Author Topic: SGX shmup prototype  (Read 1563 times)

touko

  • Hero Member
  • *****
  • Posts: 953
Re: SGX shmup prototype
« Reply #30 on: February 09, 2014, 05:40:24 AM »
No, nothing yet .  :wink:

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: SGX shmup prototype
« Reply #31 on: February 09, 2014, 10:12:43 AM »

touko

  • Hero Member
  • *****
  • Posts: 953
Re: SGX shmup prototype
« Reply #32 on: February 09, 2014, 07:07:22 PM »
 :shock:

It's true ..

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: SGX shmup prototype
« Reply #33 on: February 09, 2014, 07:39:28 PM »
hahaha..got it :P

I love me some crooked bldgs :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

megatron-uk

  • Full Member
  • ***
  • Posts: 219
Re: SGX shmup prototype
« Reply #34 on: February 09, 2014, 07:55:14 PM »
It looks quite 'Aeroblaster-y' towards the end of the first level where the city is levelled by the boss.

touko

  • Hero Member
  • *****
  • Posts: 953
Re: SGX shmup prototype
« Reply #35 on: February 09, 2014, 08:11:40 PM »
ahaha yes ,but all shmups must have their city level . :-)

It's easy to work with frag, because he knows PCE very well, and like me, he loves parallaxes  :mrgreen:
« Last Edit: February 09, 2014, 08:16:23 PM by touko »