It's important to note a few points about what this is, what it isn't, and why the creator states that he wanted to make such a thing in the first place - because most of this information isn't available in English.
I don't actually have an opinion about this machine because I've never seen one in real life. This information may change - or reinforce - your current opinion.
Video section:
He said that he wanted to make the PC Engine compatible with newer, digital TVs, because he was worried that CRTs are becoming rarer, and wanted them to continue on. While this statement may seem to be an exaggeration of today's environment, it will be true in the long term.
Because there is a small but real difference in the scan rate between NTSC and HD (ie. 29.997Hz versus 60Hz), there are some technical compromises which were unavoidable (at least, without changing the clock generator crystal inside the PC Engine).
Because of the frame rate difference, I would assume that there would be a hesitation (apparent frame 'skip') once every several seconds. I had read about this, and that it was 'reduced', but it's not clear to me how much remains.
The term 'scaler' is an oversimplification. The image is created in an internal frame buffer and output from there (not a line buffer). My understanding (although I could be wrong) is that this image is built entirely by bus snooping, including background and sprite, and reconstructing the digital values... not based on scanline output from the PC Engine. Watching R-Type for sprite flickering would prove this (or disprove).
So in other words, it's hardware emulation. This has good points and bad points (as we all know).
Good points include:
- may get rid of sprite flicker
- SuperGrafx support can in theory be added (although I don't think that it is)
Bad points:
- may not be 100% accurate
- occasional frame jerk
It would be nice to have this matched with an emulated PC Engine with a tweaked clock rate so that the skipped frames don't occur.
CDROM section:
This is clearly emulation, and he currently has something like 75% compatibility. This is better than early software emulation efforts (back in the '90's), but not quite where we would all like it to be.
On the other hand, he has modified things he felt were drawbacks. Because of the way PC Engine software was created, these modifications may reveal latent bugs in the original code which wouldn't show on original hardware, but may show when one small variation is introduced. Thus, these 'improvements' may reduce overall compatibility.
- Seek time reduced to basically nothing
- data read speed accelerated
- Based on the Youtube videos, I believe that ADPCM playback noise (high-frequency artifacting) has been reduced
And it's the first no-moving-part CDROM hardware replacement available.
On the one hand, I am very impressed at the technical work invested in this product, and how far it has come. I am of course disappointed that the price is high, but no matter what the price, only a limited number of people would ever buy such a thing, so it's a choice of "high price" versus "not worth anybody's time to invest in its creation". Given this choice, I would prefer for the device to exist.
...But I'll probably wait for the next iteration before pulling out my wallet.