Author Topic: TG-16 in Top 5 Forgotten Consoles..bout time  (Read 1012 times)

Press_Run

  • Full Member
  • ***
  • Posts: 196
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #30 on: March 02, 2009, 01:53:42 PM »

If your buddy came by to play a 2 player Genesis or SNES game and you didn't have a second controller you'd be in the same boat. Not only did the Genesis normally only :shock: ship with only one control pad, but all the 'chumps' who shelled out for a second controller wound up having to buy two more 6-button controllers after street fighting game became all the rage. Even as a jobless kid a Turbo Tap seemed very affordable and at least it supports as many as 5 players plus there are some great 5 player games even on the North American side.

First off, always have a 2nd controller when company want to "throwdown"  :wink:.

Second, all the other consoles were built with the idea of co-op play, so one item was need to play with a friend while two were necessary to fill that role for the Turbo Grafx. The Tap did allow up to 5 players but how many games allowed up to 5? I know the Bomberman games did.

What is much more common sense today than a second control port was back then, is having free online multi-player service out of the box. But both the Wii and 360 don't have this yet both are major successes while the PS3 does and is trailing behind. Hell companies today are selling games that require huge expensive dedicated gimmicky controllers and people still buy them all, even when a complete Rock Band/Guitar Hero set costs nearly as much as the console itself. A Turbo Tap seems like a pretty reasonable purchase compared to Nunchuks, Webcams, Congas, Maracas and Fit boards.

Guitar Hero and Rock Band came with the necessary tools to play upon purchase like how the Light Gun was used for Duck Hunt but I don't really see the fascination in pretending to play music except provide entertainment for group gathering. I didn't like the idea in having to buy accessories providing features that were already commonplace in consoles (i.e. 2-player co-op, A/V output). And comparing old-gen prices to new-gen isn't sound water under the bridge unless we're talking about the retail price for a Turbo Tap from 1990.  :-k

ceti alpha

  • Hero Member
  • *****
  • Posts: 3836
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #31 on: March 02, 2009, 02:46:56 PM »
The Tap did allow up to 5 players but how many games allowed up to 5? I know the Bomberman games did.

Dungeon Explorer allowed up to five players. Hell, I had a TurboTap and 4 controllers just for DE - that game was well worth the TTap alone. Most...all my gaming friends were Genesis owners so they did give me a hard time about the TG, but DE multiplayer usually shut them up. 
« Last Edit: March 03, 2009, 01:42:12 PM by ceti alpha »


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #32 on: March 03, 2009, 02:02:51 AM »
Good points all around, Black Tiger.  As you said, the PCE sold like hotcakes in Japan, so the lack of a second controller port was likely a non-issue.  I know it didn't bother me much, as what good would a second port do when I wanted to fully experience the awesomeness of Bomberman and Dungeon Explorer?  At least the Duo came with coupons to save $5 off the purchase of games and accessories; buying one multiplayer game, a controller, and a tap would save $15 - making the tap more or less free.
U.S. Collection: 98% complete    157/161 titles

ceti alpha

  • Hero Member
  • *****
  • Posts: 3836
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #33 on: March 03, 2009, 04:15:29 AM »
Good points all around, Black Tiger.  As you said, the PCE sold like hotcakes in Japan, so the lack of a second controller port was likely a non-issue.  I know it didn't bother me much, as what good would a second port do when I wanted to fully experience the awesomeness of Bomberman and Dungeon Explorer?  At least the Duo came with coupons to save $5 off the purchase of games and accessories; buying one multiplayer game, a controller, and a tap would save $15 - making the tap more or less free.

Yep. The one controller port on the TG was definitely not a huge gripe with me. I guess it would have been if there was only the option to play 2 player games. I guess it just seemed odd to gamers who were used to the 2600 and NES having 2 controller ports built right in.


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

SNKNostalgia

  • Hero Member
  • *****
  • Posts: 556
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #34 on: March 03, 2009, 12:36:05 PM »
I didn't really care too much about just having one port. I only had Keith's Courage, Final Lap Twin and then Cadash a few months after. FL Twin you can race each other, but I had more fun playing quest. Cadash would have been nice in those days with 2 player though. Nowadays, I couldn't get someone to even sit in front of the TV with my Duo hooked up unless Lords of Thunder was being played and it is 1 player anyways.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #35 on: March 03, 2009, 01:29:50 PM »
I am kind of thankful for the TurboTap and its large DIN connectors.  I don't have nor do I ever plan to buy 5 controllers, so I desoldered port 5's DIN from the TurboTap and it was installed into my TurboCD Interface Unit as an RGB output which I can use a regular DIN RGB cable.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #36 on: March 03, 2009, 02:03:14 PM »
First off, always have a 2nd controller when company want to "throwdown"  :wink:.

That second Turbo Pad must be pretty lonely without a Tap. :wink:


Quote
Second, all the other consoles were built with the idea of co-op play, so one item was need to play with a friend while two were necessary to fill that role for the Turbo Grafx. The Tap did allow up to 5 players but how many games allowed up to 5? I know the Bomberman games did.

I mentioned the 5 player aspect just because one plus about the Tap is that extra player over 4 player adapters on other consoles. On the TG-16, the Tap is well worth purchasing just for Bomberman alone, but Bomberman '93, Dungeon Explorer and Dungeon Explorer II are all top quality games that genuinely benefit from 3 or more player simultaneous play. Motoroader is also lots of fun and since people love Smash Bros games so much, I'm assuming that Battle Royale would be entertaining with 5 human players. I'm not sure how many of the sports games allowed for up to 5 players since I've never been a fan of the genre.


Quote
Guitar Hero and Rock Band came with the necessary tools to play upon purchase like how the Light Gun was used for Duck Hunt but I don't really see the fascination in pretending to play music except provide entertainment for group gathering. I didn't like the idea in having to buy accessories providing features that were already commonplace in consoles (i.e. 2-player co-op, A/V output). And comparing old-gen prices to new-gen isn't sound water under the bridge unless we're talking about the retail price for a Turbo Tap from 1990.  :-k

Guitar Hero and Rock Band sell as a lone game, game + guitar or game + band set... but they all cost more with the instruments. They could be designed with optional modes that are pad-friendly, just as most Wii games should give you the option of using a Gamecube pad, but companies aren't in the business of giving game players what they want. :) 2+ player games are better supported on the TG-16 than light gun games are on the NES, but I only ever saw the light gun sold separate from any games or bundled with some NES packages, which always cost more than the base set.

Things may have changed, but the PS3 originally shipped well into the hi-def generation with only a composite cable and the Wii doesn't do any of it's limited online abilities without purchasing accessories, so it's still commonplace for consoles to ship without commonplace console features out of the box.

I didn't compare gen-prices, I said that as an unemployed kid back in the day (1990'ish), the Turbo Tap was easily affordable. A few years later I even bought a Duo Tap and extra Duo Pads just for the hell of it even though I had the Turbo-to-Duo adapter. Games back then cost the same here as current ones do today. The Tap and Pads each cost just under half the price of a game. Proportionately, a second Wii remote + nunchuk or a wireless Xbox 360 pad cost about the same as a Turbo Pad + Turbo Tap did.

Anyways, as you can see many other people outside of Japan didn't mind the single controller port.


One cost-saving feature of TG-16 games is that they fit in CD racks, so you didn't have to shell out for another fancy dedicated game rack. :wink:
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #37 on: March 04, 2009, 02:28:54 PM »
NEC created bundles for folks like Press_Run:

Bonk SuperSet
Bonk SuperSet (again)

even better:

COUPON: Free TurboTap / DuoTap with purchase of Bomberman '93

This advertisement+coupon for Bomberman '93 ran in EGM and other major magazines for a few issues.

:)

  |    |