Author Topic: Let's test Team Innocent using RetroArchs auto translation  (Read 1116 times)

Mr^Burns

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Let's test Team Innocent using RetroArchs auto translation
« on: August 15, 2021, 11:25:18 AM »

You can also use google translates api but it requires billing access even though it's free and my ghetto gmail isn't tied to a card so can't use it, but it's probably superior, you have to manually press a button that's why it takes time, but there is a more faster way using a windows program for retroarch that has latency options.

Just a fun thing if one really wants to play a jp game without any translation patch and have some sort of indication of what's going on.
« Last Edit: August 15, 2021, 11:30:24 AM by Mr^Burns »

roflmao

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Re: Let's test Team Innocent using RetroArchs auto translation
« Reply #1 on: August 16, 2021, 03:41:00 PM »
Wow, that's really impressive!

Necromancer

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Re: Let's test Team Innocent using RetroArchs auto translation
« Reply #2 on: September 03, 2021, 02:17:12 PM »
Dang, that's pretty slick.  I'd prefer playing on real hardware, but that's another compelling reason to emulate.  Maybe someday someone will make an app for a smart tv that'll do this to whatever video input it's being fed. 
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