Author Topic: Daimakaimura  (Read 183 times)

soop

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Daimakaimura
« on: May 02, 2011, 10:48:04 PM »
Is perhaps the most "arcade perfect" game I've played, in a way that's hard to describe.  It just feels lika an arcade game, more so than anything else I've experienced.  It's quick, doesn't stand on ceremony.  It's responsive, and when you die, just 2 button presses and you're straight back in.

I tell you what, I paid £30 for one and £10 for another (unboxed) version, and it could end up being worth it.  That's more than I've spent on one game in many years.  I think this could be my "play at home" game for a good while.

And while I remember 3310 is where I'm at on Bomberman

Tatsujin

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Re: Daimakaimura
« Reply #1 on: May 03, 2011, 12:02:11 AM »
It's an excellent port and by far the best at its time, but graphical wise still a very good gap away from being arcade perfect.

I have to admit that it plays much better and more fluid than the MD version. Graphical wise it is also light years above the MD version.
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soop

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Re: Daimakaimura
« Reply #2 on: May 03, 2011, 12:29:47 AM »
I agree totally.  http://www.pcengine.co.uk/HTML_Games/Ghouls_n_Ghosts.htm shows the difference.  But it's weird, you know, I've seen closer conversions, but they never seem as arcade-like.

Even an arguably perfect port of Samurai Shodown  on XBLA with an arcade stick doesn't give me that "arcade feeling" like this game does.  Makes me wonder if it's worth picking up 1942 (if that's the right one)

Tatsujin

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Re: Daimakaimura
« Reply #3 on: May 03, 2011, 12:54:50 AM »
yeah, it definitely has its magic :)

btw. its 1941 you're looking for ;)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^