I thought the SNES wasn't too bad about sprites, at least in terms of how many can be put on a line. Perhaps you could clarify for me, though.
Technically, it's the best between the three systems - up to 34 sprites (according to Anomie's newest doc) per scanline. But just like the other three systems, there's still a total number of sprite
pixels on a scanline, regardless of the size. For a shooter the SNES could really shine for sprites, but for this situation it would be pretty much the same situation as the PCE - you'd hit sprite pixel limit. Snes has a a little higher sprite pixel limit per scanline at 272 VS PCE's 256. If the SNES used a BG layer for one of the characters, then you have no problem. And then of course, you loose a layer for the background. The SNES also has a convoluted sprite memory layout. It can't show as much
unique sprite tiles as the PCE can per screen (without a limiting trick). Heh - everything about the SNES's graphic processors is convoluted.