Regardless of how much JRPGs have strayed from their rather distant tabletop origins, they do have one thing in common. Everyone complains when you can't customize your abilities, and then when you can, you have to grind and fuzz and micromanage to either become effective or to NOT become a godlike power. FF6/3, 2j, and 7 were all customization whores where there was almost no difference between characters except their innate specialties which you simply could not change. For FF2j disregard that very last bit.
I've come to like, more recently, the RPGs, tabletop and JRPGs, that give you fewer things to customize. Makes it easier to engage with whatever else is going on. Lunar was always pretty good about that. The battles were strategic enough but you weren't micro-managing your character growth. I like focusing on making the best of what I have.