Author Topic: gameboy classic backlight  (Read 636 times)

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: gameboy classic backlight
« Reply #15 on: May 21, 2012, 02:05:57 PM »
I'd like to get my hands on a GB Pocket sometime and mod it, but I don't even have a system right this second.

Why mod when it already exist ex works? :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: gameboy classic backlight
« Reply #16 on: May 21, 2012, 03:13:33 PM »
The SP is a front light, so like all front lights it tints the image. In this case the tint is blue. Some games actually have coloring options where you can change the palette to compensate for which GBA you have. I actually grew to like the blue tint, honestly, but I can see why some people wouldn't.

The SP2 is totally different. Its a backlight screen, pretty much like a huge Gameboy Micro. Sadly there is there is still a hint of that green that the DS Lite has so while its a very very crisp image, I don't like the temperature as much.

Then there is the Micro, which is something I love at least as much as the SP. The screen is small but its nearly Retina in its sharpness. OK, so its not that close Retina at all actually, but it is amazingly clear.

The Micro is my favorite design, but I find that the screen quality is a turn off and the resolution appears lower than the hardware, kinda like the Turbo Express. The SPs though appear to perfectly represent GBA graphics pixel for pixel. Between the two, I prefer the brighter image of the SP2, as it makes it easier to actually see the game in darker conditions.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: gameboy classic backlight
« Reply #17 on: May 21, 2012, 03:20:14 PM »
Oh Rly? I think the micro's resolution looks amazing (just due to its small size) and the all around picture quality is the best I have seen so far from all the GBs ever released. In fact I even think the first DS screen was worse.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

HercTNT

  • Hero Member
  • *****
  • Posts: 1460
Re: gameboy classic backlight
« Reply #18 on: May 21, 2012, 04:19:47 PM »
the micro's resolution is amazing, just to small for me. the sp1 in my opinion looked like crap, the sp2 looks just fine. if you want to play more modern gb games you cant got wrong with the sp2 or micro if you like the smaller screen. otherwise if you like classic gameboy games, an original dmg backlit and biverted is irreplacible.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: gameboy classic backlight
« Reply #19 on: May 21, 2012, 04:37:48 PM »
The SP1 is a little washed out, but I still like it just fine. Certainly easier to see than the original design with no lighting whatsoever.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

roflmao

  • Hero Member
  • *****
  • Posts: 4830
Re: gameboy classic backlight
« Reply #20 on: May 21, 2012, 04:47:10 PM »
I've never played an SP2, but I love my SP1. :)  I was playing Final Fantasy Tactics on it just this afternoon!  And some Mario Kart yesterday.  And some F-Zero the day before that... :oops:

Few consoles, handheld or otherwise, have gotten as much use as my GBA SP, which I've owned since about the time it was released.  It is up there with my TG-16 and SNES.

I am very tempted to hunt down an SP2, but I'd have a hard time letting go of my SP1 just because of all the time I've spent using it over the past decade (or so).

HercTNT

  • Hero Member
  • *****
  • Posts: 1460
Re: gameboy classic backlight
« Reply #21 on: May 21, 2012, 04:50:41 PM »
I know i'm gonna get flamed for this but i was never a fan of the gba advance. the classic gameboy holds more weight in my heart by far. I would most certianly rather be playing my pc engine gt (with its new screen, thanks steve.......please forgive the shameless plug :) )

PunkicCyborg

  • Hero Member
  • *****
  • Posts: 3714
Re: gameboy classic backlight
« Reply #22 on: May 21, 2012, 04:54:35 PM »
Herc can you post some pics of your project?
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

HercTNT

  • Hero Member
  • *****
  • Posts: 1460
Re: gameboy classic backlight
« Reply #23 on: May 21, 2012, 05:06:36 PM »
Punkic, the worst thing i have to deal with is a shitty camera. i can get a picture of the gameboy, but i cant get one of the screen. the camera just cant get it. I'm more than willing to help you with the project if your gonna take it on. unfortunately, i cant seem to get decent pictures of my results. This is the best picture my camera can do.

GohanX

  • Hero Member
  • *****
  • Posts: 1140
Re: gameboy classic backlight
« Reply #24 on: May 22, 2012, 04:31:54 AM »
Here is a pic of mine. The camera doesn't really do it justice.


HercTNT

  • Hero Member
  • *****
  • Posts: 1460
Re: gameboy classic backlight
« Reply #25 on: May 22, 2012, 09:54:04 AM »
Looks good.  Mine is much different, it would look like a photo negative of yours as the screen is biverted. Instead of having a bluish color all the way around, the sprites have a yellowish green color and are highlighted. some games its alitttle to much, but most it makes them much easier to see.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: gameboy classic backlight
« Reply #26 on: May 22, 2012, 11:14:43 AM »
Quote from: Black Tiger link

The Micro is my favorite design, but I find that the screen quality is a turn off and the resolution appears lower than the hardware, kinda like the Turbo Express. The SPs though appear to perfectly represent GBA graphics pixel for pixel. Between the two, I prefer the brighter image of the SP2, as it makes it easier to actually see the game in darker conditions.

Given than the PCE can only output an analog signal its no surprise that the GTs screen resolution doesn't match the PCE's. I'd bet money the GB Micro is pixel for pixel, not just because it looks like it is, but because I would be more difficult and expensive to not do it that way.

Personally, until the iPhone 4 I'm not sure I had ever seen a screen that dense and with such a reasonable dot pitch. The thing is amazing. Maybe yours is broken? Even when playing Japanese RPGs on it I can see the limitations of the GBAs resolution taking their toll before the screen does.