That list of system poly counts was off a bit.The Saturn was able to produce way more polys then the playstation.The main problem was the programers not tapping into that power very well.Panzer Dragoon Saga was a very good example of what it could do,along with Quake,Daytona Champ edition,and Radiant Silvergun.Capcom was working on a port of BioHazard 2 that was going to be very high res,with extra zombie count on screen,using the 4 meg cart,but Capcom scrapped this project to divert efforts towards Code Veronica.Also if you look hard enough on the net,you can find videos of Shenmue when it was being made for the Saturn.It looked extremely nice.Grandia is another fine example,its shines way better on the Saturn system.