Someone I know (online) started playing Miraculum and now I'm playing it too.
It's a pretty cool little RPG. I skimmed a review that describes its greatest sin as being very conventional, but that aside it seems to be pretty fun to play so far.
I found this walk-through (
http://www2u.biglobe.ne.jp/~comefx99/mc.htm) that is set up in a really effective linear flow-chart style. What I like the most about the game is the way that it feels like a traditional 16-bit RPG in all respects aside from the obvious flare empowered by the PC-FX.
The FMV cut scenes really make it feel like a PC-FX game, plus the addition of voice to some of the in-game cut scenes, and what I think is CD music. It's very "early 32-bit" feeling, but in a good way. My only complaint is that none of it really grabs me, aside from the character designs in the FMV sequences which are quite nice.
It is growing on me the more I play, even if it's just the predictability of it all. If anything it makes it fairly easy to play, and the combat has been good thus far. It is some of the grainier FMV I've seen on the system however. I'm about 5 hours of play time in, and about 1/6 of the way through the walk-through, so I guesstimate about 30 hrs to complete the story.