Author Topic: Do you use Turbo for any games?  (Read 1105 times)

grolt

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Re: Do you use Turbo for any games?
« Reply #30 on: August 08, 2015, 08:50:57 AM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.


My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.


I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.




In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.
« Last Edit: August 08, 2015, 09:00:04 AM by grolt »
I'm a notorious strange man.

Gentlegamer

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Re: Do you use Turbo for any games?
« Reply #31 on: August 08, 2015, 09:18:38 AM »
I use the turbo switch recommendation in the manual of every game.

esteban

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Do you use Turbo for any games?
« Reply #32 on: August 08, 2015, 09:20:06 AM »
I use the turbo switch recommendation in the manual of every game.

We need a page dedicated to this!

:)




In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.

Which one?
« Last Edit: August 08, 2015, 09:22:04 AM by esteban »
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Punch

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Re: Do you use Turbo for any games?
« Reply #33 on: August 08, 2015, 09:46:52 AM »
In The Legendary Axe that boulder boss in stage 2 always pissed me off until I discovered that with rapid fire you can basically stunlock it until it dies. Not so much for other enemies because they have a larger set of moves besides going in one direction at all times.


johnnykonami

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Re: Do you use Turbo for any games?
« Reply #34 on: August 08, 2015, 10:40:24 AM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.

My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.

I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.

Hey man, I pushed the button.  Once, and then I held it in, but I pushed it!

johnnykonami

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Re: Do you use Turbo for any games?
« Reply #35 on: August 08, 2015, 10:43:34 AM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.


My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.


I absolutely agree. :)

I also know that only pussies use rapid fire. :(

MAN UP AND PUSH THE BUTTON.


PUSH
 THE
BUTTON.




In order to not tenuously disobey the rules by posting solely an image response, I'd like to add that the man in the image to me looks like what China Warrior would be like today should he still be kicking ass.


Not quite as graphically impressive as he was once, is he?