Author Topic: The TurboTap: A Lemon?  (Read 1325 times)

esteban

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Re: The TurboTap: A Lemon?
« Reply #45 on: April 05, 2009, 09:00:25 AM »

I'm a fan of UTFSF! and posting to older threads as apposed to make a new thread like a little nit-wit. It helps with finding topics and info and declutter's the board.


I totally agree about the value of building off of older threads; I actually like it when older threads resurface.

To clarify things: I was really just making fun at myself, since I wanted to quote some more of my older posts.

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nodtveidt

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Re: The TurboTap: A Lemon?
« Reply #46 on: April 05, 2009, 09:31:57 AM »
Adding my late two cents...

I've noticed the screwup with the Tap as well. My wife and I were playing SFII two-player and the controls started going screwy after about 20 minutes of playing. I didn't try another tap though.

Zeon

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Re: The TurboTap: A Lemon?
« Reply #47 on: April 11, 2009, 10:32:28 AM »
In case you guys haven't figured this out by now, the culprit is bad/cold solder joints, or at least in my case it was. I have a tap with the exact same symptoms as the one nat had, erratic behavior and what not. I opened it up and on a hunch I reflowed the solder on the controller ports and the molex connector where the cable plugs into. Now it works like a dream. Of course I gutted it's cord for a pce to tg-16 adapter, but I plan on wiring up a pce connector in it.

nat

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Re: The TurboTap: A Lemon?
« Reply #48 on: April 13, 2009, 11:40:47 AM »
Could have been, but it's been more or less proven in the intervening years since this thread was created that putting an extension cord between the Tap and the console will cause big problems.