Author Topic: WiiMednafen  (Read 12316 times)

Duo_R

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Re: WiiMednafen
« Reply #135 on: December 08, 2011, 08:13:59 AM »
sorry I am part technical / part retarted. I have the homebrew channel but it didn't show up in the menu of apps. I had to load a Boot.Elf launcher to get it to work. Not big deal but a little annoying.

Since there is a WAD file, isn't there a way to load this as a channel from the SD card?


I have homebrew channel on my Wii
Put the folder with the elf and icon file into your apps folder on your SD card. Then you should be able to launch it from the Homebrew channel.
That's a forwarder to the boot.dol file on your SD card. 
UPDATE - ok I got it launched had to load a Boot Launcher app. Can someone tell me how I can install the WAD so I have a nice channel to launch for this thing?
You shouldn't need any special apps to launch it. The homebrew channel is all you need.
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Burnt Lasagna

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Re: WiiMednafen
« Reply #136 on: December 08, 2011, 09:55:10 AM »
Think of the forwarder as a desktop shortcut to the app thats on your SD card.

On your SD card there should be a folder call "apps" (if there isn't then make one) this is were all the apps for the homebrew channel need to be placed.
When you download and extract wiimednafen there are two folders "APPS" and "wiimednafen", within the "APPS" folder is another folder called "wiimednafen".
Place the first wiimednafen folder on the root of your SD card.
Then place the second wiimednafen folder (the one that's within the APPS folder) in the apps folder of your SD card.

It should then appear on your homebrew channel. You can install the forwarder with any WAD installer.   
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Duo_R

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Re: WiiMednafen
« Reply #137 on: December 08, 2011, 09:56:07 AM »
awesome I will give that a try!
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nat

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Re: WiiMednafen
« Reply #138 on: December 08, 2011, 11:47:10 AM »
Duo_R, BL is leaving out some crucial steps here.

You'll need to first compile the emulator on your Wii (the package provided is actually just source code), then you'll have to get to a command line and execute the following command:

"mednafen -f3001 -qzk1:100 -l:1024,512 -480p -framerate:100 -sound:enabled -joy:enabled -d -e -r -p /sd/<filename>.pce"

Burnt Lasagna

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Re: WiiMednafen
« Reply #139 on: December 08, 2011, 11:49:41 AM »
Duo_R, BL is leaving out some crucial steps here.

You'll need to first compile the emulator on your Wii (the package provided is actually just source code), then you'll have to get to a command line and execute the following command:

"mednafen -f3001 -qzk1:100 -l:1024,512 -480p -framerate:100 -sound:enabled -joy:enabled -d -e -r -p /sd/<filename>.pce"
Um, no I’m not missing any steps. Your downloading the source files by mistake.
There's a pre-compiled version you can download.

Never mind I'm an idiot! I didn't look at that command!
« Last Edit: December 08, 2011, 11:52:59 AM by Burnt Lasagna »
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Duo_R

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Re: WiiMednafen
« Reply #140 on: December 08, 2011, 05:20:28 PM »
I thought there is a compiled version. I got it to work without the code
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Arkhan

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Re: WiiMednafen
« Reply #141 on: December 09, 2011, 12:32:02 AM »
i loled
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Burnt Lasagna

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Re: WiiMednafen
« Reply #142 on: January 22, 2012, 09:37:09 AM »
For anyone who cares this just got a new release (v0.1)
http://wiibrew.org/wiki/WiiMednafen
Changelog
Quote
0.1 - January 13, 2012

    Added support for MegaDrive/Genesis.
    Added rewind support for the following emulators:
        GameBoy/GameBoy Color
        Game Gear
        Lynx
        Nintendo Entertainment System (excludes FDS games)
        Neo Geo Pocket
        PC Engine/TurboGrafx 16 (excludes CD games)
        Sega Master System
        WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)
    VI + GX scaler (eliminates majority of scaling artifacts).
    Default screen sizes per emulator (1x, 2x, Full, etc.).
    Full widescreen support
    16:9 correction option (displays 4:3 on widescreen displays).
    Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.
    Color trap filter (Eke-eke implementation)
    Master system FM sound support (when region set to Domestic/Japan)
    Virtual Boy SRAM bug fix (was not being persisted).
    Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).
    Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
    WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).
    Updated Game Gear to display with proper aspect ratio.
    Ability to set Volume globally and per-emulator.
    Additional SMS/GG compatibility
    Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).
    Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.
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geise

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Re: WiiMednafen
« Reply #143 on: January 23, 2012, 01:34:05 AM »
Yeah I tried it this past weekend.   :D  Nice little update.