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PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
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Let's test Team Innocent using RetroArchs auto translation
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Topic: Let's test Team Innocent using RetroArchs auto translation (Read 1116 times)
Mr^Burns
Newbie
Posts: 35
Let's test Team Innocent using RetroArchs auto translation
«
on:
August 15, 2021, 11:25:18 AM »
You can also use google translates api but it requires billing access even though it's free and my ghetto gmail isn't tied to a card so can't use it, but it's probably superior, you have to manually press a button that's why it takes time, but there is a more faster way using a windows program for retroarch that has latency options.
Just a fun thing if one really wants to play a jp game without any translation patch and have some sort of indication of what's going on.
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Last Edit: August 15, 2021, 11:30:24 AM by Mr^Burns
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psst chek mai ytchenol
https://youtube.com/channel/UCzCHbxj_aCqfgcBf5FAbh1A
roflmao
Hero Member
Posts: 4830
Re: Let's test Team Innocent using RetroArchs auto translation
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Reply #1 on:
August 16, 2021, 03:41:00 PM »
Wow, that's really impressive!
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Necromancer
Global Moderator
Hero Member
Posts: 21366
Re: Let's test Team Innocent using RetroArchs auto translation
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Reply #2 on:
September 03, 2021, 02:17:12 PM »
Dang, that's pretty slick. I'd prefer playing on real hardware, but that's another compelling reason to emulate. Maybe someday someone will make an app for a smart tv that'll do this to whatever video input it's being fed.
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PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
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Let's test Team Innocent using RetroArchs auto translation