Author Topic: Snatcher  (Read 1594 times)

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Snatcher
« Reply #45 on: February 06, 2006, 10:42:31 AM »
A PCE port of Policenauts would've been so awesome. It would have been like the usual PC98 > PCE port, but the PCE version would have some extras and what not which would really be sweet :D .

It's basically easier to make a digital comic for any console than it would be for an action game. They are just nice on PCE because of the PCE's wonderful abilities of handing so many colors on screen :D . But really, you can make a action/platformer for PCE as easily as you would for Genesis or SNES :P .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Snatcher
« Reply #46 on: February 06, 2006, 12:09:59 PM »
Quote from: "Keranu"
I love digital comic games, I really wish more of them were in English. The Sega CD Snatcher is the only Snatcher game that was released outside of Japan and the Sega CD version didn't even have a Japanese release. Pretty interesting, eh? I guess Japan didn't really need it though since they were focused a lot more on PCE CD anyways, so at least we scored for once.

I saw screenshots and videos for Dead of the Brain I & II remakes for PCE, it looked awesome. There are some other digital comics I would love to play, like 3x3 Eyes which you showed us the excellent opening cinemas for with SCD and ACD format :D .


Ranma 1/2 "2" is totally playable without any japanese knowledge and its a really well done, fun "digital comic".

I haven't played it since finishing it years ago, but I think that most or some of the commands were symbols. Either way, its very simple to control, very straight-forward(especially compared to Snatcher) but still feels very interactive.

One of the chapters is a game show thats very cool. The graphics are really sharp and colorful. I feel like playing through some of these games now after reminiscing about them. :)

I tried out Dead Of The Brain and didn't have much fun. 1 looks pretty ancient and 2 seemed too convoluted. They may have been using the novelty of gore as a drawing factor over gameplay, but I never really played far enough to figure it out.

Gunbuster Vol.2 is about as straight-forward as they come. Its more of a fmv/choose-your-own-adv game and if you make any mistakes, you start back at the last decision point. I think that there are different paths with different endings, but I only played through it once and it was nice but not too much fun.

Policenauts for Saturn was very cool and lots of fun. Like Snatcher, there's a lot more work in it, but its also very rewarding. It also seemed easier to understand than Snatcher. The Saturn version is supposed to be best, but the PSX version should also be near identical, with slightly cleaner fmv, longer loads and a few missing graphical effects(Saturn exclusives, ironically mostly transparencies I believe).

The 3DO version's claim to fame is that it still has the talking heads from Snatcher. But the game saves aren't compatible with a U.S. system, so you'll have to emulate it or buy an import console.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Snatcher
« Reply #47 on: February 06, 2006, 12:17:01 PM »
Quote from: "Keranu"
But really, you can make a action/platformer for PCE as easily as you would for Genesis or SNES :P .


Yeah, but theoretically, it should be harder to implement independantly scrolling bg layers or 2D warping effects.

Of course, you could throw a lot more around on screen though. But to get the most out of the PCE's color capabilities, you have to break things up(like bg's) to cut down on colors per' limits.

I say theoretically of course, because I'm not not a PCE game developer and can only go by what I've read...
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Snatcher
« Reply #48 on: February 06, 2006, 12:44:26 PM »
Parallax scrolling isn't a problem with the PCE programmers today, they have great techniques for it and the results have been great :D .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Snatcher
« Reply #49 on: February 06, 2006, 01:16:21 PM »
Quote from: "Keranu"
Parallax scrolling isn't a problem with the PCE programmers today, they have great techniques for it and the results have been great :D .


Cool man. What about full on independant bg's and/or scrolling layers that are a real overlapping shape(not just lined up slates)?
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Snatcher
« Reply #50 on: February 06, 2006, 04:07:53 PM »
You'll have to talk to the programmers about that one  :lol: . (#utopiasoft on EFNet)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

monads

  • Full Member
  • ***
  • Posts: 171
Snatcher
« Reply #51 on: February 10, 2006, 05:29:29 PM »
So I picked up the Sega CD version of Snatcher.  Just on the 1st Act but this game is so cool.  I just pissed off Katrina by trying trying to console her after the death of her father.  'urges'  Ha!  Good stuff man!

horsefactory

  • Newbie
  • *
  • Posts: 1
Snatcher
« Reply #52 on: March 14, 2006, 03:08:28 AM »
Does anyone have any Magic Engine save states for Snatcher at act3 or so?

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Snatcher
« Reply #53 on: March 14, 2006, 05:47:26 PM »
Nope, but I do have one for when Gillian finds the porno tape at the black market :D . I need to record the video and upload it so all Snatcher fans can enjoy it.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Kaminari

  • Sr. Member
  • ****
  • Posts: 260
Snatcher
« Reply #54 on: March 14, 2006, 10:28:20 PM »
I'll take this opportunity to praise Kingshriek for his excellent HES rip of Snatcher. Give it a try and hail the power of PSG!

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Snatcher
« Reply #55 on: March 15, 2006, 02:04:18 AM »
Quote
(not just lined up slates)?


Oh, you mean paper scrolls :lol: Well, thats what they're called when done poorly.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Snatcher
« Reply #56 on: March 15, 2006, 04:18:40 PM »
Quote from: "Kaminari"
I'll take this opportunity to praise Kingshriek for his excellent HES rip of Snatcher. Give it a try and hail the power of PSG!

I downloaded it a week or two ago and tried it out a few days ago, great stuff :) . Thanks, Kingshriek!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).