention with. Further, since you seem to define the 8-bit era as the SMS/NES era, what of, say, the C64 or Atari 8-bit?
The OP defined the perimeters of the discussion, people have abided by them. Your sound like you're upset that people are listing consoles that you personally didn't consider, when they are perfectly valid responses.
as the PC-Engine definitely competed with the 16-bit machines of the era.
This is the worst kind of western revisionist history. The PC Engine primarily competed against the Famicom, where the twilight years of its life were just when the Super Famicom began taking off in popularity in that region.
Further, these posts dwelling on "but I just don't feel like it's 8-bit!" are mind numbing and extremely US centric. Refer to "8-bit" in Europe and people will undoubtedly think of the 2nd generation of video games, namely the Atari 8-bit line.
What revisionist history? I suggest you back up your argument with facts before going the aggressive route.
While it's true the PC-Engine was conceived as a machine to go against the FC, 4 years after the later mind you, it was quickly confronted to the 4th gen consoles, first the Megadrive, released just 1 year after, then the SFC. The PC-Engine was only 3 years old at this point. NEC tried to make it's own next-gen console with the SuperGrafx but failed miserably. That's where the Super CR-ROM2 comes in, to make the PC-Engine competitive against the new consoles.
And are you really trying to argue Super CR-ROM2 games aren't on par with 4th gen games?
The Super CD-Rom2 games add nothing but ram. It's a ram upgrade. This is like saying the RAM expansion for the N64 made it compete against the dreamcast.
Yes, I am arguing exactly that. To point out that the Mega Drive and Super Famicom launched shortly after the PC Engine is to ignore the market share entirely. The Famicom was still the dominant console in japan, racing against the PC engine, until about 1993-1994, when the Super Famicom started taking off and the PC Engine began declining in popularity.
The PC Engine was absolutely a product conceived to go against the Famicom, and it primarily did. A mere Ram expansion doesn't make it suddenly a generation ahead.
Fun Fact for all the members new to the Turbo/PCE: The System Card/CD-ROMs
do not upgrade the PC Engine hardware, unlike the N64 RAM PAK which actually upgrades the internal ram that the N64 hardware uses for all of its functions. The extra memory in the CD-ROM is simply a larger area to download content to, the same as the Saturn ram carts. It's basically a larger temporary HuCard/cart for the game to operate out of.
i get that, but it's still not what i'd wager OP meant when he asked "best 8-bit RPG"
So then what did he mean? Some people have said he meant games which were early, as the OP himself claims early games haven't had time to be subject to refinement. Well, if that's the case, several PC engine games meet that criteria, more so than the popular NES choices like Mother and DQIV.
If he meant "game from a machine with an 8-bit architecture" then that is inclusive of the Atari 8-bit, PC engine, NES, and SMS.
If he intended to say "NES and SMS" games, then he chose his words poorly and should have said exactly that. Regardless, PC Engine games are absolutely 8-bit games, there are no ways around it.
Unfortunately, not only is TheTurboRetard still active in forums he hasn't been laughed out of yet, he has been posting more Turbo/PCE guides anywhere people will let him:
What's a TurboGrafx? *NSF56K*This particular thread inspired this genius comment from another member:
Let's not forget Johnny Turbo, the most retarded videogame brand mascot ever created.
Imagine if we called characters from
mainstream game system magazine ads "
videogame brand mascots"?
Can you believe that Nintendo used
this as the mascot of the Game Boy?!?!
Unfortunately, Nintendo eventually decided to become culturally sensitive and corrected their white washed history of video game brand mascots with this guy:
Until the feminists started complaining and Nintendo's new mascot became this character: