Author Topic: Zelda for PCE?  (Read 1173 times)

Orez Sivarg

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Re: Zelda for PCE?
« Reply #15 on: November 19, 2009, 06:05:05 AM »
Have you looked at the code?  He doesnt know shit.  And what's with the editor thingy?  After installing the lame gtx program I opened the editor and everything is black.  It didnt even work!

This "game" is an abomination and someone should make a real version. :evil:


Best said with tongue firmly in cheek, I suspect.


not at all, he sucks!


Have you looked at the code?  He doesnt know shit.  And what's with the editor thingy?  After installing the lame gtx program I opened the editor and everything is black.  It didnt even work!

This "game" is an abomination and someone should make a real version. :evil:


works fine for me.  As much as me and the author of that stuff bash faces, saying he doesn't know shit is a stretch. 


oh come on!  i wrote this viewer for the (CRAZY!) file format for the levels in one day, ONE DAY!  it's only a start but you can see it shows the first tile and information about it.  I even added 8x8 tile support.  f*ck gtk, qt is waaay better.

im going to make a REAL editor.
« Last Edit: November 19, 2009, 06:15:03 AM by Orez Sivarg »

nodtveidt

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Re: Zelda for PCE?
« Reply #16 on: November 19, 2009, 06:24:57 AM »
Meh, f*ck off poser boy. Gravis could outcode your punk ass with his eyes close. And what is that piece of shit you call an editor? I've got better editors coded in VB6 typed out with my 12" penis.I bet your editor doesn't even support 8x8 pixel tiles. It looks like a school project for a 9th grader.

Orez Sivarg

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Re: Zelda for PCE?
« Reply #17 on: November 19, 2009, 07:21:21 AM »
Meh, f*ck off poser boy. Gravis could outcode your punk ass with his eyes close. And what is that piece of shit you call an editor? I've got better editors coded in VB6 typed out with my 12" penis.I bet your editor doesn't even support 8x8 pixel tiles. It looks like a school project for a 9th grader.

Hey genius, if you're such hot shit, why dont you post your editor.  Seriously, you program VB? dont make me laugh.  Perhaps you missed the part where I wrote, "I even added 8x8 tile support," dumbass.  And come on, your "12" penis"?  Sounds like you have some serious insecurity issues.

nodtveidt

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Re: Zelda for PCE?
« Reply #18 on: November 19, 2009, 08:27:49 AM »
My editor is on frozenutopia.com, punk. And I can code in VB better than you can code in whatever bullshit language Qt Editor is or whatever the f*ck it is you use. But hey, it's not my fault your cock is tiny; I bet the only time it's touched a woman is when your mother changed your diaper last week.

Arkhan

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Re: Zelda for PCE?
« Reply #19 on: November 19, 2009, 09:30:15 AM »
Well you are off to a classy PCE Dev scene start yknow, insulting the other developers and all.

Why don't you pack up your toys and little trinkets and go rub penises with the other infants.


And is your reading comprehension that fail?  Saying "ive got better editors programmed out in VB" is meant to insult you.  You have to be pretty daft to miss an insult like that and take it seriously.

OH WAIT

you caught us.   We write all our PCE software in VB.

 #-o

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tom

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Re: Zelda for PCE?
« Reply #20 on: November 19, 2009, 09:45:48 AM »
<some bullshit on post #15>

 Whoa-whoa. Who are you? And why are you here? What do you want? Your very first post and you blatantly insult another coder? Are you really that immature? If you don't like his source code/app/whatever, keep your comments to yourself. It's like not Gravis is going around talking shit, and you need to put him in his place or anything like that. All you're doing is trolling. Fix your attitude or leave.

 

nectarsis

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Re: Zelda for PCE?
« Reply #21 on: November 19, 2009, 09:51:35 AM »
*giggles*
My Blogger profile with all my blogs of wonderment:<br><a href="http://www.blogger.com/profile/08066967226239965436" class="bbc_link" target="_blank">http://www.blogger.com/profile/08066967226239965436</a>

Keranu

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Re: Zelda for PCE?
« Reply #22 on: November 19, 2009, 10:07:27 AM »
RANDOM/MODNAR
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tom

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Re: Zelda for PCE?
« Reply #23 on: November 19, 2009, 10:08:30 AM »
Yeah! 'Cause Gravis could soo kick your ass! Actually, Gravis uses C++... so that automatically makes him kind of a loser ;>_>

Orez Sivarg

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Re: Zelda for PCE?
« Reply #24 on: November 19, 2009, 10:11:48 AM »
Quote
Whoa-whoa. Who are you? And why are you here? What do you want? Your very first post and you blatantly insult another coder? Are you really that immature?

yes... and more!  :dance:   :twisted:  :dance:

Arkhan

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Re: Zelda for PCE?
« Reply #25 on: November 19, 2009, 12:21:34 PM »
Quote
Whoa-whoa. Who are you? And why are you here? What do you want? Your very first post and you blatantly insult another coder? Are you really that immature?

yes... and more!  :dance:   :twisted:  :dance:

why dont you put your money where your mouth is (which is in this case, up your own ass I think), and show us something you did that is so JAWESOME that it needs to be played immediately.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Orez Sivarg

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Re: Zelda for PCE?
« Reply #26 on: November 19, 2009, 12:59:58 PM »
why dont you put your money where your mouth is (which is in this case, up your own ass I think), and show us something you did that is so JAWESOME that it needs to be played immediately.

hey clown, i said i would make a real editor and that's what im doing.  i didnt say anything about writing a game.  wake up.

nat

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Re: Zelda for PCE?
« Reply #27 on: November 19, 2009, 01:01:41 PM »
Locked.