Thank you for the insight Bonknuts.
I am so new to this whole workspace that I have no experience with current tools, the last emulator I downloaded was Nesticle before getting into this dev situation with DK.
I had heard about Mednafen and was wondering if that's the better option to bizhawk, but bizhawk is what DarkKobald has been using, so I wanted to have the same working environment as him, hence I've been using it as well.
I haven't toyed with lua or any of the scripting tools, but it would be really nice if I could create a debug palettes and sprites/tiles tool using a lua generated interface, do you think that's something bizhawk could support if I were to take the time to investigate?
I initially got involved in the Catastrophy project with hopes of getting a testbed to view spritework and tilemaps on the platform- basically a whitebox for artists to test assets. I am able to view the palettes that DK sets up, and swap out images that he spawns, but beyond that I am stuck limited by what he has implemented, and without programming knowledge I can not create scripted tools to control runtime changeable elements such as the palettes and tilemap assignment.
I would LOVE to setup a testbed for artists to import sprites, modify palettes, and test tilemaps. There is always a bit of transition time between creation, understanding, and implementation - and I'd love to create tools to limit that transition time as currently there is a lot of assumption and guesswork to how things should work (for rookies like me)
Again Bonknuts, thanks so much for sharing insight, I have had an atrocious time finding documentation and information relate-able to a laymen of even modern high level programming and scripting.