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November 7 - November 13 : Genpei Toumaden
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(chosen by VenomMacbeth)
Just in time to still make Saturday on this one. Phew! And now, to turn things over to VenomMacbeth, who wrote up a very nice blurb for us.
Ahem.
Ah, this game. I'm not exactly sure when or how I actually discovered it, but it ended up on my PSP one day in the PS1 Namco Museum port. I remember playing it at my friend's house, as my antisocial ass often did, but this game caught his attention. "This game looks crazy..." I can remember him saying. It is crazy.
In Genpei Toumaden, you play as the fabulously red-haired undead samurai Taira no Kagekiyo, returned from the afterlife by a cackling witch in order to exact revenge on his clan's mortal nemeses, the Minamoto, who sold their souls to demons in exchange for the power to conquer Japan. All this is deeply rooted in The Tale of the Heike, a sort of pseudo-fictional Japanese novel which chronicled the historical Genpei war, albeit with fantastical embellishments.
Now that the history lesson is out of the way, where does that leave the game itself? At first glance, it doesn't look like much. You begin the game in small mode, which plays similarly to platforming games like Ninja Gaiden, which it predates (I think...Genpei Toumaden was released in 86, not sure about NG) wherein you run forward, navigate some platforms (some of which can move right out from under you), collecting money and power-ups, and performing spectacular jumps which can be prolonged by rapidly tapping the jump button, or by using a turbo switch. An odd mechanic, but it does add a feel of frantic intensity to the game. If you're unlucky enough to slip into a pitfall, you'll be sent to hell where you can either buy your way out in the pool of blood ("even hell depends on money") or you can take a gamble & see if the gods will allow you to continue your game. The next game type, big mode, is the most impressive of the three. The sprites are huge, and Kagekiyo even features some rotation in his attack animation. You'd be forgiven for dismissing these portions as goofy-looking, but in 1986, graphics like this just weren't commonplace. The whole thing gives off a sort of Yamato-e-meets-Monty-Python-cut-out-animation vibe that I absolutely love. Controls here are, again, somewhat awkward, but if you think of the D-pad as controlling not only yourself, but also your sword, that'll help you to wrap your head around it. These segments are usually culminated in a boss fight, or a character encounter of some sort, like the chanting biwa player who's melodies become frolicking creatures intent on your demise.
The third mode of gameplay, plane mode, is similar to Gauntlet or Dungeon Explorer in that the viewpoint is overhead & enemies usually spawn from "generators", although many enemies do this in the small mode as well. The main object of the game is collecting three sacred artifacts: a jewel (which renders you invulnerable to poison), the sword of kusanagi (stops your sword from taking damage) and a mirror (invulnerability to electricity). All of these are necessary to defeat the final boss, leader of the Minimoto clan, Yoritomo.
The PC Engine version of this game makes a couple of sacrifices to fit on the Hucard format, but everything that matters is still there. Some areas lack the parallax layers of the arcade version, but that's to be expected. Music sounds different, but it's pretty faithful considering the non-FM sound hardware. This game has possibly more voice samples than I've ever heard on one hucard, carrying over most if not all samples from the arcade version (in lower-quality, of course). There's also a hidden options menu which allows you to adjust the difficulty (highly recommended; the game is quite punishing in the default setting.) This is one where you'll benefit from watching a longplay before going into it, so you know where to find the treasures. Alternatively, when you reach the last plane-mode level, there is a set of gates that'll allow you to backtrack to earlier levels. However, the game is pretty challenging & the latter portion of the game has some platforming sections that'll utterly destroy your patience. All these knocks aside, though, there's something about the game that really draws me in. Maybe it's all the historical Japanese themes? Maybe it's the colorful, vibrant artwork? The unrelenting pace & difficulty? Shit, the game sends death birds after you if you dawdle too long in a level. Then there are those rare epic moments of overcoming overwhelming odds, like running up the back of a dragon & slashing it in the head, or navigating a particularly precarious set of moving platforms. The whole thing almost feels like a dream, or like a visual version of some fantastic, epic tale...which it basically is. If you can get past the soul-crushing difficulty, awkward controls, and unorthodox sprite work, then hopefully you'll find an experience that you'll enjoy as much as I did.
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GOTW Schedule:
1. 8/22/2015 - 8/28/2015: Override (lukester)
2. 8/29/2015 - 9/4/2015: Rondo of Blood (o.pwuaioc)
3. 9/5/2015 - 9/11/2015: Street Fighter 2 (Nec.Game.head)
4. 9/12/2015 - 9/18/2015: Bloody Wolf (Gentlegamer)
5. 9/19/2015 - 9/25/2015: Kabuki Itoryodan (Sadler)
6. 9/26/2015 - 10/2/2015: R-Type (crazydean)
7. 10/3/2015 - 10/9/2015: Fray CD: Xak Gaiden (nullity)
8. 10/10/2015 - 10/16/2015: Wizardry 3&4 (BigusSchmuck)
9. 10/17/2015 - 10/23/2015: Lords of Thunder (SamIAm)
10. 10/24/2015 - 10/30/2015: TV Sports Hockey (gredler)
11. 10/31/2015 - 11/6/2015: Blazing Lazers (escarioth)
12. 11/7/2015 - 11/13/2015: Genpei Toumaden (VenomMacbeth)
13. 11/14/2015 - 11/20/2015: Hyper Wars (_joshuaTurbo)
14. 11/21/2015 - 11/27/2015: Drop Off (turboswimbz)
15. 11/28/2015 - 12/4/2015: World Court Tennis (grolt)
16. 12/5/2015 - 12/11/2015: Atlantean (jtucci331)
17. 12/12/2015 - 12/18/2015: SideArms (Punch)
18. 12/19/2015 - 12/25/2015: Galaxy Dekka Gayvan (tknjin)
19. 12/26/2015 - 12/31/2015: Asuka 120% Burning Fest Maxima (Sarumaru)
20. OPEN FOR SUBMISSIONS!!
Rules:
-All members are allowed one submission. When there are no further submissions, we will have a reset and everyone will be able to submit another game.
-Each game may only be submitted once.
-If you wish to retract your submission, please do so at least two weeks before your game is due. Your next submission will go to the back of the cue.
-Please don't submit games that have a high language barrier or will take too long to complete (particularly RPGs).