Just some speculation: As for the 30fps thing, given that NEC Ave did both this and Tenchi o Kurau - the 30fps thing probably originated pre-ACD format, where the graphics/data were streamed from the CD on the one frame and game logic on the other frame. Something along those lines.
I'm sorry, but 30fps in a 16-bit era action platform game is just unacceptable. Maybe if it were a turn based strategy or RPG or something, it *might* have been excusable, but not in a game like Strider. If they can pull of 60fps in Genesis Strider, they sure as hell could have pulled it off on the Turbob as well. It just needed some optimization. Genesis does, but PC-Engine can. SNES is the only one that doesn't/can't, haha.