Author Topic: Sega Master System games: Did it hurt the Turbo?  (Read 2039 times)

Tatsujin

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #75 on: March 03, 2011, 12:25:58 PM »
lol mishran. So did your brain recover?
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Mishran

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #76 on: March 03, 2011, 12:33:27 PM »
Read my Theron Quest topic and see for yourself. ](*,) I blame Rampage for my below level IQ. I even blame my below par looks on it cause it makes me feel better. Damn NES...

sheath

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #77 on: June 21, 2011, 05:47:43 AM »
I was looking to see if anybody was selling PCE Outrun and found this instead.  I owned a Master System and NES before I got my TG16 back in 1990, I think I might have sold both of them to be able to afford actually.  I never did pick up Space Harrier or R-Type for the Turbo even though I really liked how they looked, especially R-Type.  I guess I had just played myself out of them on the Master System by then. 

At no point did I feel like I was playing an "8-Bit" system back in the day though, games like Bonks Adventure, Ninja Spirit and Legendary Axe seemed every bit as "16-Bit" to me as the Genesis games I was playing from 1989-90.  The increasing emphasis on CD-ROM games after 1990 is what slowly killed my interest in Turbo gaming and resulted in me selling the system and what handful of games I had bought in late 1992.  I just couldn't afford the CD unit back then.  I'm glad my DUO/R gives me access to all of these great games today though. 

vestcoat

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #78 on: June 21, 2011, 11:32:55 AM »

At no point did I feel like I was playing an "8-Bit" system back in the day though, games like Bonks Adventure, Ninja Spirit and Legendary Axe seemed every bit as "16-Bit" to me as the Genesis games I was playing from 1989-90.  
Definitely.  The problem is people's memories become rusty and they think "16-bit = Super Mario Kart/Sonic", forgetting that the generation started several years before those games.  Then they compare 1989 TG16 titles to 1992 NES games and 1993 SNES games and say they look 8-bit.

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The increasing emphasis on CD-ROM games after 1990 is what slowly killed my interest in Turbo gaming and resulted in me selling the system and what handful of games I had bought in late 1992.  I just couldn't afford the CD unit back then.  
Ditto.  It really sucked saving paper-route money for three months to buy a $99 TG16 only realize all of the games I wanted to play (Ys, Cosmic Fantasy, etc), were on the $350 CD player.
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thrush

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #79 on: June 21, 2011, 11:43:46 AM »
The problem is people's memories become rusty and they think "16-bit = Super Mario Kart/Sonic", forgetting that the generation started several years before those games.  Then they compare 1989 TG16 titles to 1992 NES games and 1993 SNES games and say they look 8-bit.
I could not agree more!  I think, too, as time goes by people begin to lump games together in a vague "era", forgetting how much changed between 89 and 92, or even between 89 and 90.

turbogrfxfan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #80 on: June 21, 2011, 12:12:47 PM »
:P
« Last Edit: June 21, 2011, 12:18:07 PM by turbogrfxfan »
"is everyone from jersey a trolling douche?"

turbogrfxfan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #81 on: June 21, 2011, 12:14:21 PM »
 :)
« Last Edit: June 21, 2011, 12:17:10 PM by turbogrfxfan »
"is everyone from jersey a trolling douche?"