Author Topic: World War II Dinosaur Assassins  (Read 579 times)

ProfessorProfessorson

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World War II Dinosaur Assassins
« on: June 28, 2013, 02:25:28 PM »
World War II Dinosaur Assassins. Arkhan, make it happen.


Arkhan

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Re: World War II Dinosaur Assassins
« Reply #1 on: June 28, 2013, 03:07:19 PM »


I f*cking loled so hard.

Germany, you crazy.

Also, I officially claim dibs on the project.  It won't see an ounce of code effort until Atlantean is done, though.

Aside from brainstorming, making jokes, and thinking about hilarious taglines for it.


Auschwitzosaurus Rex.

Aww yeah.
« Last Edit: June 28, 2013, 03:08:52 PM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: World War II Dinosaur Assassins
« Reply #2 on: June 28, 2013, 03:26:26 PM »


I f*cking loled so hard.

Germany, you crazy.

Also, I officially claim dibs on the project.  It won't see an ounce of code effort until Atlantean is done, though.

Aside from brainstorming, making jokes, and thinking about hilarious taglines for it.


Auschwitzosaurus Rex.

Aww yeah.


There is your manual cover art.  :lol:

sunteam_paul

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Re: World War II Dinosaur Assassins
« Reply #3 on: June 30, 2013, 07:43:18 AM »
I only see this happening as an Operation Wolf clone.
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TheClash603

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Re: World War II Dinosaur Assassins
« Reply #4 on: June 30, 2013, 08:17:04 AM »
I only see this happening as an Operation Wolf clone.

Which will require someone coming up with a way to make the light guns from the Master System or NES work on the TG16 for ultimate awesomeness.

Nando

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Re: World War II Dinosaur Assassins
« Reply #5 on: June 30, 2013, 08:24:07 AM »
I only see this happening as an Operation Wolf clone.

OMG that would be pretty awesome.

I remember but never played Dinosaurs for hire, or something along those lines. Too lazy to google. Anyway....YEAH DINOSAURS!!! I'd be down to contributing some art.

ProfessorProfessorson

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Re: World War II Dinosaur Assassins
« Reply #6 on: June 30, 2013, 10:13:32 AM »
Either Operation Wolf style, or even Ikari Warriors or similar. Either way it could be done. I'm not sure if it matters Ark since I was the one who originally posted the name for it, but if so, publicly I hand over any rights or claims to that I supposedly would have had to World War II Dinosaur Assassins to Arkhan. I would just love to see something done with it. Something must be done with it in fact. NOW.

Arkhan

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Re: World War II Dinosaur Assassins
« Reply #7 on: June 30, 2013, 10:14:25 AM »
Operation Wolf clone seems like a solid idea.  Leaves plenty of room for awesome looking sprites.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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jeffhlewis

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Re: World War II Dinosaur Assassins
« Reply #8 on: June 30, 2013, 11:09:20 AM »
Thank you GIS:


Duo_R

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Re: World War II Dinosaur Assassins
« Reply #9 on: June 30, 2013, 02:37:29 PM »
Ahh that is so bad ass!!!

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ParanoiaDragon

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Re: World War II Dinosaur Assassins
« Reply #10 on: July 01, 2013, 01:00:19 AM »
Operation Wolf clone seems like a solid idea.  Leaves plenty of room for awesome looking sprites.



Hmmm, I don't know.  I feel like it only truly feels good if you have a gun peripheral......is Aetherbyte planning on making a light gun!?  YAY, Aetherbyte is making a light gun for the Turbo, spread the news!!!!  :) Seriously though, that would rock IMO!

Mishran

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Re: World War II Dinosaur Assassins
« Reply #11 on: July 01, 2013, 01:57:37 AM »
All we need is an adapter for the NES zapper or SMS phaser. I don't see how it could be hard to code light gun support into a Turbo game since it all software based. I don't know the first thing about coding though, so what do I know. I'd prefer the phaser though since the dsub connectors are much easier to obtain than the retarded NES controller ports.

Operation wolf style game would definitely be cool. Could always go NAM 1945 style too. :wink:

With Arcade card support the turbo should have no trouble handling it. :P

esteban

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Re: World War II Dinosaur Assassins
« Reply #12 on: July 01, 2013, 04:21:14 AM »
All we need is an adapter for the NES zapper or SMS phaser. I don't see how it could be hard to code light gun support into a Turbo game since it all software based. I don't know the first thing about coding though, so what do I know. I'd prefer the phaser though since the dsub connectors are much easier to obtain than the retarded NES controller ports.

Operation wolf style game would definitely be cool. Could always go NAM 1945 style too. :wink:

With Arcade card support the turbo should have no trouble handling it. :P


Sadly, an NES Zapper would only work for folks (like me) who still use console + CRT television...folks who use handhelds, computer emulation and modern TV's will not be able to enjoy it.

'Tis sad

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Mishran

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Re: World War II Dinosaur Assassins
« Reply #13 on: July 01, 2013, 05:03:59 AM »
All we need is an adapter for the NES zapper or SMS phaser. I don't see how it could be hard to code light gun support into a Turbo game since it all software based. I don't know the first thing about coding though, so what do I know. I'd prefer the phaser though since the dsub connectors are much easier to obtain than the retarded NES controller ports.

Operation wolf style game would definitely be cool. Could always go NAM 1945 style too. :wink:

With Arcade card support the turbo should have no trouble handling it. :P


Sadly, an NES Zapper would only work for folks (like me) who still use console + CRT television...folks who use handhelds, computer emulation and modern TV's will not be able to enjoy it.

'Tis sad



Find yourself a small CRT just for lightgun games. I have a small 13" I use specifically for lightgunny goodness. Of course now I have a 27" CRT I was given recently that  I'll use for all my gaming. HD TVs be damned!