Author Topic: Poor color choices...  (Read 500 times)

Dicer

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Poor color choices...
« on: April 26, 2017, 01:58:35 PM »
OK, so we know older console hardware has a limited color palette, but for the most part developers worked around it or made the best use of what they had as their disposal.

And sometimes they did not, lets discuss those times

I give you, DRAGON'S REVENGE


You could tell me this was a C=64 game and I'd buy it. I mean these color choices are HORRID.
I mean we all know the Genny was lacking in total on screen colrs but still some games look amazing and colorful then we get this abomination.

The Genesis really did get boned on pinball games, sadly.




Punch

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Re: Poor color choices...
« Reply #1 on: April 26, 2017, 03:30:42 PM »
genesis_does_brown.png... The bonus levels are colorful but they have that digitized/traced over look, ugh

It's hard to do proper art in limited palette color, especially with a tilemap based system to annoy you even more. I mean, look at my NES game, it's basically monochromatic because of my limited art abilities (aka programmer art) because I chose the 14 colors for the bg/sprite poorly... but there's plenty of colorful games on the NES. Western console devs art didn't even compare to japanese productions overall so it's understandable why Dragon's Revenge's art isn't all that good.

ps: that's a very odd game compared to Naxat's own pinball games.
« Last Edit: April 26, 2017, 03:32:51 PM by Punch »

Black Tiger

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Re: Poor color choices...
« Reply #2 on: April 27, 2017, 06:51:41 AM »
SNES and 16-bit arcade games are full of poor color usage. Limits can be as helpful as they are limiting.
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Michirin9801

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Re: Poor color choices...
« Reply #3 on: April 27, 2017, 07:51:59 AM »
The colours are kinda crap but what bothers me the most about this game is the abysmal sound...
Oh well, it's a western Genesis game, I'd only expect as much...

esteban

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Re: Poor color choices...
« Reply #4 on: April 27, 2017, 09:08:56 AM »
Hahahaha.

Punch beat me to it.

:)

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ccovell

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Re: Poor color choices...
« Reply #5 on: April 27, 2017, 01:14:27 PM »
I do remember looking in game mags around '92 or '93 and being disgusted by the dark, muddy screenshots of Genesis games.  It seemed like green and purple everywhere.

Particularly Sonic Spinball and Batman Returns.

Do a Google Image search, and yep. 

LINK1

LINK2

Dicer

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Re: Poor color choices...
« Reply #6 on: April 29, 2017, 09:20:24 AM »
I know the genny is at the low end of the stick when it comes to color, but many devs did a surprisingly decent job...but even SEGA faltered with color choices now and again

Others well...let's just say browns and purples rule the day.



gex

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Re: Poor color choices...
« Reply #7 on: April 30, 2017, 09:19:14 AM »
This game has a very unique look to it, never knew about it until now. Thanks for sharing, the opening cut scene is.. interestingly drawn

SuperGrafx

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Re: Poor color choices...
« Reply #8 on: May 05, 2017, 03:00:42 PM »
Check out Super Hydlide.

While the game is a personal favorite of mine (and yes, I am aware of its Japanese PC origins) but goddamn...at first glance it is absolutely horrid. 
Just a random mixture of greens, browns and orange for the various landscapes.  And then microscopic characters and choppy animation. 

I grew to love it due to the weight system and day/night cycles, but I was sorely disappointed at this 16 bit effort back in the day.