Author Topic: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!  (Read 529 times)

MotherGunner

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Re: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!
« Reply #15 on: July 12, 2013, 09:38:10 AM »
Ha ha ha!
-MG

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Punch

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Re: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!
« Reply #16 on: July 12, 2013, 01:11:29 PM »
I always thought this was the most awesome game related discovery ever, until one day I found the Help link. :)

Tatsujin

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Re: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!
« Reply #17 on: July 12, 2013, 03:52:32 PM »
C'mon guys, latest after these lines, it should have been clear as cystal that this can't be real stuff :lol:

Quote
As I'd mentioned before, this prototype Power Console comes equipped with a working 100-yen coin slot and yen bill feeder(!), just as arcade games and vending, token and change machines do. One can only wonder for what purpose NEC were planning such a feature in a home system. Maybe to bring more of that arcade feel home? Or perhaps to enable SGX games and hardware to be incorporated themselves into an arcade unit? Sort of a reversal of the original SGX philosophy: "With the SuperGrafx, we've made home videogames into an arcade-like experience again, so why not take original SGX games to the arcade?" Who knows?

Anyway, I guess any gamer who was willing to pay the cost of the Power Console was more than happy to keep feeding it more money even after purchase...
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Punch

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Re: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!
« Reply #18 on: July 12, 2013, 03:58:49 PM »
I would want to feed the machine quarter after quarter on my playthroughs of Gunboat II for the SGX Power Console... one can only dream.

 :lol:

xelement5x

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Re: Chris Covell's SuperGrafx Power Console Prototype -- Holy S***!
« Reply #19 on: July 15, 2013, 09:42:10 AM »
I had to do a double-take on the date to see if this was actually posted in 2013 ;)
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