Author Topic: Tra$lation Compen$ation - Anearth Fantasy Stories  (Read 2797 times)

esteban

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #60 on: January 21, 2013, 01:48:53 PM »

Delicious.
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Bardoly

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #61 on: January 21, 2013, 06:22:14 PM »
I would just like to say that as a total sponge who contributes nothing to the hacking/translating scene (not sure what I could contribute, honestly) that I will play virtually any RPG that gets translated for PCE.

^This is me.   :mrgreen:



Although, actually, I am trying to see if my English skills can be useful for proofreading translations...  We'll see...

SamIAm

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #62 on: January 21, 2013, 08:38:42 PM »
I'm going to go ahead and give Anearth a green light for translation, as long as Esperknight is in (and I'm 99% sure he is). I can start as soon as the script gets a proper dump.

I am undeniably having fun playing this, but the clincher is that I don't think translation projects on this system will ever come any easier. The script is stored in a simple way, the dialogue is not particularly dense or complex, the game is short, and maybe best of all, it won't need a dub or custom subtitling. As far as I can remember of what I've played, literally every voiced line is accompanied by a text box. If there are any exceptions, they would be so minor that it wouldn't really matter, and maybe a footnote in the readme would suffice.

So there we go. I hope this starts soon and goes well!

Black Tiger

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #63 on: January 22, 2013, 02:40:02 AM »
I'm going to go ahead and give Anearth a green light for translation, as long as Esperknight is in (and I'm 99% sure he is). I can start as soon as the script gets a proper dump.

I am undeniably having fun playing this, but the clincher is that I don't think translation projects on this system will ever come any easier. The script is stored in a simple way, the dialogue is not particularly dense or complex, the game is short, and maybe best of all, it won't need a dub or custom subtitling. As far as I can remember of what I've played, literally every voiced line is accompanied by a text box. If there are any exceptions, they would be so minor that it wouldn't really matter, and maybe a footnote in the readme would suffice.

So there we go. I hope this starts soon and goes well!

Awesome. :D This game both deserves and will greatly benefit from an English translation.




Quote
While everyone seemed to have their own reason for holding the game in high regard, it always seemed interesting to me due to the high production values.  From the first scene outside of the church where you can see the color of the stained glass windows and the characters leaving footprints in the snow, the beauty of the details had me wide eyed.  You can't deny that it has a SFC RPG quality to it.  I'm not by any means holding that above games that have the distinct PCE quality about them, but in the 16 bit days you could not deny that the colorful sprites of the sfc rpgs was a very pleasing aesthetic that to this day has aged gracefully (imo).

Sounds like you just need to play more PCE RPGs. :wink:
« Last Edit: January 22, 2013, 02:52:20 AM by Black Tiger »
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esteban

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #64 on: January 24, 2013, 12:54:33 AM »

STATUS: Green light.
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NightWolve

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #65 on: January 24, 2013, 01:35:40 AM »
Wait, so what just happened back here in this thread?

M1savage offered reward money to motivate somebody to translate a game that he wanted to see translated but had so far been ignored, and guys who would reject reward money outright or a guaranteed deal (agreed upon work in exchange for payment by the end of it) decided to take up the project regardless ??

That about right? Heh. Well hey, guess you lucked out m1! ;) I was gonna suggest firing off an email or PM to Bonknuts to make sure your offer got more visibility to somebody that was actually capable of the work needed, but that was a crapshoot anyway, as whatever free time he has is likely going towards Megaman stuff and what not.

LentFilms

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #66 on: January 24, 2013, 04:56:33 AM »
Very Exciting news! Thank you Sam and EsperKnight! I wish you luck on this and your many other projects.

HercTNT

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #67 on: January 24, 2013, 05:48:31 AM »
Well said lent :) I agree, this is good news.

spenoza

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #68 on: January 24, 2013, 10:20:33 AM »
I can do spelling and grammar editing, should it be needed.
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nectarsis

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #69 on: January 25, 2013, 03:50:14 AM »

STATUS: Green light.
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Agreed, some of best news EVER in the PCE hacking/translation areas.
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Bernie

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #70 on: January 25, 2013, 10:42:41 AM »
Ohhh yeah.....

Arjak

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #71 on: January 25, 2013, 11:22:09 AM »
Hooray! More PCE translation love! How many of these projects does SamIAm have, now!? At this rate, half the games still in Japanese will be on that list before long! Don't burn yourself out now, Sam! :P
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SamIAm

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Re: Tra$lation Compen$ation - Anearth Fantasy Stories
« Reply #72 on: January 27, 2013, 02:24:57 AM »
I just reached the end of my first playthrough of AFS.

I have to say, it finished very strongly. The last quarter or so of the game is probably the best part of the whole thing.

It actually took me about 28 hours altogether, but that's because I did some grinding here and there, and spent a lot of time wandering dungeons. I think I could play it again in under 20, no problem.

I won't give it perfect marks, but my critique can wait. Basically it was good, and if the script gets extracted easily, I'm all for doing it. It gives me something to do while Esperknight gets the Xanadu II translation into the playable-beta stage.