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PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
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SGX shmup prototype
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Topic: SGX shmup prototype (Read 1563 times)
touko
Hero Member
Posts: 953
Re: SGX shmup prototype
«
Reply #30 on:
February 09, 2014, 05:40:24 AM »
No, nothing yet .
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ccovell
Hero Member
Posts: 2245
Re: SGX shmup prototype
«
Reply #31 on:
February 09, 2014, 10:12:43 AM »
Quote from: touko on February 09, 2014, 05:16:59 AM
^^^^^ Sharp X68000?
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touko
Hero Member
Posts: 953
Re: SGX shmup prototype
«
Reply #32 on:
February 09, 2014, 07:07:22 PM »
It's true ..
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Tatsujin
Hero Member
Posts: 12311
Re: SGX shmup prototype
«
Reply #33 on:
February 09, 2014, 07:39:28 PM »
hahaha..got it
I love me some crooked bldgs
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megatron-uk
Full Member
Posts: 219
Re: SGX shmup prototype
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Reply #34 on:
February 09, 2014, 07:55:14 PM »
It looks quite 'Aeroblaster-y' towards the end of the first level where the city is levelled by the boss.
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touko
Hero Member
Posts: 953
Re: SGX shmup prototype
«
Reply #35 on:
February 09, 2014, 08:11:40 PM »
ahaha yes ,but all shmups must have their city level . :-)
It's easy to work with frag, because he knows PCE very well, and like me, he loves parallaxes
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Last Edit: February 09, 2014, 08:16:23 PM by touko
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PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
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Tech and Homebrew
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Turbo/PCE Game/Tool Development
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SGX shmup prototype