Author Topic: Setting up a PC-FXGA  (Read 4168 times)

elmer

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Re: Setting up a PC-FXGA
« Reply #45 on: August 13, 2015, 10:27:13 AM »
Drivers? There aren't drivers per se to drive the board. Everything runs in DOS mode using the exe you get on the floppy disk unless my memory is going blank :) you can either feed it cd games or EX files. There's a lot of explore and I've just scratched the surface, keep me posted on any findings, please. :)

The basic PC-FXGA comes with "fxgav.exe" on the floppy. That just lets you boot PC-FX games that are on your PC's CDROM drive.

The next step is "GMAKER" with the compiler and tools.

With that you have to install the DOS drivers PCFXPIO.SYS and TGFX.SYS.

I believe that they allow a program that you write to access files directly on your PC (through PCFXPIO.SYS), or to access a CD in your PCs CDROM drive (TGFX.SYS).

The final step is "GMAKER PLUS" which gives you NXSBPCM.SYS and an upgraded TGFX.SYS, that allows you to create PC-FX CD images on your hard drive and have your program read them just as if they were a real CD.

So ... I've got all the drivers loaded, but I haven't actually created a CD image to run.

Well, actually, all my programming has been in Mednafen at this point, and the PC-FXGA has just been a testbed for running burned CD-Rs.  :-k

sabre470

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Re: Setting up a PC-FXGA
« Reply #46 on: August 13, 2015, 10:28:38 AM »
Nice, you went much further than I did :) what have you got cooking?


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Sabre470
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sabre470

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Re: Setting up a PC-FXGA
« Reply #47 on: August 13, 2015, 10:31:57 AM »
I've got a copy of GMAKER on PC-98 and DOS/V one of the boxes has the manual I think. I'll check if there are any references to the above. Still trying to track GMAKER PLUS originals...


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elmer

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Re: Setting up a PC-FXGA
« Reply #48 on: August 13, 2015, 10:59:42 AM »

sabre470

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Re: Setting up a PC-FXGA
« Reply #49 on: August 13, 2015, 11:47:16 PM »
Nice, you went much further than I did :) what have you got cooking?

Not too much ...

http://www.pcenginefx.com/forums/index.php?topic=18435.msg394979#msg394979

And you probably already saw this ...  :wink:

http://www.pcenginefx.com/forums/index.php?topic=19536.0




He He :)

Thank you very much for the Zeroigar translation and well done, I will definitely try it.

How did you overlay text on the cut-scenes BTW?
Sabre470
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elmer

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Re: Setting up a PC-FXGA
« Reply #50 on: August 14, 2015, 04:25:44 AM »
How did you overlay text on the cut-scenes BTW?

There's a bunch of detail in the development thread, if you're interested, that will give you more details on the video subtitling ...

http://www.pcenginefx.com/forums/index.php?topic=19055.0

As for the in-game speech, the original code is just doing a slow-teletype-style printing of ROM font glyphs into a bitmap area in VDC-B.

I hacked the original code to change the input data from SJIS to ASCII (plus a few other mods) and then used my own vwf font and code to print into the original VDC-B bitmap.

For the Sakuraigar Mode intros that didn't have any original subtitling, I just wrote my own system that basically does the same sort of thing as in-game subtitles, and uses the same print routine that I'd already written, and then hacked it all into place inside Zeroigar's original slideshow code.