Author Topic: PC Engine & TurboGrafx-16 controller extension cords  (Read 307 times)

Bardoly

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PC Engine & TurboGrafx-16 controller extension cords
« on: September 07, 2012, 05:19:03 AM »
Hey all,

I've recently purchased a PC Engine Duo with a Turbo Tap, but the Turbo Tap cord is so short that it really cramps my style.  I was wondering what some suggestions would be.  The best deals that I've found so far are as follows:

6-foot PC Engine controller extension cords for $1.84 each + shipping:
http://www.monoprice.com/products/product.asp?c_id=102&cp_id=10215&cs_id=1021501&p_id=534&seq=1&format=2

Blog site where I found the above:
http://www.retroreviewproject.com/super-cheap-turbo-duopc-engine-extension-cables/

6-foot TurboGrafx-16 controller extension cords for $3.75 each shipped:
http://www.ebay.com/itm/PC-Engine-Super-Grafx-6-FT-Controller-Extension-Cable-/251082551720?pt=Video_Games_Accessories&hash=item3a75afb1a8


I plan on having 6 of each.  (One for console-to-Turbo-Tap and 5 for each of my five controllers.)

hoobs88

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #1 on: September 07, 2012, 07:19:48 AM »
1 extension from system to tap or 5 extensions from tap to controllers should be sufficient. 6 extensions seems like overkill.
I personally have 5 of the monoprice ones.
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tggodfrey

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #2 on: September 07, 2012, 07:22:46 AM »
Some games will have issues if you put the extention between the tap and the TG16/PC Engine
Games currently in play:
PS3: COD Ghosts
TG16: Boxyboy

Bardoly

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #3 on: September 07, 2012, 09:24:28 AM »
Some games will have issues if you put the extention between the tap and the TG16/PC Engine


Really?  Do you have any information as to which games may have issues?

I've seen some "official" ones for sale, but for $20-30.  Would they have problems?

vestcoat

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #4 on: September 07, 2012, 09:38:00 AM »
Buy one extra controller or remove the cord from a worn-out pad. Use Nat's guide to replace the tiny Tap cord with the longer controller cord:
http://www.pcenginefx.com/forums/index.php?topic=2893.msg36307#msg36307

If you can't spare a controller to sacrifice, put the tiny Tap cord on your old controller and always use a monoprice extension cable with that controller.

This is the way to go. A Tap with a long cord almost eliminates the need for individual controller extensions. Taps and six-button controllers have problems with extension cords, even the official NEC TG16 extension. Search to find past discussions.
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grimm

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #5 on: September 07, 2012, 08:41:08 PM »
I ended up having to get one off ebay for significantly higher price than the ones listed here, as they all wanted like $30+ to ship a cable to sweden.. But i still got it for noticably cheaper than the cables actually marketed as PC-E extension cables.. So it was my best option. Finding them here in sweden proved very difficult.

This is the one i got, its 12 feet, and he also has 6 feet cables for a little less. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=370631754893
« Last Edit: September 07, 2012, 08:44:19 PM by grimm »

Kaijuboy

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #6 on: September 08, 2012, 06:00:58 AM »
Ive used the monoprice ones and have had no issues whatsoever with my 2/3/6 button controllers.

That Turbo tap mod is not a bad idea,,,   O:)

Keith Courage

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #7 on: September 08, 2012, 12:49:44 PM »
I've never had a problem using an extension from the system to the Tap. EVER!

vestcoat

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Re: PC Engine & TurboGrafx-16 controller extension cords
« Reply #8 on: September 09, 2012, 06:37:31 PM »
Sometimes it works. I never had a problem until one day a buddy and I got halfway through Double Dragon II and things started getting glitchy. I attributed the occasional malfunctions to my controller, until a few minutes later we were both in full control of both characters, as if the Tap had been removed and a single controller swapped in its place.
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