Author Topic: Review: Kato-Chan & Ken-Chan/JJ & Jeff  (Read 439 times)

hashiriya1

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Review: Kato-Chan & Ken-Chan/JJ & Jeff
« on: January 25, 2011, 10:08:12 AM »




Game: Kato-chan & Ken-chan / JJ & Jeff
Developer: Hudson Soft
Publisher: Hudson Soft
Release Date: November 30, 1987 / 1990
Genre: Platformer
System: PC Engine
My Score: 6.5/10 (KatoKen), 5/10 (JJ/Jeff)







The game starts off with you and your partner answering a phone. Somebody is calling for help that someone else has been kidnapped. You are detectives Kato-chan and Ken-chan (or JJ and Jeff) and you're out to solve who has kidnapped the unnamed rich guy. This game is based off of the Kato/Ken detective spinoff of their comedy sketch show. In the Western version, the sprites are modified so the characters appear to be Caucasian. I guess 20 years ago it wasn't cool for the protagonist of your platformer to be a Japanese ojisan.

Kato-chan and Ken-chan are two comedians in Japan who were very popular in the mid-80s. They hosted a comedy variety show full of toilet humor and self-depreciating jokes. They also spawned the American TV show: "America's Funniest Home Videos".  While Ken-chan still makes his appearances on TV, he is no longer famous. More washed up than a legend. Kato-chan disappeared from show business (or the planet) completely.




You can choose to be Kato or Ken. It doesn't matter which one you choose, the outcome of the game will be the same. The same goes for JJ & Jeff. Whichever character you didn't choose appears throughout the game giving you tips (and health) as well as hurling cans at you that deplete your health. In the JPN version, the character that wasn't chosen also appears in the background either urinating or defecating. This was censored in the Western version. In JJ & Jeff the urine was removed so it looks like the other character is dancing, facing away from you. Also, instead of defecating in the bushes like the JPN version, it appears the character is just sitting in the bushes wearing a mask. What a long way we have come since then!

So you are off to fight squirrels, birds, insects, dogs, beavers, rats, flying things, fish, etc etc. You can either kick your enemy or jump on them a la Mario. One more weapon of choice in the JPN version is you can fart on your enemy by crouching. In the Western version this was also censored so that instead of a fart cloud coming out of your butt, you are spraying some sort of substance out of a spray can. You have a life beat the depletes as you get hit or even if you just stand around doing nothing. It works as a life bar and a timer just like in Adventure Island. And like Adventure Island you collect fruits to replenish your life bar. Hamburgers and ramen bowls also replenish health, but for some reason french fries don't.



Like in any other game, the further you go the more difficult it becomes. This game becomes frustratingly difficult. There are a total of 6 "fields" and each field has 4 areas, so I guess you can say there are a total of 24 levels. By the time you get to the 6th field, you are going to get your patience tested. The game does throw some cheapness your way, but what is really difficult (or time-consuming) is all the trial and error you have to go through before you figure out how to pass a certain point. Now the game's designers gave you some form of mercy by forcing you to warp back one level if you make a mistake. Thanks guys...thanks for NOTHING.

There are a lot of levels, but they just recycle 4 or 5 different templates over and over again. It gets pretty monotonous. It seemed they focused more on quantity and not quality when it came to level design. The same goes for the level enemies and bosses. Every level has the same enemies and each field has the same boss with minor sprite changes. All of the bosses fight the same way and you defeat them the same way.  The last boss is really not any more difficult than the first boss.

As far as the story goes, as mentioned earlier...you're out to help someone. There is no mention of the story again until you beat the game. So throughout the game it seems you're collecting cherries, hamburgers and killing dogs and sea anemones  for no reason. Once in a while a human enemy dressed in a suit appears...but in the credits it says he's just some executive. Nothing correlates with the story of someone being kidnapped. So I guess all it takes to solve a kidnapping case is farting your way thru levels and playing the slot machine mini-game.

The mini game is just a slot machine. You collect coins throughout the level and use them in the slot machines hidden in bathroom stalls and holes in the wall. You can win vitality or more coins. Yay?



The verdict: 

Kato-chan & Ken-chan: 6.5/10
JJ & Jeff:                        5/10

If you like a platformer for its challenge and nothing else, this game has a lot to offer. If you're easily annoyed by recycled sprites and levels, then this game is not for you. It's the same thing over and over again. The only thing that isn't recycled (as much) are the challenges. While not impossible or super difficult, they do require some thinking.

The star of the game is its humor. If the game wasn't based on two popular comedians, then it would be pretty boring and generic. Most of the humor is removed from the western version through watering-down and censorship. The jokes didn't translate well, either. JJ & Jeff does make for a somewhat strange platformer in its own right, but nothing to write home about. If you can find it cheap, get it, if not, pass. Unless of course you want something somewhat challenging.

The more you are familiar with Kato-chan and Ken-chan, the more interesting the game is. All of  their one-liners and gags are intact in the game and you have laughs (well, mild snickers) throughout. If you have no idea who these two guys are then the game probably would be more on the boring side for you.


Comparisons:


Fart VS Spray can






Bare Ass vs No Bare Ass





No back ups or emulators, My copies:


blueraven

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #1 on: January 25, 2011, 10:41:40 AM »
I think you rated them both 5 points too high.

EDIT: A for effort on your review. I'm not a total @$$hole :wink:
« Last Edit: January 25, 2011, 10:47:34 AM by blueraven »
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

nectarsis

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #2 on: January 25, 2011, 10:47:42 AM »
I think you rated them both 5 points too high.

JJ & Crap Return: Adventure of teh Turdbowl   :twisted: :lol:
My Blogger profile with all my blogs of wonderment:<br><a href="http://www.blogger.com/profile/08066967226239965436" class="bbc_link" target="_blank">http://www.blogger.com/profile/08066967226239965436</a>

rag-time4

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #3 on: January 25, 2011, 10:48:19 AM »
Hashiriya, I think you should put all your reviews in a single thread, especially if you're going to be doing more!

hashiriya1

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #4 on: January 25, 2011, 11:14:37 AM »
Hashiriya, I think you should put all your reviews in a single thread, especially if you're going to be doing more!

OK! Sorry 'bout that! I figured if Termis can do it, I can as well. I guess I am too noobie to do it. :(

runinruder

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #5 on: January 25, 2011, 11:34:09 AM »
The game does throw some cheapness your way, but what is really difficult (or time-consuming) is all the trial and error you have to go through before you figure out how to pass a certain point. Now the game's designers gave you some form of mercy by forcing you to warp back one level if you make a mistake. Thanks guys...thanks for NOTHING.


For anyone who doesn't feel like dealing with the searching/warping for keys in J.J., I have screens showing their general locations up at Duomazov:

http://www.thebrothersduomazov.com/search/label/J.J.%20and%20Jeff
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

termis

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #6 on: January 25, 2011, 01:48:24 PM »
I dunno, I don't see why KCKC gets all the flack.  Granted, the nostalgia factor makes me automaticall give a higher rating (it was the first PCE game I ever ran across, even before I knew what a TG16 was), but I think it's a pretty good platformer, even when I load it up once in awhile.

In part, I think the game wasn't as well received in the west because the game is uniquely Japanese in a sense -- oji-sans running around doing stupid oji-san stuff.  This Japanese environment is what it has over other platformers, but this was lost when it was ported over to the west.

Hashiriya, I think you should put all your reviews in a single thread, especially if you're going to be doing more!

OK! Sorry 'bout that! I figured if Termis can do it, I can as well. I guess I am too noobie to do it. :(

Heh, do as you please.  I usually created a new thread because my reviews were quite spaced apart (like there were blank periods of a year+), so I didn't see a need for a opening another thread way down the line.  On the other hand, runin once had his legendary thread which was updated a lot more regularly (this has now mostly carried over to his duomazov site).

SignOfZeta

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #7 on: January 25, 2011, 04:23:12 PM »
I like this game. I never could understand why it gets so much negativity. Its not supposed to be Dracula X.

I would have to confess though that I've never cleared it. Its probably too hard for a game that silly. This is something Bakushou Yoshimoto Shinkigeki got right. Yoshimoto is basically the same thing (stupid gags based on stupid TV show) but so easy you won't not beat it the first time you try.

bartre

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #8 on: January 25, 2011, 05:56:13 PM »
I agree, the game gets too much negativity.
I really enjoyed JJ&Jeff, a fun little platformer.

blueraven

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #9 on: January 25, 2011, 05:57:36 PM »
Its probably too hard for a game that silly.

No game is too hard.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

SignOfZeta

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Re: Review: Kato-Chan & Ken-Chan/JJ & Jeff
« Reply #10 on: January 25, 2011, 07:02:00 PM »
Its probably too hard for a game that silly.

No game is too hard.

No, but thousands upon thousands of games aren't worth the effort. KcKc is pretty close to that, IMO.